Decentralized Training of Foundation Models in Heterogeneous EnvironmentsBinhang Yuan, Yongjun He, Jared Quincy Davis et al. · eth-zurich
Training foundation models, such as GPT-3 and PaLM, can be extremely expensive, often involving tens of thousands of GPUs running continuously for months. These models are typically trained in specialized clusters featuring fast, homogeneous interconnects and using carefully designed software systems that support both data parallelism and model/pipeline parallelism. Such dedicated clusters can be costly and difficult to obtain. Can we instead leverage the much greater amount of decentralized, heterogeneous, and lower-bandwidth interconnected compute? Previous works examining the heterogeneous, decentralized setting focus on relatively small models that can be trained in a purely data parallel manner. State-of-the-art schemes for model parallel foundation model training, such as Megatron, only consider the homogeneous data center setting. In this paper, we present the first study of training large foundation models with model parallelism in a decentralized regime over a heterogeneous network. Our key technical contribution is a scheduling algorithm that allocates different computational "tasklets" in the training of foundation models to a group of decentralized GPU devices connected by a slow heterogeneous network. We provide a formal cost model and further propose an efficient evolutionary algorithm to find the optimal allocation strategy. We conduct extensive experiments that represent different scenarios for learning over geo-distributed devices simulated using real-world network measurements. In the most extreme case, across 8 different cities spanning 3 continents, our approach is 4.8X faster than prior state-of-the-art training systems (Megatron).
Fine-tuning Language Models over Slow Networks using Activation Compression with GuaranteesJue Wang, Binhang Yuan, Luka Rimanic et al. · eth-zurich
Communication compression is a crucial technique for modern distributed learning systems to alleviate their communication bottlenecks over slower networks. Despite recent intensive studies of gradient compression for data parallel-style training, compressing the activations for models trained with pipeline parallelism is still an open problem. In this paper, we propose AC-SGD, a novel activation compression algorithm for communication-efficient pipeline parallelism training over slow networks. Different from previous efforts in activation compression, instead of compressing activation values directly, AC-SGD compresses the changes of the activations. This allows us to show, to the best of our knowledge for the first time, that one can still achieve $O(1/\sqrt{T})$ convergence rate for non-convex objectives under activation compression, without making assumptions on gradient unbiasedness that do not hold for deep learning models with non-linear activation functions.We then show that AC-SGD can be optimized and implemented efficiently, without additional end-to-end runtime overhead.We evaluated AC-SGD to fine-tune language models with up to 1.5 billion parameters, compressing activations to 2-4 bits.AC-SGD provides up to 4.3X end-to-end speed-up in slower networks, without sacrificing model quality. Moreover, we also show that AC-SGD can be combined with state-of-the-art gradient compression algorithms to enable "end-to-end communication compression: All communications between machines, including model gradients, forward activations, and backward gradients are compressed into lower precision.This provides up to 4.9X end-to-end speed-up, without sacrificing model quality.
17.3DCApr 11
HetRL: Efficient Reinforcement Learning for LLMs in Heterogeneous EnvironmentsYongjun He, Shuai Zhang, Jiading Gai et al. · amazon-science
As large language models (LLMs) continue to scale and new GPUs are released even more frequently, there is an increasing demand for LLM post-training in heterogeneous environments to fully leverage underutilized mid-range or previous-generation GPUs and alleviate the shortage of homogeneous high-end GPUs within a single availability zone. However, achieving high-performance reinforcement learning (RL) training for LLMs on such computing resources remains challenging because the workflow involves multiple models and tasks with complex computation and data dependencies. In this paper, we present HetRL, a distributed system for efficient RL training in infrastructures with heterogeneous GPUs and networks. HetRL formulates the scheduling of RL training in heterogeneous environments as a constrained joint optimization problem and provides two complementary approaches for addressing this problem: (1) a hybrid scheduling algorithm that efficiently identifies near-optimal solutions, and (2) an integer linear programming (ILP)-based scheduling algorithm that obtains optimal solutions, enabling flexible trade-offs between solution optimality and efficiency. Our extensive evaluation, consuming 20,000 GPU-hours, shows that HetRL achieves up to 9.17x the throughput of state-of-the-art systems, and 3.17x on average, across a wide range of workloads and settings.