5.6CVMay 28
SalsaAgent: A multimodal embodied language model for interactive dance generationPayam Jome Yazdian, Zoe Stanley, Angelica Lim
Interaction between humanoids involves bidirectional and nonverbal reactivity, coordination and synchrony. Toward socially aware robots and interactive virtual agents, we present SalsaAgent, a language model that generates expressive, full-body salsa dance motions in reaction to a human leader and against a contextual music backdrop. We formulate interaction as nonverbal motion token passing, extending the vocabulary of a large language model (LLM) to process discrete motion tokens, pairwise relation tokens, and audio. Our contributions include new tokens for full-body and motion relations, LLM fine-tuning using automatically derived text descriptions of skeleton dynamics for token grounding, and a two-stage token-to-diffusion pipeline. Subjective and objective evaluations demonstrate the effectiveness of our approach in terms of motion quality, music and partner coordination, and consistent two-person spatial behavior, with significant improvements over baselines.
15.3CVDec 19, 2023
MotionScript: Natural Language Descriptions for Expressive 3D Human MotionsPayam Jome Yazdian, Rachel Lagasse, Hamid Mohammadi et al.
We introduce MotionScript, a novel framework for generating highly detailed, natural language descriptions of 3D human motions. Unlike existing motion datasets that rely on broad action labels or generic captions, MotionScript provides fine-grained, structured descriptions that capture the full complexity of human movement including expressive actions (e.g., emotions, stylistic walking) and interactions beyond standard motion capture datasets. MotionScript serves as both a descriptive tool and a training resource for text-to-motion models, enabling the synthesis of highly realistic and diverse human motions from text. By augmenting motion datasets with MotionScript captions, we demonstrate significant improvements in out-of-distribution motion generation, allowing large language models (LLMs) to generate motions that extend beyond existing data. Additionally, MotionScript opens new applications in animation, virtual human simulation, and robotics, providing an interpretable bridge between intuitive descriptions and motion synthesis. To the best of our knowledge, this is the first attempt to systematically translate 3D motion into structured natural language without requiring training data.