3.6CVNov 26, 2025Code
TEAR: Temporal-aware Automated Red-teaming for Text-to-Video ModelsJiaming He, Guanyu Hou, Hongwei Li et al.
Text-to-Video (T2V) models are capable of synthesizing high-quality, temporally coherent dynamic video content, but the diverse generation also inherently introduces critical safety challenges. Existing safety evaluation methods,which focus on static image and text generation, are insufficient to capture the complex temporal dynamics in video generation. To address this, we propose a TEmporal-aware Automated Red-teaming framework, named TEAR, an automated framework designed to uncover safety risks specifically linked to the dynamic temporal sequencing of T2V models. TEAR employs a temporal-aware test generator optimized via a two-stage approach: initial generator training and temporal-aware online preference learning, to craft textually innocuous prompts that exploit temporal dynamics to elicit policy-violating video output. And a refine model is adopted to improve the prompt stealthiness and adversarial effectiveness cyclically. Extensive experimental evaluation demonstrates the effectiveness of TEAR across open-source and commercial T2V systems with over 80% attack success rate, a significant boost from prior best result of 57%.
Real-Time Polygonal Semantic Mapping for Humanoid Robot Stair ClimbingTeng Bin, Jianming Yao, Tin Lun Lam et al.
We present a novel algorithm for real-time planar semantic mapping tailored for humanoid robots navigating complex terrains such as staircases. Our method is adaptable to any odometry input and leverages GPU-accelerated processes for planar extraction, enabling the rapid generation of globally consistent semantic maps. We utilize an anisotropic diffusion filter on depth images to effectively minimize noise from gradient jumps while preserving essential edge details, enhancing normal vector images' accuracy and smoothness. Both the anisotropic diffusion and the RANSAC-based plane extraction processes are optimized for parallel processing on GPUs, significantly enhancing computational efficiency. Our approach achieves real-time performance, processing single frames at rates exceeding $30~Hz$, which facilitates detailed plane extraction and map management swiftly and efficiently. Extensive testing underscores the algorithm's capabilities in real-time scenarios and demonstrates its practical application in humanoid robot gait planning, significantly improving its ability to navigate dynamic environments.
4.1LGOct 2, 2025
Semantic-Aware Scheduling for GPU Clusters with Large Language ModelsZerui Wang, Qinghao Hu, Ana Klimovic et al.
Deep learning (DL) schedulers are pivotal in optimizing resource allocation in GPU clusters, but operate with a critical limitation: they are largely blind to the semantic context of the jobs they manage. This forces them to rely on limited metadata, leading to high profiling overhead, unreliable duration estimation, inadequate failure handling, and poor observability. To this end, we propose SchedMate, a framework that bridges this semantic gap by systematically extracting deep insights from overlooked, unstructured data sources: source code, runtime logs, and historical jobs. SchedMate enhances existing schedulers non-intrusively through three LLM-based components. Our implementation integrates seamlessly with existing deep learning schedulers. Evaluations on a 128-GPU physical cluster and extensive simulations on production traces show SchedMate reduces average job completion times by up to 1.91x, substantially enhancing the scheduling performance, demonstrating the critical role of semantic-awareness in modern DL scheduling.
5.3ROAug 3, 2021
AcousticFusion: Fusing Sound Source Localization to Visual SLAM in Dynamic EnvironmentsTianwei Zhang, Huayan Zhang, Xiaofei Li et al.
Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some learning-based object detectors to remove these dynamic objects. However, these object detectors are computationally too expensive for mobile robot on-board processing. In practical applications, these objects output noisy sounds that can be effectively detected by on-board sound source localization. The directional information of the sound source object can be efficiently obtained by direction of sound arrival (DoA) estimation, but depth estimation is difficult. Therefore, in this paper, we propose a novel audio-visual fusion approach that fuses sound source direction into the RGB-D image and thus removes the effect of dynamic obstacles on the multi-robot SLAM system. Experimental results of multi-robot SLAM in different dynamic environments show that the proposed method uses very small computational resources to obtain very stable self-localization results.
1.4CVAug 2, 2021
PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-timeHuayan Zhang, Tianwei Zhang, Tin Lun Lam et al.
Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric features. However, humans moving in the scene are often one of the most important, interactive targets - they are very hard to track and reconstruct robustly due to non-rigid shapes. In this work, we present a fast, learning-based human object detector to isolate the dynamic human objects and realise a real-time dense background reconstruction framework. We go further by estimating and reconstructing the human pose and shape. The final output environment maps not only provide the dense static backgrounds but also contain the dynamic human meshes and their trajectories. Our Dynamic SLAM system runs at around 26 frames per second (fps) on GPUs, while additionally turning on accurate human pose estimation can be executed at up to 10 fps.
7.0ROOct 21, 2020
RigidFusion: Robot Localisation and Mapping in Environments with Large Dynamic Rigid ObjectsRan Long, Christian Rauch, Tianwei Zhang et al.
This work presents a novel RGB-D SLAM approach to simultaneously segment, track and reconstruct the static background and large dynamic rigid objects that can occlude major portions of the camera view. Previous approaches treat dynamic parts of a scene as outliers and are thus limited to a small amount of changes in the scene, or rely on prior information for all objects in the scene to enable robust camera tracking. Here, we propose to treat all dynamic parts as one rigid body and simultaneously segment and track both static and dynamic components. We, therefore, enable simultaneous localisation and reconstruction of both the static background and rigid dynamic components in environments where dynamic objects cause large occlusion. We evaluate our approach on multiple challenging scenes with large dynamic occlusion. The evaluation demonstrates that our approach achieves better motion segmentation, localisation and mapping without requiring prior knowledge of the dynamic object's shape and appearance.
5.0CVJul 4, 2020
SplitFusion: Simultaneous Tracking and Mapping for Non-Rigid ScenesYang Li, Tianwei Zhang, Yoshihiko Nakamura et al.
We present SplitFusion, a novel dense RGB-D SLAM framework that simultaneously performs tracking and dense reconstruction for both rigid and non-rigid components of the scene. SplitFusion first adopts deep learning based semantic instant segmentation technique to split the scene into rigid or non-rigid surfaces. The split surfaces are independently tracked via rigid or non-rigid ICP and reconstructed through incremental depth map fusion. Experimental results show that the proposed approach can provide not only accurate environment maps but also well-reconstructed non-rigid targets, e.g. the moving humans.
13.2CVMar 27, 2020
Learning to Optimize Non-Rigid TrackingYang Li, Aljaž Božič, Tianwei Zhang et al.
One of the widespread solutions for non-rigid tracking has a nested-loop structure: with Gauss-Newton to minimize a tracking objective in the outer loop, and Preconditioned Conjugate Gradient (PCG) to solve a sparse linear system in the inner loop. In this paper, we employ learnable optimizations to improve tracking robustness and speed up solver convergence. First, we upgrade the tracking objective by integrating an alignment data term on deep features which are learned end-to-end through CNN. The new tracking objective can capture the global deformation which helps Gauss-Newton to jump over local minimum, leading to robust tracking on large non-rigid motions. Second, we bridge the gap between the preconditioning technique and learning method by introducing a ConditionNet which is trained to generate a preconditioner such that PCG can converge within a small number of steps. Experimental results indicate that the proposed learning method converges faster than the original PCG by a large margin.