CCRep: Learning Code Change Representations via Pre-Trained Code Model and Query BackZhongxin Liu, Zhijie Tang, Xin Xia et al.
Representing code changes as numeric feature vectors, i.e., code change representations, is usually an essential step to automate many software engineering tasks related to code changes, e.g., commit message generation and just-in-time defect prediction. Intuitively, the quality of code change representations is crucial for the effectiveness of automated approaches. Prior work on code changes usually designs and evaluates code change representation approaches for a specific task, and little work has investigated code change encoders that can be used and jointly trained on various tasks. To fill this gap, this work proposes a novel Code Change Representation learning approach named CCRep, which can learn to encode code changes as feature vectors for diverse downstream tasks. Specifically, CCRep regards a code change as the combination of its before-change and after-change code, leverages a pre-trained code model to obtain high-quality contextual embeddings of code, and uses a novel mechanism named query back to extract and encode the changed code fragments and make them explicitly interact with the whole code change. To evaluate CCRep and demonstrate its applicability to diverse code-change-related tasks, we apply it to three tasks: commit message generation, patch correctness assessment, and just-in-time defect prediction. Experimental results show that CCRep outperforms the state-of-the-art techniques on each task.
Rectifier: Code Translation with Corrector via LLMsXin Yin, Chao Ni, Tien N. Nguyen et al.
Software migration is garnering increasing attention with the evolution of software and society. Early studies mainly relied on handcrafted translation rules to translate between two languages, the translation process is error-prone and time-consuming. In recent years, researchers have begun to explore the use of pre-trained large language models (LLMs) in code translation. However, code translation is a complex task that LLMs would generate mistakes during code translation, they all produce certain types of errors when performing code translation tasks, which include (1) compilation error, (2) runtime error, (3) functional error, and (4) non-terminating execution. We found that the root causes of these errors are very similar (e.g. failure to import packages, errors in loop boundaries, operator errors, and more). In this paper, we propose a general corrector, namely Rectifier, which is a micro and universal model for repairing translation errors. It learns from errors generated by existing LLMs and can be widely applied to correct errors generated by any LLM. The experimental results on translation tasks between C++, Java, and Python show that our model has effective repair ability, and cross experiments also demonstrate the robustness of our method.
13.8SEJun 5, 2024Code
CATCODER: Repository-Level Code Generation with Relevant Code and Type ContextZhiyuan Pan, Xing Hu, Xin Xia et al.
Large language models (LLMs) have demonstrated remarkable capabilities in code generation tasks. However, repository-level code generation presents unique challenges, particularly due to the need to utilize information spread across multiple files within a repository. Specifically, successful generation depends on a solid grasp of both general, context-agnostic knowledge and specific, context-dependent knowledge. While LLMs are widely used for the context-agnostic aspect, existing retrieval-based approaches sometimes fall short as they are limited in obtaining a broader and deeper repository context. In this paper, we present CatCoder, a novel code generation framework designed for statically typed programming languages. CatCoder enhances repository-level code generation by integrating relevant code and type context. Specifically, it leverages static analyzers to extract type dependencies and merges this information with retrieved code to create comprehensive prompts for LLMs. To evaluate the effectiveness of CatCoder, we adapt and construct benchmarks that include 199 Java tasks and 90 Rust tasks. The results show that CatCoder outperforms the RepoCoder baseline by up to 14.44% and 17.35%, in terms of compile@k and pass@k scores. In addition, the generalizability of CatCoder is assessed using various LLMs, including both code-specialized models and general-purpose models. Our findings indicate consistent performance improvements across all models, which underlines the practicality of CatCoder. Furthermore, we evaluate the time consumption of CatCoder in a large open source repository, and the results demonstrate the scalability of CatCoder.
Zero-Shot Cross-Domain Code Search without Fine-TuningKeyu Liang, Zhongxin Liu, Chao Liu et al.
Code search aims to retrieve semantically relevant code snippets for natural language queries. While pre-trained language models (PLMs) have shown remarkable performance in this task, they struggle in cross-domain scenarios, often requiring costly fine-tuning or facing performance drops in zero-shot settings. RAPID, which generates synthetic data for model fine-tuning, is currently the only effective method for zero-shot cross-domain code search. Despite its effectiveness, RAPID demands substantial computational resources for fine-tuning and needs to maintain specialized models for each domain, underscoring the need for a zero-shot, fine-tuning-free approach for cross-domain code search. The key to tackling zero-shot cross-domain code search lies in bridging the gaps among domains. In this work, we propose to break the query-code matching process of code search into two simpler tasks: query-comment matching and code-code matching. Our empirical study reveals the strong complementarity among the three matching schemas in zero-shot cross-domain settings, i.e., query-code, query-comment, and code-code matching. Based on the findings, we propose CodeBridge, a zero-shot, fine-tuning-free approach for cross-domain code search. Specifically, CodeBridge uses Large Language Models (LLMs) to generate comments and pseudo-code, then combines query-code, query-comment, and code-code matching via PLM-based similarity scoring and sampling-based fusion. Experimental results show that our approach outperforms the state-of-the-art PLM-based code search approaches, i.e., CoCoSoDa and UniXcoder, by an average of 21.4% and 24.9% in MRR, respectively, across three datasets. Our approach also yields results that are better than or comparable to those of the zero-shot cross-domain code search approach RAPID, which requires costly fine-tuning.
psc2code: Denoising Code Extraction from Programming ScreencastsLingfeng Bao, Zhenchang Xing, Xin Xia et al.
In this paper, we propose an approach named psc2code to denoise the process of extracting source code from programming screencasts. First, psc2code leverages the Convolutional Neural Network based image classification to remove non-code and noisy-code frames. Then, psc2code performs edge detection and clustering-based image segmentation to detect sub-windows in a code frame, and based on the detected sub-windows, it identifies and crops the screen region that is most likely to be a code editor. Finally, psc2code calls the API of a professional OCR tool to extract source code from the cropped code regions and leverages the OCRed cross-frame information in the programming screencast and the statistical language model of a large corpus of source code to correct errors in the OCRed source code. We conduct an experiment on 1,142 programming screencasts from YouTube. We find that our CNN-based image classification technique can effectively remove the non-code and noisy-code frames, which achieves an F1-score of 0.95 on the valid code frames. Based on the source code denoised by psc2code, we implement two applications: 1) a programming screencast search engine; 2) an interaction-enhanced programming screencast watching tool. Based on the source code extracted from the 1,142 collected programming screencasts, our experiments show that our programming screencast search engine achieves the precision@5, 10, and 20 of 0.93, 0.81, and 0.63, respectively.
22.4SENov 4, 2020
Opportunities and Challenges in Code Search ToolsChao Liu, Xin Xia, David Lo et al.
Code search is a core software engineering task. Effective code search tools can help developers substantially improve their software development efficiency and effectiveness. In recent years, many code search studies have leveraged different techniques, such as deep learning and information retrieval approaches, to retrieve expected code from a large-scale codebase. However, there is a lack of a comprehensive comparative summary of existing code search approaches. To understand the research trends in existing code search studies, we systematically reviewed 81 relevant studies. We investigated the publication trends of code search studies, analyzed key components, such as codebase, query, and modeling technique used to build code search tools, and classified existing tools into focusing on supporting seven different search tasks. Based on our findings, we identified a set of outstanding challenges in existing studies and a research roadmap for future code search research.
12.8SEAug 9, 2020
Predictive Models in Software Engineering: Challenges and OpportunitiesYanming Yang, Xin Xia, David Lo et al.
Predictive models are one of the most important techniques that are widely applied in many areas of software engineering. There have been a large number of primary studies that apply predictive models and that present well-preformed studies and well-desigeworks in various research domains, including software requirements, software design and development, testing and debugging and software maintenance. This paper is a first attempt to systematically organize knowledge in this area by surveying a body of 139 papers on predictive models. We describe the key models and approaches used, classify the different models, summarize the range of key application areas, and analyze research results. Based on our findings, we also propose a set of current challenges that still need to be addressed in future work and provide a proposed research road map for these opportunities.
20.9SEJun 25, 2020
On the Replicability and Reproducibility of Deep Learning in Software EngineeringChao Liu, Cuiyun Gao, Xin Xia et al.
Deep learning (DL) techniques have gained significant popularity among software engineering (SE) researchers in recent years. This is because they can often solve many SE challenges without enormous manual feature engineering effort and complex domain knowledge. Although many DL studies have reported substantial advantages over other state-of-the-art models on effectiveness, they often ignore two factors: (1) replicability - whether the reported experimental result can be approximately reproduced in high probability with the same DL model and the same data; and (2) reproducibility - whether one reported experimental findings can be reproduced by new experiments with the same experimental protocol and DL model, but different sampled real-world data. Unlike traditional machine learning (ML) models, DL studies commonly overlook these two factors and declare them as minor threats or leave them for future work. This is mainly due to high model complexity with many manually set parameters and the time-consuming optimization process. In this study, we conducted a literature review on 93 DL studies recently published in twenty SE journals or conferences. Our statistics show the urgency of investigating these two factors in SE. Moreover, we re-ran four representative DL models in SE. Experimental results show the importance of replicability and reproducibility, where the reported performance of a DL model could not be replicated for an unstable optimization process. Reproducibility could be substantially compromised if the model training is not convergent, or if performance is sensitive to the size of vocabulary and testing data. It is therefore urgent for the SE community to provide a long-lasting link to a replication package, enhance DL-based solution stability and convergence, and avoid performance sensitivity on different sampled data.
17.9SEMay 27, 2020
How does Working from Home Affect Developer Productivity? -- A Case Study of Baidu During COVID-19 PandemicLingfeng Bao, Tao Li, Xin Xia et al.
Nowadays, working from home (WFH) has become a popular work arrangement due to its many potential benefits for both companies and employees (e.g., increasing job satisfaction and retention of employees). Many previous studies have investigated the impact of working from home on the productivity of employees. However, most of these studies usually use a qualitative analysis method such as survey and interview, and the studied participants do not work from home for a long continuing time. Due to the outbreak of coronavirus disease 2019 (COVID-19), a large number of companies asked their employees to work from home, which provides us an opportunity to investigate whether working from home affects their productivity. In this study, to investigate the difference of developer productivity between working from home and working onsite, we conduct a quantitative analysis based on a dataset of developers' daily activities from Baidu Inc, one of the largest IT companies in China. In total, we collected approximately four thousand records of 139 developers' activities of 138 working days. Out of these records, 1,103 records are submitted when developers work from home due to COVID-19 pandemic. We find that WFH has both positive and negative impacts on developer productivity in terms of different metrics, e.g., the number of builds/commits/code reviews. We also notice that working from home has different impacts on projects with different characteristics including programming language, project type/age/size. For example, working from home has a negative impact on developer productivity for large projects. Additionally, we find that productivity varies for different developers. Based on these findings, we get some feedbacks from developers of Baidu and understand some reasons why WFH has different impacts on developer productivity.