Anqi Xu

h-index10
2papers
467citations

2 Papers

26.5ROApr 24, 2019
Physical Adversarial Textures that Fool Visual Object Tracking

Rey Reza Wiyatno, Anqi Xu

We present a system for generating inconspicuous-looking textures that, when displayed in the physical world as digital or printed posters, cause visual object tracking systems to become confused. For instance, as a target being tracked by a robot's camera moves in front of such a poster, our generated texture makes the tracker lock onto it and allows the target to evade. This work aims to fool seldom-targeted regression tasks, and in particular compares diverse optimization strategies: non-targeted, targeted, and a new family of guided adversarial losses. While we use the Expectation Over Transformation (EOT) algorithm to generate physical adversaries that fool tracking models when imaged under diverse conditions, we compare the impacts of different conditioning variables, including viewpoint, lighting, and appearances, to find practical attack setups with high resulting adversarial strength and convergence speed. We further showcase textures optimized solely using simulated scenes can confuse real-world tracking systems.

15.7LGAug 23, 2018
Maximal Jacobian-based Saliency Map Attack

Rey Wiyatno, Anqi Xu

The Jacobian-based Saliency Map Attack is a family of adversarial attack methods for fooling classification models, such as deep neural networks for image classification tasks. By saturating a few pixels in a given image to their maximum or minimum values, JSMA can cause the model to misclassify the resulting adversarial image as a specified erroneous target class. We propose two variants of JSMA, one which removes the requirement to specify a target class, and another that additionally does not need to specify whether to only increase or decrease pixel intensities. Our experiments highlight the competitive speeds and qualities of these variants when applied to datasets of hand-written digits and natural scenes.