Jun Hou

CV
h-index10
3papers
45citations
Novelty58%
AI Score36

3 Papers

23.8LGMar 11, 2024
DiPrompT: Disentangled Prompt Tuning for Multiple Latent Domain Generalization in Federated Learning

Sikai Bai, Jie Zhang, Shuaicheng Li et al.

Federated learning (FL) has emerged as a powerful paradigm for learning from decentralized data, and federated domain generalization further considers the test dataset (target domain) is absent from the decentralized training data (source domains). However, most existing FL methods assume that domain labels are provided during training, and their evaluation imposes explicit constraints on the number of domains, which must strictly match the number of clients. Because of the underutilization of numerous edge devices and additional cross-client domain annotations in the real world, such restrictions may be impractical and involve potential privacy leaks. In this paper, we propose an efficient and novel approach, called Disentangled Prompt Tuning (DiPrompT), a method that tackles the above restrictions by learning adaptive prompts for domain generalization in a distributed manner. Specifically, we first design two types of prompts, i.e., global prompt to capture general knowledge across all clients and domain prompts to capture domain-specific knowledge. They eliminate the restriction on the one-to-one mapping between source domains and local clients. Furthermore, a dynamic query metric is introduced to automatically search the suitable domain label for each sample, which includes two-substep text-image alignments based on prompt tuning without labor-intensive annotation. Extensive experiments on multiple datasets demonstrate that our DiPrompT achieves superior domain generalization performance over state-of-the-art FL methods when domain labels are not provided, and even outperforms many centralized learning methods using domain labels.

6.2CVFeb 27, 2025
CFTrack: Enhancing Lightweight Visual Tracking through Contrastive Learning and Feature Matching

Juntao Liang, Jun Hou, Weijun Zhang et al.

Achieving both efficiency and strong discriminative ability in lightweight visual tracking is a challenge, especially on mobile and edge devices with limited computational resources. Conventional lightweight trackers often struggle with robustness under occlusion and interference, while deep trackers, when compressed to meet resource constraints, suffer from performance degradation. To address these issues, we introduce CFTrack, a lightweight tracker that integrates contrastive learning and feature matching to enhance discriminative feature representations. CFTrack dynamically assesses target similarity during prediction through a novel contrastive feature matching module optimized with an adaptive contrastive loss, thereby improving tracking accuracy. Extensive experiments on LaSOT, OTB100, and UAV123 show that CFTrack surpasses many state-of-the-art lightweight trackers, operating at 136 frames per second on the NVIDIA Jetson NX platform. Results on the HOOT dataset further demonstrate CFTrack's strong discriminative ability under heavy occlusion.

16.4CVMar 23, 2024
SceneX: Procedural Controllable Large-scale Scene Generation

Mengqi Zhou, Yuxi Wang, Jun Hou et al.

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.