Long Qin

CV
h-index18
15papers
301citations
Novelty50%
AI Score56

15 Papers

CVJul 31, 2024Code
Tora: Trajectory-oriented Diffusion Transformer for Video Generation

Zhenghao Zhang, Junchao Liao, Menghao Li et al.

Recent advancements in Diffusion Transformer (DiT) have demonstrated remarkable proficiency in producing high-quality video content. Nonetheless, the potential of transformer-based diffusion models for effectively generating videos with controllable motion remains an area of limited exploration. This paper introduces Tora, the first trajectory-oriented DiT framework that concurrently integrates textual, visual, and trajectory conditions, thereby enabling scalable video generation with effective motion guidance. Specifically, Tora consists of a Trajectory Extractor (TE), a Spatial-Temporal DiT, and a Motion-guidance Fuser (MGF). The TE encodes arbitrary trajectories into hierarchical spacetime motion patches with a 3D motion compression network. The MGF integrates the motion patches into the DiT blocks to generate consistent videos that accurately follow designated trajectories. Our design aligns seamlessly with DiT's scalability, allowing precise control of video content's dynamics with diverse durations, aspect ratios, and resolutions. Extensive experiments demonstrate that Tora excels in achieving high motion fidelity compared to the foundational DiT model, while also accurately simulating the complex movements of the physical world. Code is made available at https://github.com/alibaba/Tora .

CVNov 21, 2023
AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidance

Zuozhuo Dai, Zhenghao Zhang, Yao Yao et al.

Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these advancements, achieving fine-grained and controllable image animation guided by text remains challenging, particularly for open-domain images captured in diverse real environments. In this paper, we introduce an open domain image animation method that leverages the motion prior of video diffusion model. Our approach introduces targeted motion area guidance and motion strength guidance, enabling precise control the movable area and its motion speed. This results in enhanced alignment between the animated visual elements and the prompting text, thereby facilitating a fine-grained and interactive animation generation process for intricate motion sequences. We validate the effectiveness of our method through rigorous experiments on an open-domain dataset, with the results showcasing its superior performance. Project page can be found at https://animationai.github.io/AnimateAnything.

LGMay 2
PACE: Parameter Change for Unsupervised Environment Design

Fang Yuan, Quanjun Yin, Siqi Shen et al.

Unsupervised Environment Design (UED) offers a promising paradigm for improving reinforcement learning generalization by adaptively shaping training environments, but it requires reliable environment evaluation to remain effective. However, existing UED methods evaluate environments using indirect proxy signals such as regret, value-based errors, or Monte Carlo, which suffer from bias, high variance, or substantial computational overhead and fail to reflect agent realized learning progress. To address these limitations, we propose Parameter Change Environment Design (PACE), which evaluates an environment through the policy parameter change induced by training on that environment, directly grounding environment selection in realized learning progress. Specifically, PACE assigns environment value using a first-order approximation of the policy optimization objective, where the improvement induced by an environment is proportional to the squared L2 norm of the corresponding parameter update, enabling low-variance and computation-efficient evaluation without additional rollouts. Experiments on MiniGrid and Craftax show that PACE consistently outperforms established UED baselines, achieving higher IQM and smaller Optimality Gap on OOD evaluations, including an IQM of 96.4% and an Optimality Gap of 17.2% on MiniGrid.

CVMay 10, 2024Code
DARA: Domain- and Relation-aware Adapters Make Parameter-efficient Tuning for Visual Grounding

Ting Liu, Xuyang Liu, Siteng Huang et al.

Visual grounding (VG) is a challenging task to localize an object in an image based on a textual description. Recent surge in the scale of VG models has substantially improved performance, but also introduced a significant burden on computational costs during fine-tuning. In this paper, we explore applying parameter-efficient transfer learning (PETL) to efficiently transfer the pre-trained vision-language knowledge to VG. Specifically, we propose \textbf{DARA}, a novel PETL method comprising \underline{\textbf{D}}omain-aware \underline{\textbf{A}}dapters (DA Adapters) and \underline{\textbf{R}}elation-aware \underline{\textbf{A}}dapters (RA Adapters) for VG. DA Adapters first transfer intra-modality representations to be more fine-grained for the VG domain. Then RA Adapters share weights to bridge the relation between two modalities, improving spatial reasoning. Empirical results on widely-used benchmarks demonstrate that DARA achieves the best accuracy while saving numerous updated parameters compared to the full fine-tuning and other PETL methods. Notably, with only \textbf{2.13\%} tunable backbone parameters, DARA improves average accuracy by \textbf{0.81\%} across the three benchmarks compared to the baseline model. Our code is available at \url{https://github.com/liuting20/DARA}.

CVMar 18, 2024Code
EffiVED:Efficient Video Editing via Text-instruction Diffusion Models

Zhenghao Zhang, Zuozhuo Dai, Long Qin et al.

Large-scale text-to-video models have shown remarkable abilities, but their direct application in video editing remains challenging due to limited available datasets. Current video editing methods commonly require per-video fine-tuning of diffusion models or specific inversion optimization to ensure high-fidelity edits. In this paper, we introduce EffiVED, an efficient diffusion-based model that directly supports instruction-guided video editing. To achieve this, we present two efficient workflows to gather video editing pairs, utilizing augmentation and fundamental vision-language techniques. These workflows transform vast image editing datasets and open-world videos into a high-quality dataset for training EffiVED. Experimental results reveal that EffiVED not only generates high-quality editing videos but also executes rapidly. Finally, we demonstrate that our data collection method significantly improves editing performance and can potentially tackle the scarcity of video editing data. Code can be found at https://github.com/alibaba/EffiVED.

CVApr 10Code
Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence

Junchao Liao, Zhenghao Zhang, Xiangyu Meng et al.

Audio-video (AV) generation has recently made strong progress in perceptual quality and multimodal coherence, yet generating content with plausible motion-sound relations remains challenging. Existing methods often produce object motions that are visually unstable and sounds that are only loosely aligned with salient motion or contact events, largely because they lack an explicit motion-aware structure shared by video and audio generation. We present Tora3, a trajectory-guided AV generation framework that improves physical coherence by using object trajectories as a shared kinematic prior. Rather than treating trajectories as a video-only control signal, Tora3 uses them to jointly guide visual motion and acoustic events. Specifically, we design a trajectory-aligned motion representation for video, a kinematic-audio alignment module driven by trajectory-derived second-order kinematic states, and a hybrid flow matching scheme that preserves trajectory fidelity in trajectory-conditioned regions while maintaining local coherence elsewhere. We further curate PAV, a large-scale AV dataset emphasizing motion-relevant patterns with automatically extracted motion annotations. Extensive experiments show that Tora3 improves motion realism, motion-sound synchronization, and overall AV generation quality over strong open-source baselines.

CVMar 22, 2024
MM-Diff: High-Fidelity Image Personalization via Multi-Modal Condition Integration

Zhichao Wei, Qingkun Su, Long Qin et al.

Recent advances in tuning-free personalized image generation based on diffusion models are impressive. However, to improve subject fidelity, existing methods either retrain the diffusion model or infuse it with dense visual embeddings, both of which suffer from poor generalization and efficiency. Also, these methods falter in multi-subject image generation due to the unconstrained cross-attention mechanism. In this paper, we propose MM-Diff, a unified and tuning-free image personalization framework capable of generating high-fidelity images of both single and multiple subjects in seconds. Specifically, to simultaneously enhance text consistency and subject fidelity, MM-Diff employs a vision encoder to transform the input image into CLS and patch embeddings. CLS embeddings are used on the one hand to augment the text embeddings, and on the other hand together with patch embeddings to derive a small number of detail-rich subject embeddings, both of which are efficiently integrated into the diffusion model through the well-designed multimodal cross-attention mechanism. Additionally, MM-Diff introduces cross-attention map constraints during the training phase, ensuring flexible multi-subject image sampling during inference without any predefined inputs (e.g., layout). Extensive experiments demonstrate the superior performance of MM-Diff over other leading methods.

CLMar 29, 2024
Large Language Model based Situational Dialogues for Second Language Learning

Shuyao Xu, Long Qin, Tianyang Chen et al.

In second language learning, scenario-based conversation practice is important for language learners to achieve fluency in speaking, but students often lack sufficient opportunities to practice their conversational skills with qualified instructors or native speakers. To bridge this gap, we propose situational dialogue models for students to engage in conversational practice. Our situational dialogue models are fine-tuned on large language models (LLMs), with the aim of combining the engaging nature of an open-ended conversation with the focused practice of scenario-based tasks. Leveraging the generalization capabilities of LLMs, we demonstrate that our situational dialogue models perform effectively not only on training topics but also on topics not encountered during training. This offers a promising solution to support a wide range of conversational topics without extensive manual work. Additionally, research in the field of dialogue systems still lacks reliable automatic evaluation metrics, leading to human evaluation as the gold standard (Smith et al., 2022), which is typically expensive. To address the limitations of existing evaluation methods, we present a novel automatic evaluation method that employs fine-tuned LLMs to efficiently and effectively assess the performance of situational dialogue models.

CVJul 8, 2025
Tora2: Motion and Appearance Customized Diffusion Transformer for Multi-Entity Video Generation

Zhenghao Zhang, Junchao Liao, Xiangyu Meng et al.

Recent advances in diffusion transformer models for motion-guided video generation, such as Tora, have shown significant progress. In this paper, we present Tora2, an enhanced version of Tora, which introduces several design improvements to expand its capabilities in both appearance and motion customization. Specifically, we introduce a decoupled personalization extractor that generates comprehensive personalization embeddings for multiple open-set entities, better preserving fine-grained visual details compared to previous methods. Building on this, we design a gated self-attention mechanism to integrate trajectory, textual description, and visual information for each entity. This innovation significantly reduces misalignment in multimodal conditioning during training. Moreover, we introduce a contrastive loss that jointly optimizes trajectory dynamics and entity consistency through explicit mapping between motion and personalization embeddings. Tora2 is, to our best knowledge, the first method to achieve simultaneous multi-entity customization of appearance and motion for video generation. Experimental results demonstrate that Tora2 achieves competitive performance with state-of-the-art customization methods while providing advanced motion control capabilities, which marks a critical advancement in multi-condition video generation. Project page: https://ali-videoai.github.io/Tora2_page/.

CVOct 16, 2025
Identity-GRPO: Optimizing Multi-Human Identity-preserving Video Generation via Reinforcement Learning

Xiangyu Meng, Zixian Zhang, Zhenghao Zhang et al.

While advanced methods like VACE and Phantom have advanced video generation for specific subjects in diverse scenarios, they struggle with multi-human identity preservation in dynamic interactions, where consistent identities across multiple characters are critical. To address this, we propose Identity-GRPO, a human feedback-driven optimization pipeline for refining multi-human identity-preserving video generation. First, we construct a video reward model trained on a large-scale preference dataset containing human-annotated and synthetic distortion data, with pairwise annotations focused on maintaining human consistency throughout the video. We then employ a GRPO variant tailored for multi-human consistency, which greatly enhances both VACE and Phantom. Through extensive ablation studies, we evaluate the impact of annotation quality and design choices on policy optimization. Experiments show that Identity-GRPO achieves up to 18.9% improvement in human consistency metrics over baseline methods, offering actionable insights for aligning reinforcement learning with personalized video generation.

CVSep 30, 2025
LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing

Zhenghao Zhang, Ziying Zhang, Junchao Liao et al.

Recent multimodal models for instruction-based face editing enable semantic manipulation but still struggle with precise attribute control and identity preservation. Structural facial representations such as landmarks are effective for intermediate supervision, yet most existing methods treat them as rigid geometric constraints, which can degrade identity when conditional landmarks deviate significantly from the source (e.g., large expression or pose changes, inaccurate landmark estimates). To address these limitations, we propose LaTo, a landmark-tokenized diffusion transformer for fine-grained, identity-preserving face editing. Our key innovations include: (1) a landmark tokenizer that directly quantizes raw landmark coordinates into discrete facial tokens, obviating the need for dense pixel-wise correspondence; (2) a location-mapping positional encoding that integrates facial and image tokens for unified processing, enabling flexible yet decoupled geometry-appearance interactions with high efficiency and strong identity preservation; and (3) a landmark predictor that leverages vision-language models to infer target landmarks from instructions and source images, whose structured chain-of-thought improves estimation accuracy and interactive control. To mitigate data scarcity, we curate HFL-150K, to our knowledge the largest benchmark for this task, containing over 150K real face pairs with fine-grained instructions. Extensive experiments show that LaTo outperforms state-of-the-art methods by 7.8% in identity preservation and 4.6% in semantic consistency. Code and dataset will be made publicly available upon acceptance.

CLSep 18, 2025
Controlling Language Difficulty in Dialogues with Linguistic Features

Shuyao Xu, Wenguang Wang, Handong Gao et al.

Large language models (LLMs) have emerged as powerful tools for supporting second language acquisition, particularly in simulating interactive dialogues for speaking practice. However, adapting the language difficulty of LLM-generated responses to match learners' proficiency levels remains a challenge. This work addresses this issue by proposing a framework for controlling language proficiency in educational dialogue systems. Our approach leverages three categories of linguistic features, readability features (e.g., Flesch-Kincaid Grade Level), syntactic features (e.g., syntactic tree depth), and lexical features (e.g., simple word ratio), to quantify and regulate text complexity. We demonstrate that training LLMs on linguistically annotated dialogue data enables precise modulation of language proficiency, outperforming prompt-based methods in both flexibility and stability. To evaluate this, we introduce Dilaprix, a novel metric integrating the aforementioned features, which shows strong correlation with expert judgments of language difficulty. Empirical results reveal that our approach achieves superior controllability of language proficiency while maintaining high dialogue quality.

DCJul 27, 2025
High-Performance Parallel Optimization of the Fish School Behaviour on the Setonix Platform Using OpenMP

Haitian Wang, Long Qin

This paper presents an in-depth investigation into the high-performance parallel optimization of the Fish School Behaviour (FSB) algorithm on the Setonix supercomputing platform using the OpenMP framework. Given the increasing demand for enhanced computational capabilities for complex, large-scale calculations across diverse domains, there's an imperative need for optimized parallel algorithms and computing structures. The FSB algorithm, inspired by nature's social behavior patterns, provides an ideal platform for parallelization due to its iterative and computationally intensive nature. This study leverages the capabilities of the Setonix platform and the OpenMP framework to analyze various aspects of multi-threading, such as thread counts, scheduling strategies, and OpenMP constructs, aiming to discern patterns and strategies that can elevate program performance. Experiments were designed to rigorously test different configurations, and our results not only offer insights for parallel optimization of FSB on Setonix but also provide valuable references for other parallel computational research using OpenMP. Looking forward, other factors, such as cache behavior and thread scheduling strategies at micro and macro levels, hold potential for further exploration and optimization.

CLAug 3, 2021
How to Evaluate Your Dialogue Models: A Review of Approaches

Xinmeng Li, Wansen Wu, Long Qin et al.

Evaluating the quality of a dialogue system is an understudied problem. The recent evolution of evaluation method motivated this survey, in which an explicit and comprehensive analysis of the existing methods is sought. We are first to divide the evaluation methods into three classes, i.e., automatic evaluation, human-involved evaluation and user simulator based evaluation. Then, each class is covered with main features and the related evaluation metrics. The existence of benchmarks, suitable for the evaluation of dialogue techniques are also discussed in detail. Finally, some open issues are pointed out to bring the evaluation method into a new frontier.

AINov 5, 2018
Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

Junjie Zeng, Long Qin, Yue Hu et al.

In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.