CVJul 27, 2022
GAUDI: A Neural Architect for Immersive 3D Scene GenerationMiguel Angel Bautista, Pengsheng Guo, Samira Abnar et al. · apple-ml
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose distribution can be shared across samples. We show that GAUDI obtains state-of-the-art performance in the unconditional generative setting across multiple datasets and allows for conditional generation of 3D scenes given conditioning variables like sparse image observations or text that describes the scene.
CVJul 22, 2024Code
SlowFast-LLaVA: A Strong Training-Free Baseline for Video Large Language ModelsMingze Xu, Mingfei Gao, Zhe Gan et al.
We propose SlowFast-LLaVA (or SF-LLaVA for short), a training-free video large language model (LLM) that can jointly capture detailed spatial semantics and long-range temporal context without exceeding the token budget of commonly used LLMs. This is realized by using a two-stream SlowFast design of inputs for Video LLMs to aggregate features from sampled frames in an effective way. Specifically, the Slow pathway extracts features at a low frame rate while keeping as much spatial detail as possible (e.g., with 12x24 tokens), and the Fast pathway operates on a high frame rate but uses a larger spatial pooling stride (e.g., downsampling 6x) to focus on the motion cues. As a result, this design allows us to adequately capture both spatial and temporal features that are beneficial for detailed video understanding. Experimental results show that SF-LLaVA outperforms existing training-free methods on a wide range of video tasks. On some benchmarks, it achieves comparable or even better performance compared to state-of-the-art Video LLMs that are fine-tuned on video datasets. Code has been made available at: https://github.com/apple/ml-slowfast-llava.
CVSep 30, 2024
MM1.5: Methods, Analysis & Insights from Multimodal LLM Fine-tuningHaotian Zhang, Mingfei Gao, Zhe Gan et al.
We present MM1.5, a new family of multimodal large language models (MLLMs) designed to enhance capabilities in text-rich image understanding, visual referring and grounding, and multi-image reasoning. Building upon the MM1 architecture, MM1.5 adopts a data-centric approach to model training, systematically exploring the impact of diverse data mixtures across the entire model training lifecycle. This includes high-quality OCR data and synthetic captions for continual pre-training, as well as an optimized visual instruction-tuning data mixture for supervised fine-tuning. Our models range from 1B to 30B parameters, encompassing both dense and mixture-of-experts (MoE) variants, and demonstrate that careful data curation and training strategies can yield strong performance even at small scales (1B and 3B). Additionally, we introduce two specialized variants: MM1.5-Video, designed for video understanding, and MM1.5-UI, tailored for mobile UI understanding. Through extensive empirical studies and ablations, we provide detailed insights into the training processes and decisions that inform our final designs, offering valuable guidance for future research in MLLM development.
CVJul 2, 2024
Understanding Alignment in Multimodal LLMs: A Comprehensive StudyElmira Amirloo, Jean-Philippe Fauconnier, Christoph Roesmann et al.
Preference alignment has become a crucial component in enhancing the performance of Large Language Models (LLMs), yet its impact in Multimodal Large Language Models (MLLMs) remains comparatively underexplored. Similar to language models, MLLMs for image understanding tasks encounter challenges like hallucination. In MLLMs, hallucination can occur not only by stating incorrect facts but also by producing responses that are inconsistent with the image content. A primary objective of alignment for MLLMs is to encourage these models to align responses more closely with image information. Recently, multiple works have introduced preference datasets for MLLMs and examined different alignment methods, including Direct Preference Optimization (DPO) and Proximal Policy Optimization (PPO). However, due to variations in datasets, base model types, and alignment methods, it remains unclear which specific elements contribute most significantly to the reported improvements in these works. In this paper, we independently analyze each aspect of preference alignment in MLLMs. We start by categorizing the alignment algorithms into two groups, offline (such as DPO), and online (such as online-DPO), and show that combining offline and online methods can improve the performance of the model in certain scenarios. We review a variety of published multimodal preference datasets and discuss how the details of their construction impact model performance. Based on these insights, we introduce a novel way of creating multimodal preference data called Bias-Driven Hallucination Sampling (BDHS) that needs neither additional annotation nor external models, and show that it can achieve competitive performance to previously published alignment work for multimodal models across a range of benchmarks.
CVApr 14
VideoFlexTok: Flexible-Length Coarse-to-Fine Video TokenizationAndrei Atanov, Jesse Allardice, Roman Bachmann et al.
Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video tokenization is to represent a video as a spatiotemporal 3D grid of tokens, each capturing the corresponding local information in the original signal. This requires the downstream model that consumes the tokens, e.g., a text-to-video model, to learn to predict all low-level details "pixel-by-pixel" irrespective of the video's inherent complexity, leading to high learning complexity. We present VideoFlexTok, which represents videos with a variable-length sequence of tokens structured in a coarse-to-fine manner -- where the first tokens (emergently) capture abstract information, such as semantics and motion, and later tokens add fine-grained details. The generative flow decoder enables realistic video reconstructions from any token count. This representation structure allows adapting the token count according to downstream needs and encoding videos longer than the baselines with the same budget. We evaluate VideoFlexTok on class- and text-to-video generative tasks and show that it leads to more efficient training compared to 3D grid tokens, e.g., achieving comparable generation quality (gFVD and ViCLIP Score) with a 5x smaller model (1.1B vs 5.2B). Finally, we demonstrate how VideoFlexTok can enable long video generation without prohibitive computational cost by training a text-to-video model on 10-second 81-frame videos with only 672 tokens, 8x fewer than a comparable 3D grid tokenizer.
CVApr 16
(1D) Ordered Tokens Enable Efficient Test-Time SearchZhitong Gao, Parham Rezaei, Ali Cy et al.
Tokenization is a key component of autoregressive (AR) generative models, converting raw data into more manageable units for modeling. Commonly, tokens describe local information, such as regions of pixels in images or word pieces in text, and AR generation predicts these tokens in a fixed order. A worthwhile question is whether token structures affect the ability to steer the generation through test-time search, where multiple candidate generations are explored and evaluated by a verifier. Using image generation as our testbed, we hypothesize that recent 1D ordered tokenizers with coarse-to-fine structure can be more amenable to search than classical 2D grid structures. This is rooted in the fact that the intermediate states in coarse-to-fine sequences carry semantic meaning that verifiers can reliably evaluate, enabling effective steering during generation. Through controlled experiments, we find that AR models trained on coarse-to-fine ordered tokens exhibit improved test-time scaling behavior compared to grid-based counterparts. Moreover, we demonstrate that, thanks to the ordered structure, pure test-time search over token sequences (i.e., without training an AR model) can perform training-free text-to-image generation when guided by an image-text verifier. Beyond this, we systematically study how classical search algorithms (best-of-N, beam search, lookahead search) interact with different token structures, as well as the role of different verifiers and AR priors. Our results highlight the impact of token structure on inference-time scalability and provide practical guidance for test-time scaling in AR models.
CVMay 20, 2025Code
UniGen: Enhanced Training & Test-Time Strategies for Unified Multimodal Understanding and GenerationRui Tian, Mingfei Gao, Mingze Xu et al.
We introduce UniGen, a unified multimodal large language model (MLLM) capable of image understanding and generation. We study the full training pipeline of UniGen from a data-centric perspective, including multi-stage pre-training, supervised fine-tuning, and direct preference optimization. More importantly, we propose a new Chain-of-Thought Verification (CoT-V) strategy for test-time scaling, which significantly boosts UniGen's image generation quality using a simple Best-of-N test-time strategy. Specifically, CoT-V enables UniGen to act as both image generator and verifier at test time, assessing the semantic alignment between a text prompt and its generated image in a step-by-step CoT manner. Trained entirely on open-source datasets across all stages, UniGen achieves state-of-the-art performance on a range of image understanding and generation benchmarks, with a final score of 0.78 on GenEval and 85.19 on DPG-Bench. Through extensive ablation studies, our work provides actionable insights and addresses key challenges in the full life cycle of building unified MLLMs, contributing meaningful directions to the future research.
CVNov 23, 2025Code
SO-Bench: A Structural Output Evaluation of Multimodal LLMsDi Feng, Kaixin Ma, Feng Nan et al.
Multimodal large language models (MLLMs) are increasingly deployed in real-world, agentic settings where outputs must not only be correct, but also conform to predefined data schemas. Despite recent progress in structured generation in textual domain, there is still no benchmark that systematically evaluates schema-grounded information extraction and reasoning over visual inputs. In this work, we conduct a comprehensive study of visual structural output capabilities for MLLMs with our carefully designed SO-Bench benchmark. Covering four visual domains, including UI screens, natural images, documents, and charts, SO-Bench is built from over 6.5K diverse JSON schemas and 1.8K curated image-schema pairs with human-verified quality. Benchmarking experiments on open-sourced and frontier proprietary models reveal persistent gaps in predicting accurate, schema compliant outputs, highlighting the need for better multimodal structured reasoning. Beyond benchmarking, we further conduct training experiments to largely improve the model's structured output capability. We plan to make the benchmark available to the community.
CVDec 11, 2023
4M: Massively Multimodal Masked ModelingDavid Mizrahi, Roman Bachmann, Oğuzhan Fatih Kar et al.
Current machine learning models for vision are often highly specialized and limited to a single modality and task. In contrast, recent large language models exhibit a wide range of capabilities, hinting at a possibility for similarly versatile models in computer vision. In this paper, we take a step in this direction and propose a multimodal training scheme called 4M. It consists of training a single unified Transformer encoder-decoder using a masked modeling objective across a wide range of input/output modalities - including text, images, geometric, and semantic modalities, as well as neural network feature maps. 4M achieves scalability by unifying the representation space of all modalities through mapping them into discrete tokens and performing multimodal masked modeling on a small randomized subset of tokens. 4M leads to models that exhibit several key capabilities: (1) they can perform a diverse set of vision tasks out of the box, (2) they excel when fine-tuned for unseen downstream tasks or new input modalities, and (3) they can function as a generative model that can be conditioned on arbitrary modalities, enabling a wide variety of expressive multimodal editing capabilities with remarkable flexibility. Through experimental analyses, we demonstrate the potential of 4M for training versatile and scalable foundation models for vision tasks, setting the stage for further exploration in multimodal learning for vision and other domains.
CVJun 13, 2024Code
4M-21: An Any-to-Any Vision Model for Tens of Tasks and ModalitiesRoman Bachmann, Oğuzhan Fatih Kar, David Mizrahi et al.
Current multimodal and multitask foundation models like 4M or UnifiedIO show promising results, but in practice their out-of-the-box abilities to accept diverse inputs and perform diverse tasks are limited by the (usually rather small) number of modalities and tasks they are trained on. In this paper, we expand upon the capabilities of them by training a single model on tens of highly diverse modalities and by performing co-training on large-scale multimodal datasets and text corpora. This includes training on several semantic and geometric modalities, feature maps from recent state of the art models like DINOv2 and ImageBind, pseudo labels of specialist models like SAM and 4DHumans, and a range of new modalities that allow for novel ways to interact with the model and steer the generation, for example image metadata or color palettes. A crucial step in this process is performing discrete tokenization on various modalities, whether they are image-like, neural network feature maps, vectors, structured data like instance segmentation or human poses, or data that can be represented as text. Through this, we expand on the out-of-the-box capabilities of multimodal models and specifically show the possibility of training one model to solve at least 3x more tasks/modalities than existing ones and doing so without a loss in performance. This enables more fine-grained and controllable multimodal generation capabilities and allows us to study the distillation of models trained on diverse data and objectives into a unified model. We successfully scale the training to a three billion parameter model using tens of modalities and different datasets. The resulting models and training code are open sourced at 4m.epfl.ch.
AIMay 7
Weblica: Scalable and Reproducible Training Environments for Visual Web AgentsOğuzhan Fatih Kar, Roman Bachmann, Yuanzheng Gong et al.
The web is complex, open-ended, and constantly changing, making it challenging to scale training data for visual web agents. Existing data collection attempts remain limited to offline trajectories for supervised fine-tuning or a handful of simulated environments for RL training, thus failing to capture web diversity. We propose Weblica (Web Replica), a framework for constructing reproducible and scalable web environments. Our framework leverages 1) HTTP-level caching to capture and replay stable visual states while preserving interactive behavior and 2) LLM-based environment synthesis grounded in real-world websites and core web navigation skills. Using this framework, we scale RL training to thousands of diverse environments and tasks. Our best model, Weblica-8B, outperforms open-weight baselines of similar size across multiple web navigation benchmarks while using fewer inference steps, scales favorably with additional test-time compute, and is competitive with API models.
CVFeb 19, 2025
FlexTok: Resampling Images into 1D Token Sequences of Flexible LengthRoman Bachmann, Jesse Allardice, David Mizrahi et al.
Image tokenization has enabled major advances in autoregressive image generation by providing compressed, discrete representations that are more efficient to process than raw pixels. While traditional approaches use 2D grid tokenization, recent methods like TiTok have shown that 1D tokenization can achieve high generation quality by eliminating grid redundancies. However, these methods typically use a fixed number of tokens and thus cannot adapt to an image's inherent complexity. We introduce FlexTok, a tokenizer that projects 2D images into variable-length, ordered 1D token sequences. For example, a 256x256 image can be resampled into anywhere from 1 to 256 discrete tokens, hierarchically and semantically compressing its information. By training a rectified flow model as the decoder and using nested dropout, FlexTok produces plausible reconstructions regardless of the chosen token sequence length. We evaluate our approach in an autoregressive generation setting using a simple GPT-style Transformer. On ImageNet, this approach achieves an FID<2 across 8 to 128 tokens, outperforming TiTok and matching state-of-the-art methods with far fewer tokens. We further extend the model to support to text-conditioned image generation and examine how FlexTok relates to traditional 2D tokenization. A key finding is that FlexTok enables next-token prediction to describe images in a coarse-to-fine "visual vocabulary", and that the number of tokens to generate depends on the complexity of the generation task.
CVMar 17, 2025
MM-Spatial: Exploring 3D Spatial Understanding in Multimodal LLMsErik Daxberger, Nina Wenzel, David Griffiths et al.
Multimodal large language models (MLLMs) excel at 2D visual understanding but remain limited in their ability to reason about 3D space. In this work, we leverage large-scale high-quality 3D scene data with open-set annotations to introduce 1) a novel supervised fine-tuning dataset and 2) a new evaluation benchmark, focused on indoor scenes. Our Cubify Anything VQA (CA-VQA) data covers diverse spatial tasks including spatial relationship prediction, metric size and distance estimation, and 3D grounding. We show that CA-VQA enables us to train MM-Spatial, a strong generalist MLLM that also achieves state-of-the-art performance on 3D spatial understanding benchmarks, including our own. We show how incorporating metric depth and multi-view inputs (provided in CA-VQA) can further improve 3D understanding, and demonstrate that data alone allows our model to achieve depth perception capabilities comparable to dedicated monocular depth estimation models.
CVDec 5, 2024
Cubify Anything: Scaling Indoor 3D Object DetectionJustin Lazarow, David Griffiths, Gefen Kohavi et al.
We consider indoor 3D object detection with respect to a single RGB(-D) frame acquired from a commodity handheld device. We seek to significantly advance the status quo with respect to both data and modeling. First, we establish that existing datasets have significant limitations to scale, accuracy, and diversity of objects. As a result, we introduce the Cubify-Anything 1M (CA-1M) dataset, which exhaustively labels over 400K 3D objects on over 1K highly accurate laser-scanned scenes with near-perfect registration to over 3.5K handheld, egocentric captures. Next, we establish Cubify Transformer (CuTR), a fully Transformer 3D object detection baseline which rather than operating in 3D on point or voxel-based representations, predicts 3D boxes directly from 2D features derived from RGB(-D) inputs. While this approach lacks any 3D inductive biases, we show that paired with CA-1M, CuTR outperforms point-based methods - accurately recalling over 62% of objects in 3D, and is significantly more capable at handling noise and uncertainty present in commodity LiDAR-derived depth maps while also providing promising RGB only performance without architecture changes. Furthermore, by pre-training on CA-1M, CuTR can outperform point-based methods on a more diverse variant of SUN RGB-D - supporting the notion that while inductive biases in 3D are useful at the smaller sizes of existing datasets, they fail to scale to the data-rich regime of CA-1M. Overall, this dataset and baseline model provide strong evidence that we are moving towards models which can effectively Cubify Anything.
CVMar 24, 2025
SlowFast-LLaVA-1.5: A Family of Token-Efficient Video Large Language Models for Long-Form Video UnderstandingMingze Xu, Mingfei Gao, Shiyu Li et al.
We introduce SlowFast-LLaVA-1.5 (abbreviated as SF-LLaVA-1.5), a family of video large language models (LLMs) offering a token-efficient solution for long-form video understanding. We incorporate the two-stream SlowFast mechanism into a streamlined training pipeline, and perform joint video-image training on a carefully curated data mixture of only publicly available datasets. Our primary focus is on highly efficient model scales (1B and 3B), demonstrating that even relatively small Video LLMs can achieve state-of-the-art performance on video understanding, meeting the demand for mobile-friendly models. Experimental results demonstrate that SF-LLaVA-1.5 achieves superior performance on a wide range of video and image tasks, with robust results at all model sizes (ranging from 1B to 7B). Notably, SF-LLaVA-1.5 achieves state-of-the-art results in long-form video understanding (e.g., LongVideoBench and MLVU) and excels at small scales across various video benchmarks.
LGJul 17, 2025
Apple Intelligence Foundation Language Models: Tech Report 2025Ethan Li, Anders Boesen Lindbo Larsen, Chen Zhang et al. · apple-ml, cmu
We introduce two multilingual, multimodal foundation language models that power Apple Intelligence features across Apple devices and services: i a 3B-parameter on-device model optimized for Apple silicon through architectural innovations such as KV-cache sharing and 2-bit quantization-aware training; and ii a scalable server model built on a novel Parallel-Track Mixture-of-Experts PT-MoE transformer that combines track parallelism, mixture-of-experts sparse computation, and interleaved global-local attention to deliver high quality with competitive cost on Apple's Private Cloud Compute platform. Both models are trained on large-scale multilingual and multimodal datasets sourced via responsible web crawling, licensed corpora, and high-quality synthetic data, then further refined with supervised fine-tuning and reinforcement learning on a new asynchronous platform. The resulting models support several additional languages while understanding images and executing tool calls. In public benchmarks and human evaluations, both the server model and the on-device model match or surpass comparably sized open baselines. A new Swift-centric Foundation Models framework exposes guided generation, constrained tool calling, and LoRA adapter fine-tuning, allowing developers to integrate these capabilities with a few lines of code. The latest advancements in Apple Intelligence models are grounded in our Responsible AI approach with safeguards like content filtering and locale-specific evaluation, as well as our commitment to protecting our users' privacy with innovations like Private Cloud Compute.
CVMay 8, 2025
StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming AssistantHaibo Wang, Bo Feng, Zhengfeng Lai et al.
We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited capability for multi-turn real-time understanding, and (2) lack of proactive response mechanisms. Specifically, StreamBridge incorporates (1) a memory buffer combined with a round-decayed compression strategy, supporting long-context multi-turn interactions, and (2) a decoupled, lightweight activation model that can be effortlessly integrated into existing Video-LLMs, enabling continuous proactive responses. To further support StreamBridge, we construct Stream-IT, a large-scale dataset tailored for streaming video understanding, featuring interleaved video-text sequences and diverse instruction formats. Extensive experiments show that StreamBridge significantly improves the streaming understanding capabilities of offline Video-LLMs across various tasks, outperforming even proprietary models such as GPT-4o and Gemini 1.5 Pro. Simultaneously, it achieves competitive or superior performance on standard video understanding benchmarks.
CVSep 17, 2025
AToken: A Unified Tokenizer for VisionJiasen Lu, Liangchen Song, Mingze Xu et al.
We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or understanding for single modalities, AToken encodes these diverse visual inputs into a shared 4D latent space, unifying both tasks and modalities in a single framework. Specifically, we introduce a pure transformer architecture with 4D rotary position embeddings to process visual inputs of arbitrary resolutions and temporal durations. To ensure stable training, we introduce an adversarial-free training objective that combines perceptual and Gram matrix losses, achieving state-of-the-art reconstruction quality. By employing a progressive training curriculum, AToken gradually expands from single images, videos, and 3D, and supports both continuous and discrete latent tokens. AToken achieves 0.21 rFID with 82.2% ImageNet accuracy for images, 3.01 rFVD with 40.2% MSRVTT retrieval for videos, and 28.28 PSNR with 90.9% classification accuracy for 3D.. In downstream applications, AToken enables both visual generation tasks (e.g., image generation with continuous and discrete tokens, text-to-video generation, image-to-3D synthesis) and understanding tasks (e.g., multimodal LLMs), achieving competitive performance across all benchmarks. These results shed light on the next-generation multimodal AI systems built upon unified visual tokenization.
CLJul 16, 2025
Language Models Improve When Pretraining Data Matches Target TasksDavid Mizrahi, Anders Boesen Lindbo Larsen, Jesse Allardice et al.
Every data selection method inherently has a target. In practice, these targets often emerge implicitly through benchmark-driven iteration: researchers develop selection strategies, train models, measure benchmark performance, then refine accordingly. This raises a natural question: what happens when we make this optimization explicit? To explore this, we propose benchmark-targeted ranking (BETR), a simple method that selects pretraining documents based on similarity to benchmark training examples. BETR embeds benchmark examples and a sample of pretraining documents in a shared space, scores this sample by similarity to benchmarks, then trains a lightweight classifier to predict these scores for the full corpus. We compare data selection methods by training over 500 models spanning $10^{19}$ to $10^{22}$ FLOPs and fitting scaling laws to them. From this, we find that simply aligning pretraining data to evaluation benchmarks using BETR achieves a 2.1x compute multiplier over DCLM-Baseline (4.7x over unfiltered data) and improves performance on 9 out of 10 tasks across all scales. BETR also generalizes well: when targeting a diverse set of benchmarks disjoint from our evaluation suite, it still matches or outperforms baselines. Our scaling analysis further reveals a clear trend: larger models require less aggressive filtering. Overall, our findings show that directly matching pretraining data to target tasks precisely shapes model capabilities and highlight that optimal selection strategies must adapt to model scale.
CVNov 18, 2025
UniGen-1.5: Enhancing Image Generation and Editing through Reward Unification in Reinforcement LearningRui Tian, Mingfei Gao, Haiming Gang et al.
We present UniGen-1.5, a unified multimodal large language model (MLLM) for advanced image understanding, generation and editing. Building upon UniGen, we comprehensively enhance the model architecture and training pipeline to strengthen the image understanding and generation capabilities while unlocking strong image editing ability. Especially, we propose a unified Reinforcement Learning (RL) strategy that improves both image generation and image editing jointly via shared reward models. To further enhance image editing performance, we propose a light Edit Instruction Alignment stage that significantly improves the editing instruction comprehension that is essential for the success of the RL training. Experimental results show that UniGen-1.5 demonstrates competitive understanding and generation performance. Specifically, UniGen-1.5 achieves 0.89 and 4.31 overall scores on GenEval and ImgEdit that surpass the state-of-the-art models such as BAGEL and reaching performance comparable to proprietary models such as GPT-Image-1.
CVMay 29, 2025
Rooms from Motion: Un-posed Indoor 3D Object Detection as Localization and MappingJustin Lazarow, Kai Kang, Afshin Dehghan
We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches operate globally and implicitly rely on the a priori existence of metric camera poses, our method, Rooms from Motion (RfM) operates on a collection of un-posed images. By replacing the standard 2D keypoint-based matcher of structure-from-motion with an object-centric matcher based on image-derived 3D boxes, we estimate metric camera poses, object tracks, and finally produce a global, semantic 3D object map. When a priori pose is available, we can significantly improve map quality through optimization of global 3D boxes against individual observations. RfM shows strong localization performance and subsequently produces maps of higher quality than leading point-based and multi-view 3D object detection methods on CA-1M and ScanNet++, despite these global methods relying on overparameterization through point clouds or dense volumes. Rooms from Motion achieves a general, object-centric representation which not only extends the work of Cubify Anything to full scenes but also allows for inherently sparse localization and parametric mapping proportional to the number of objects in a scene.
CVNov 17, 2021
ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D DataGilad Baruch, Zhuoyuan Chen, Afshin Dehghan et al.
Scene understanding is an active research area. Commercial depth sensors, such as Kinect, have enabled the release of several RGB-D datasets over the past few years which spawned novel methods in 3D scene understanding. More recently with the launch of the LiDAR sensor in Apple's iPads and iPhones, high quality RGB-D data is accessible to millions of people on a device they commonly use. This opens a whole new era in scene understanding for the Computer Vision community as well as app developers. The fundamental research in scene understanding together with the advances in machine learning can now impact people's everyday experiences. However, transforming these scene understanding methods to real-world experiences requires additional innovation and development. In this paper we introduce ARKitScenes. It is not only the first RGB-D dataset that is captured with a now widely available depth sensor, but to our best knowledge, it also is the largest indoor scene understanding data released. In addition to the raw and processed data from the mobile device, ARKitScenes includes high resolution depth maps captured using a stationary laser scanner, as well as manually labeled 3D oriented bounding boxes for a large taxonomy of furniture. We further analyze the usefulness of the data for two downstream tasks: 3D object detection and color-guided depth upsampling. We demonstrate that our dataset can help push the boundaries of existing state-of-the-art methods and it introduces new challenges that better represent real-world scenarios.
CVMar 21, 2017
License Plate Detection and Recognition Using Deeply Learned Convolutional Neural NetworksSyed Zain Masood, Guang Shu, Afshin Dehghan et al.
This work details Sighthounds fully automated license plate detection and recognition system. The core technology of the system is built using a sequence of deep Convolutional Neural Networks (CNNs) interlaced with accurate and efficient algorithms. The CNNs are trained and fine-tuned so that they are robust under different conditions (e.g. variations in pose, lighting, occlusion, etc.) and can work across a variety of license plate templates (e.g. sizes, backgrounds, fonts, etc). For quantitative analysis, we show that our system outperforms the leading license plate detection and recognition technology i.e. ALPR on several benchmarks. Our system is available to developers through the Sighthound Cloud API at https://www.sighthound.com/products/cloud
CVFeb 14, 2017
DAGER: Deep Age, Gender and Emotion Recognition Using Convolutional Neural NetworkAfshin Dehghan, Enrique G. Ortiz, Guang Shu et al.
This paper describes the details of Sighthound's fully automated age, gender and emotion recognition system. The backbone of our system consists of several deep convolutional neural networks that are not only computationally inexpensive, but also provide state-of-the-art results on several competitive benchmarks. To power our novel deep networks, we collected large labeled datasets through a semi-supervised pipeline to reduce the annotation effort/time. We tested our system on several public benchmarks and report outstanding results. Our age, gender and emotion recognition models are available to developers through the Sighthound Cloud API at https://www.sighthound.com/products/cloud
CVFeb 6, 2017
View Independent Vehicle Make, Model and Color Recognition Using Convolutional Neural NetworkAfshin Dehghan, Syed Zain Masood, Guang Shu et al.
This paper describes the details of Sighthound's fully automated vehicle make, model and color recognition system. The backbone of our system is a deep convolutional neural network that is not only computationally inexpensive, but also provides state-of-the-art results on several competitive benchmarks. Additionally, our deep network is trained on a large dataset of several million images which are labeled through a semi-automated process. Finally we test our system on several public datasets as well as our own internal test dataset. Our results show that we outperform other methods on all benchmarks by significant margins. Our model is available to developers through the Sighthound Cloud API at https://www.sighthound.com/products/cloud
CVMar 30, 2016
Binary Quadratic Programing for Online Tracking of Hundreds of People in Extremely Crowded ScenesAfshin Dehghan, Mubarak Shah
Multi-object tracking has been studied for decades. However, when it comes to tracking pedestrians in extremely crowded scenes, we are limited to only few works. This is an important problem which gives rise to several challenges. Pre-trained object detectors fail to localize targets in crowded sequences. This consequently limits the use of data-association based multi-target tracking methods which rely on the outcome of an object detector. Additionally, the small apparent target size makes it challenging to extract features to discriminate targets from their surroundings. Finally, the large number of targets greatly increases computational complexity which in turn makes it hard to extend existing multi-target tracking approaches to high-density crowd scenarios. In this paper, we propose a tracker that addresses the aforementioned problems and is capable of tracking hundreds of people efficiently. We formulate online crowd tracking as Binary Quadratic Programing. Our formulation employs target's individual information in the form of appearance and motion as well as contextual cues in the form of neighborhood motion, spatial proximity and grouping constraints, and solves detection and data association simultaneously. In order to solve the proposed quadratic optimization efficiently, where state-of art commercial quadratic programing solvers fail to find the answer in a reasonable amount of time, we propose to use the most recent version of the Modified Frank Wolfe algorithm, which takes advantage of SWAP-steps to speed up the optimization. We show that the proposed formulation can track hundreds of targets efficiently and improves state-of-art results by significant margins on eleven challenging high density crowd sequences.
CVDec 13, 2015
Deep Tracking: Visual Tracking Using Deep Convolutional NetworksMeera Hahn, Si Chen, Afshin Dehghan
In this paper, we study a discriminatively trained deep convolutional network for the task of visual tracking. Our tracker utilizes both motion and appearance features that are extracted from a pre-trained dual stream deep convolution network. We show that the features extracted from our dual-stream network can provide rich information about the target and this leads to competitive performance against state of the art tracking methods on a visual tracking benchmark.