Krzysztof Byrski

CV
h-index2
3papers
18citations
Novelty42%
AI Score40

3 Papers

2.8CVApr 3, 2023
Gaussian model for closed curves

Krzysztof Byrski, Przemysław Spurek, Jacek Tabor

Gaussian Mixture Models (GMM) do not adapt well to curved and strongly nonlinear data. However, we can use Gaussians in the curvilinear coordinate systems to solve this problem. Moreover, such a solution allows for the adaptation of clusters to the complicated shapes defined by the family of functions. But still, it is challenging to model clusters as closed curves (e.g., circles, ellipses, etc.). In this work, we propose a density representation of the closed curve, which can be used to detect the complicated templates in the data. For this purpose, we define a new probability distribution to model closed curves. Then we construct a mixture of such distributions and show that it can be effectively trained in the case of the one-dimensional closed curves.

3.6CVNov 25, 2025Code
GaINeR: Geometry-Aware Implicit Network Representation

Weronika Jakubowska, Mikołaj Zieliński, Rafał Tobiasz et al.

Implicit Neural Representations (INRs) have become an essential tool for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Popular architectures such as SIREN, WIRE, and FINER demonstrate the potential of INR for capturing fine-grained image details. However, traditional INRs often lack explicit geometric structure and have limited capabilities for local editing or integration with physical simulation, restricting their applicability in dynamic or interactive settings. To address these limitations, we propose GaINeR: Geometry-Aware Implicit Network Representation, a novel framework for 2D images that combines trainable Gaussian distributions with a neural network-based INR. For a given image coordinate, the model retrieves the K nearest Gaussians, aggregates distance-weighted embeddings, and predicts the RGB value via a neural network. This design enables continuous image representation, interpretable geometric structure, and flexible local editing, providing a foundation for physically aware and interactive image manipulation. The official implementation of our method is publicly available at https://github.com/WJakubowska/GaINeR.

19.7CVJan 31, 2025Code
RaySplats: Ray Tracing based Gaussian Splatting

Krzysztof Byrski, Marcin Mazur, Jacek Tabor et al.

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.