18.6ROApr 14, 2022
Sim-to-Real 6D Object Pose Estimation via Iterative Self-training for Robotic Bin PickingKai Chen, Rui Cao, Stephen James et al.
In this paper, we propose an iterative self-training framework for sim-to-real 6D object pose estimation to facilitate cost-effective robotic grasping. Given a bin-picking scenario, we establish a photo-realistic simulator to synthesize abundant virtual data, and use this to train an initial pose estimation network. This network then takes the role of a teacher model, which generates pose predictions for unlabeled real data. With these predictions, we further design a comprehensive adaptive selection scheme to distinguish reliable results, and leverage them as pseudo labels to update a student model for pose estimation on real data. To continuously improve the quality of pseudo labels, we iterate the above steps by taking the trained student model as a new teacher and re-label real data using the refined teacher model. We evaluate our method on a public benchmark and our newly-released dataset, achieving an ADD(-S) improvement of 11.49% and 22.62% respectively. Our method is also able to improve robotic bin-picking success by 19.54%, demonstrating the potential of iterative sim-to-real solutions for robotic applications.
7.3ROOct 21, 2021
Fuzzy-Depth Objects Grasping Based on FSG Algorithm and a Soft Robotic HandHanwen Cao, Junda Huang, Yichuan Li et al.
Autonomous grasping is an important factor for robots physically interacting with the environment and executing versatile tasks. However, a universally applicable, cost-effective, and rapidly deployable autonomous grasping approach is still limited by those target objects with fuzzy-depth information. Examples are transparent, specular, flat, and small objects whose depth is difficult to be accurately sensed. In this work, we present a solution to those fuzzy-depth objects. The framework of our approach includes two major components: one is a soft robotic hand and the other one is a Fuzzy-depth Soft Grasping (FSG) algorithm. The soft hand is replaceable for most existing soft hands/grippers with body compliance. FSG algorithm exploits both RGB and depth images to predict grasps while not trying to reconstruct the whole scene. Two grasping primitives are designed to further increase robustness. The proposed method outperforms reference baselines in unseen fuzzy-depth objects grasping experiments (84% success rate).
16.5LGApr 3, 2020
Leveraging Multi-Source Weak Social Supervision for Early Detection of Fake NewsKai Shu, Guoqing Zheng, Yichuan Li et al.
Social media has greatly enabled people to participate in online activities at an unprecedented rate. However, this unrestricted access also exacerbates the spread of misinformation and fake news online which might cause confusion and chaos unless being detected early for its mitigation. Given the rapidly evolving nature of news events and the limited amount of annotated data, state-of-the-art systems on fake news detection face challenges due to the lack of large numbers of annotated training instances that are hard to come by for early detection. In this work, we exploit multiple weak signals from different sources given by user and content engagements (referred to as weak social supervision), and their complementary utilities to detect fake news. We jointly leverage the limited amount of clean data along with weak signals from social engagements to train deep neural networks in a meta-learning framework to estimate the quality of different weak instances. Experiments on realworld datasets demonstrate that the proposed framework outperforms state-of-the-art baselines for early detection of fake news without using any user engagements at prediction time.