Rebecca Kramer-Bottiglio

RO
h-index39
11papers
391citations
Novelty55%
AI Score44

11 Papers

ROMay 29, 2022
6N-DoF Pose Tracking for Tensegrity Robots

Shiyang Lu, William R. Johnson, Kun Wang et al.

Tensegrity robots, which are composed of compressive elements (rods) and flexible tensile elements (e.g., cables), have a variety of advantages, including flexibility, low weight, and resistance to mechanical impact. Nevertheless, the hybrid soft-rigid nature of these robots also complicates the ability to localize and track their state. This work aims to address what has been recognized as a grand challenge in this domain, i.e., the state estimation of tensegrity robots through a markerless, vision-based method, as well as novel, onboard sensors that can measure the length of the robot's cables. In particular, an iterative optimization process is proposed to track the 6-DoF pose of each rigid element of a tensegrity robot from an RGB-D video as well as endcap distance measurements from the cable sensors. To ensure that the pose estimates of rigid elements are physically feasible, i.e., they are not resulting in collisions between rods or with the environment, physical constraints are introduced during the optimization. Real-world experiments are performed with a 3-bar tensegrity robot, which performs locomotion gaits. Given ground truth data from a motion capture system, the proposed method achieves less than 1~cm translation error and 3 degrees rotation error, which significantly outperforms alternatives. At the same time, the approach can provide accurate pose estimation throughout the robot's motion, while motion capture often fails due to occlusions.

RONov 23, 2019Code
Scalable sim-to-real transfer of soft robot designs

Sam Kriegman, Amir Mohammadi Nasab, Dylan Shah et al.

The manual design of soft robots and their controllers is notoriously challenging, but it could be augmented---or, in some cases, entirely replaced---by automated design tools. Machine learning algorithms can automatically propose, test, and refine designs in simulation, and the most promising ones can then be manufactured in reality (sim2real). However, it is currently not known how to guarantee that behavior generated in simulation can be preserved when deployed in reality. Although many previous studies have devised training protocols that facilitate sim2real transfer of control polices, little to no work has investigated the simulation-reality gap as a function of morphology. This is due in part to an overall lack of tools capable of systematically designing and rapidly manufacturing robots. Here we introduce a low cost, open source, and modular soft robot design and construction kit, and use it to simulate, fabricate, and measure the simulation-reality gap of minimally complex yet soft, locomoting machines. We prove the scalability of this approach by transferring an order of magnitude more robot designs from simulation to reality than any other method. The kit and its instructions can be found here: https://github.com/skriegman/sim2real4designs

27.6ROApr 9
State and Trajectory Estimation of Tensegrity Robots via Factor Graphs and Chebyshev Polynomials

Edgar Granados, Patrick Meng, Charles Tang et al.

Tensegrity robots offer compliance and adaptability, but their nonlinear, and underconstrained dynamics make state estimation challenging. Reliable continuous-time estimation of all rigid links is crucial for closed-loop control, system identification, and machine learning; however, conventional methods often fall short. This paper proposes a two-stage approach for robust state or trajectory estimation (i.e., filtering or smoothing) of a cable-driven tensegrity robot. For online state estimation, this work introduces a factor-graph-based method, which fuses measurements from an RGB-D camera with on-board cable length sensors. To the best of the authors' knowledge, this is the first application of factor graphs in this domain. Factor graphs are a natural choice, as they exploit the robot's structural properties and provide effective sensor fusion solutions capable of handling nonlinearities in practice. Both the Mahalanobis distance-based clustering algorithm, used to handle noise, and the Chebyshev polynomial method, used to estimate the most probable velocities and intermediate states, are shown to perform well on simulated and real-world data, compared to an ICP-based algorithm. Results show that the approach provides high fidelity, continuous-time state and trajectory estimates for complex tensegrity robot motions.

LGApr 7, 2024
Gradient-based Design of Computational Granular Crystals

Atoosa Parsa, Corey S. O'Hern, Rebecca Kramer-Bottiglio et al.

There is growing interest in engineering unconventional computing devices that leverage the intrinsic dynamics of physical substrates to perform fast and energy-efficient computations. Granular metamaterials are one such substrate that has emerged as a promising platform for building wave-based information processing devices with the potential to integrate sensing, actuation, and computation. Their high-dimensional and nonlinear dynamics result in nontrivial and sometimes counter-intuitive wave responses that can be shaped by the material properties, geometry, and configuration of individual grains. Such highly tunable rich dynamics can be utilized for mechanical computing in special-purpose applications. However, there are currently no general frameworks for the inverse design of large-scale granular materials. Here, we build upon the similarity between the spatiotemporal dynamics of wave propagation in material and the computational dynamics of Recurrent Neural Networks to develop a gradient-based optimization framework for harmonically driven granular crystals. We showcase how our framework can be utilized to design basic logic gates where mechanical vibrations carry the information at predetermined frequencies. We compare our design methodology with classic gradient-free methods and find that our approach discovers higher-performing configurations with less computational effort. Our findings show that a gradient-based optimization method can greatly expand the design space of metamaterials and provide the opportunity to systematically traverse the parameter space to find materials with the desired functionalities.

SOFTNov 1, 2024
Data-driven Modeling of Granular Chains with Modern Koopman Theory

Atoosa Parsa, James Bagrow, Corey S. O'Hern et al.

Externally driven dense packings of particles can exhibit nonlinear wave phenomena that are not described by effective medium theory or linearized approximate models. Such nontrivial wave responses can be exploited to design sound-focusing/scrambling devices, acoustic filters, and analog computational units. At high amplitude vibrations or low confinement pressures, the effect of nonlinear particle contacts becomes increasingly noticeable, and the interplay of nonlinearity, disorder, and discreteness in the system gives rise to remarkable properties, particularly useful in designing structures with exotic properties. In this paper, we build upon the data-driven methods in dynamical system analysis and show that the Koopman spectral theory can be applied to granular crystals, enabling their phase space analysis beyond the linearizable regime and without recourse to any approximations considered in the previous works. We show that a deep neural network can map the dynamics to a latent space where the essential nonlinearity of the granular system unfolds into a high-dimensional linear space. As a proof of concept, we use data from numerical simulations of a two-particle system and evaluate the accuracy of the trajectory predictions under various initial conditions. By incorporating data from experimental measurements, our proposed framework can directly capture the underlying dynamics without imposing any assumptions about the physics model. Spectral analysis of the trained surrogate system can help bridge the gap between the simulation results and the physical realization of granular crystals and facilitate the inverse design of materials with desired behaviors.

ETMay 29, 2023
Universal Mechanical Polycomputation in Granular Matter

Atoosa Parsa, Sven Witthaus, Nidhi Pashine et al.

Unconventional computing devices are increasingly of interest as they can operate in environments hostile to silicon-based electronics, or compute in ways that traditional electronics cannot. Mechanical computers, wherein information processing is a material property emerging from the interaction of components with the environment, are one such class of devices. This information processing can be manifested in various physical substrates, one of which is granular matter. In a granular assembly, vibration can be treated as the information-bearing mode. This can be exploited to realize "polycomputing": materials can be evolved such that a single grain within them can report the result of multiple logical operations simultaneously at different frequencies, without recourse to quantum effects. Here, we demonstrate the evolution of a material in which one grain acts simultaneously as two different NAND gates at two different frequencies. NAND gates are of interest as any logical operations can be built from them. Moreover, they are nonlinear thus demonstrating a step toward general-purpose, computationally dense mechanical computers. Polycomputation was found to be distributed across each evolved material, suggesting the material's robustness. With recent advances in material sciences, hardware realization of these materials may eventually provide devices that challenge the computational density of traditional computers.

ROSep 13, 2022
Real2Sim2Real Transfer for Control of Cable-driven Robots via a Differentiable Physics Engine

Kun Wang, William R. Johnson, Shiyang Lu et al.

Tensegrity robots, composed of rigid rods and flexible cables, exhibit high strength-to-weight ratios and significant deformations, which enable them to navigate unstructured terrains and survive harsh impacts. They are hard to control, however, due to high dimensionality, complex dynamics, and a coupled architecture. Physics-based simulation is a promising avenue for developing locomotion policies that can be transferred to real robots. Nevertheless, modeling tensegrity robots is a complex task due to a substantial sim2real gap. To address this issue, this paper describes a Real2Sim2Real (R2S2R) strategy for tensegrity robots. This strategy is based on a differentiable physics engine that can be trained given limited data from a real robot. These data include offline measurements of physical properties, such as mass and geometry for various robot components, and the observation of a trajectory using a random control policy. With the data from the real robot, the engine can be iteratively refined and used to discover locomotion policies that are directly transferable to the real robot. Beyond the R2S2R pipeline, key contributions of this work include computing non-zero gradients at contact points, a loss function for matching tensegrity locomotion gaits, and a trajectory segmentation technique that avoids conflicts in gradient evaluation during training. Multiple iterations of the R2S2R process are demonstrated and evaluated on a real 3-bar tensegrity robot.

ROOct 21, 2021
Soft Lattice Modules that Behave Independently and Collectively

Luyang Zhao, Yijia Wu, Julien Blanchet et al.

Natural systems integrate the work of many sub-units (cells) toward a large-scale unified goal (morphological and behavioral), which can counteract the effects of unexpected experiences, damage, or simply changes in tasks demands. In this paper, we exploit the opportunities presented by soft, modular, and tensegrity robots to introduce soft lattice modules that parallel the sub-units seen in biological systems. The soft lattice modules are comprised of 3D printed plastic "skeletons", linear contracting shape memory alloy spring actuators, and permanent magnets that enable adhesion between modules. The soft lattice modules are capable of independent locomotion, and can also join with other modules to achieve collective, self-assembled, larger scale tasks such as collective locomotion and moving an object across the surface of the lattice assembly. This work represents a preliminary step toward soft modular systems capable of independent and collective behaviors, and provide a platform for future studies on distributed control.

ROMar 8, 2021
Scale invariant robot behavior with fractals

Sam Kriegman, Amir Mohammadi Nasab, Douglas Blackiston et al.

Robots deployed at orders of magnitude different size scales, and that retain the same desired behavior at any of those scales, would greatly expand the environments in which the robots could operate. However it is currently not known whether such robots exist, and, if they do, how to design them. Since self similar structures in nature often exhibit self similar behavior at different scales, we hypothesize that there may exist robot designs that have the same property. Here we demonstrate that this is indeed the case for some, but not all, modular soft robots: there are robot designs that exhibit a desired behavior at a small size scale, and if copies of that robot are attached together to realize the same design at higher scales, those larger robots exhibit similar behavior. We show how to find such designs in simulation using an evolutionary algorithm. Further, when fractal attachment is not assumed and attachment geometries must thus be evolved along with the design of the base robot unit, scale invariant behavior is not achieved, demonstrating that structural self similarity, when combined with appropriate designs, is a useful path to realizing scale invariant robot behavior. We validate our findings by demonstrating successful transferal of self similar structure and behavior to pneumatically-controlled soft robots. Finally, we show that biobots can spontaneously exhibit self similar attachment geometries, thereby suggesting that self similar behavior via self similar structure may be realizable across a wide range of robot platforms in future.

ROAug 14, 2020
A soft robot that adapts to environments through shape change

Dylan S. Shah, Joshua P. Powers, Liana G. Tilton et al.

Many organisms, including various species of spiders and caterpillars, change their shape to switch gaits and adapt to different environments. Recent technological advances, ranging from stretchable circuits to highly deformable soft robots, have begun to make shape-changing robots a possibility. However, it is currently unclear how and when shape change should occur, and what capabilities could be gained, leading to a wide range of unsolved design and control problems. To begin addressing these questions, here we simulate, design, and build a soft robot that utilizes shape change to achieve locomotion over both a flat and inclined surface. Modeling this robot in simulation, we explore its capabilities in two environments and demonstrate the existence of environment-specific shapes and gaits that successfully transfer to the physical hardware. We found that the shape-changing robot traverses these environments better than an equivalent but non-morphing robot, in simulation and reality.

ROMay 22, 2019
Automated shapeshifting for function recovery in damaged robots

Sam Kriegman, Stephanie Walker, Dylan Shah et al.

A robot's mechanical parts routinely wear out from normal functioning and can be lost to injury. For autonomous robots operating in isolated or hostile environments, repair from a human operator is often not possible. Thus, much work has sought to automate damage recovery in robots. However, every case reported in the literature to date has accepted the damaged mechanical structure as fixed, and focused on learning new ways to control it. Here we show for the first time a robot that automatically recovers from unexpected damage by deforming its resting mechanical structure without changing its control policy. We found that, especially in the case of "deep insult", such as removal of all four of the robot's legs, the damaged machine evolves shape changes that not only recover the original level of function (locomotion) as before, but can in fact surpass the original level of performance (speed). This suggests that shape change, instead of control readaptation, may be a better method to recover function after damage in some cases.