Feng Guo

CV
h-index20
3papers
419citations
Novelty58%
AI Score34

3 Papers

14.4ROSep 16, 2020Code
PL-VINS: Real-Time Monocular Visual-Inertial SLAM with Point and Line Features

Qiang Fu, Jialong Wang, Hongshan Yu et al.

Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Plücker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Plücker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: https://github.com/cnqiangfu/PL-VINS.

23.1CVNov 18, 2019Code
The Devil is in the Details: Delving into Unbiased Data Processing for Human Pose Estimation

Junjie Huang, Zheng Zhu, Feng Guo et al.

Being a fundamental component in training and inference, data processing has not been systematically considered in human pose estimation community, to the best of our knowledge. In this paper, we focus on this problem and find that the devil of human pose estimation evolution is in the biased data processing. Specifically, by investigating the standard data processing in state-of-the-art approaches mainly including coordinate system transformation and keypoint format transformation (i.e., encoding and decoding), we find that the results obtained by common flipping strategy are unaligned with the original ones in inference. Moreover, there is a statistical error in some keypoint format transformation methods. Two problems couple together, significantly degrade the pose estimation performance and thus lay a trap for the research community. This trap has given bone to many suboptimal remedies, which are always unreported, confusing but influential. By causing failure in reproduction and unfair in comparison, the unreported remedies seriously impedes the technological development. To tackle this dilemma from the source, we propose Unbiased Data Processing (UDP) consist of two technique aspect for the two aforementioned problems respectively (i.e., unbiased coordinate system transformation and unbiased keypoint format transformation). As a model-agnostic approach and a superior solution, UDP successfully pushes the performance boundary of human pose estimation and offers a higher and more reliable baseline for research community. Code is public available in https://github.com/HuangJunJie2017/UDP-Pose

8.5CVAug 6, 2019
Semi-Supervised Adversarial Monocular Depth Estimation

Rongrong Ji, Ke Li, Yan Wang et al.

In this paper, we address the problem of monocular depth estimation when only a limited number of training image-depth pairs are available. To achieve a high regression accuracy, the state-of-the-art estimation methods rely on CNNs trained with a large number of image-depth pairs, which are prohibitively costly or even infeasible to acquire. Aiming to break the curse of such expensive data collections, we propose a semi-supervised adversarial learning framework that only utilizes a small number of image-depth pairs in conjunction with a large number of easily-available monocular images to achieve high performance. In particular, we use one generator to regress the depth and two discriminators to evaluate the predicted depth , i.e., one inspects the image-depth pair while the other inspects the depth channel alone. These two discriminators provide their feedbacks to the generator as the loss to generate more realistic and accurate depth predictions. Experiments show that the proposed approach can (1) improve most state-of-the-art models on the NYUD v2 dataset by effectively leveraging additional unlabeled data sources; (2) reach state-of-the-art accuracy when the training set is small, e.g., on the Make3D dataset; (3) adapt well to an unseen new dataset (Make3D in our case) after training on an annotated dataset (KITTI in our case).