Yujie Lu

AI
h-index1
3papers
76citations
Novelty52%
AI Score41

3 Papers

5.8AIDec 23, 2025
TongSIM: A General Platform for Simulating Intelligent Machines

Zhe Sun, Kunlun Wu, Chuanjian Fu et al.

As artificial intelligence (AI) rapidly advances, especially in multimodal large language models (MLLMs), research focus is shifting from single-modality text processing to the more complex domains of multimodal and embodied AI. Embodied intelligence focuses on training agents within realistic simulated environments, leveraging physical interaction and action feedback rather than conventionally labeled datasets. Yet, most existing simulation platforms remain narrowly designed, each tailored to specific tasks. A versatile, general-purpose training environment that can support everything from low-level embodied navigation to high-level composite activities, such as multi-agent social simulation and human-AI collaboration, remains largely unavailable. To bridge this gap, we introduce TongSIM, a high-fidelity, general-purpose platform for training and evaluating embodied agents. TongSIM offers practical advantages by providing over 100 diverse, multi-room indoor scenarios as well as an open-ended, interaction-rich outdoor town simulation, ensuring broad applicability across research needs. Its comprehensive evaluation framework and benchmarks enable precise assessment of agent capabilities, such as perception, cognition, decision-making, human-robot cooperation, and spatial and social reasoning. With features like customized scenes, task-adaptive fidelity, diverse agent types, and dynamic environmental simulation, TongSIM delivers flexibility and scalability for researchers, serving as a unified platform that accelerates training, evaluation, and advancement toward general embodied intelligence.

3.3AIDec 23, 2025
S$^3$IT: A Benchmark for Spatially Situated Social Intelligence Test

Zhe Sun, Xueyuan Yang, Yujie Lu et al.

The integration of embodied agents into human environments demands embodied social intelligence: reasoning over both social norms and physical constraints. However, existing evaluations fail to address this integration, as they are limited to either disembodied social reasoning (e.g., in text) or socially-agnostic physical tasks. Both approaches fail to assess an agent's ability to integrate and trade off both physical and social constraints within a realistic, embodied context. To address this challenge, we introduce Spatially Situated Social Intelligence Test (S$^{3}$IT), a benchmark specifically designed to evaluate embodied social intelligence. It is centered on a novel and challenging seat-ordering task, requiring an agent to arrange seating in a 3D environment for a group of large language model-driven (LLM-driven) NPCs with diverse identities, preferences, and intricate interpersonal relationships. Our procedurally extensible framework generates a vast and diverse scenario space with controllable difficulty, compelling the agent to acquire preferences through active dialogue, perceive the environment via autonomous exploration, and perform multi-objective optimization within a complex constraint network. We evaluate state-of-the-art LLMs on S$^{3}$IT and found that they still struggle with this problem, showing an obvious gap compared with the human baseline. Results imply that LLMs have deficiencies in spatial intelligence, yet simultaneously demonstrate their ability to achieve near human-level competence in resolving conflicts that possess explicit textual cues.

29.7CVJun 16, 2024
WildVision: Evaluating Vision-Language Models in the Wild with Human Preferences

Yujie Lu, Dongfu Jiang, Wenhu Chen et al.

Recent breakthroughs in vision-language models (VLMs) emphasize the necessity of benchmarking human preferences in real-world multimodal interactions. To address this gap, we launched WildVision-Arena (WV-Arena), an online platform that collects human preferences to evaluate VLMs. We curated WV-Bench by selecting 500 high-quality samples from 8,000 user submissions in WV-Arena. WV-Bench uses GPT-4 as the judge to compare each VLM with Claude-3-Sonnet, achieving a Spearman correlation of 0.94 with the WV-Arena Elo. This significantly outperforms other benchmarks like MMVet, MMMU, and MMStar. Our comprehensive analysis of 20K real-world interactions reveals important insights into the failure cases of top-performing VLMs. For example, we find that although GPT-4V surpasses many other models like Reka-Flash, Opus, and Yi-VL-Plus in simple visual recognition and reasoning tasks, it still faces challenges with subtle contextual cues, spatial reasoning, visual imagination, and expert domain knowledge. Additionally, current VLMs exhibit issues with hallucinations and safety when intentionally provoked. We are releasing our chat and feedback data to further advance research in the field of VLMs.