Yuyang Yin

CV
h-index2
10papers
265citations
Novelty57%
AI Score53

10 Papers

19.0CVAug 13, 2023
CLE Diffusion: Controllable Light Enhancement Diffusion Model

Yuyang Yin, Dejia Xu, Chuangchuang Tan et al.

Low light enhancement has gained increasing importance with the rapid development of visual creation and editing. However, most existing enhancement algorithms are designed to homogeneously increase the brightness of images to a pre-defined extent, limiting the user experience. To address this issue, we propose Controllable Light Enhancement Diffusion Model, dubbed CLE Diffusion, a novel diffusion framework to provide users with rich controllability. Built with a conditional diffusion model, we introduce an illumination embedding to let users control their desired brightness level. Additionally, we incorporate the Segment-Anything Model (SAM) to enable user-friendly region controllability, where users can click on objects to specify the regions they wish to enhance. Extensive experiments demonstrate that CLE Diffusion achieves competitive performance regarding quantitative metrics, qualitative results, and versatile controllability. Project page: https://yuyangyin.github.io/CLEDiffusion/

31.2CVDec 28, 2023
4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency

Yuyang Yin, Dejia Xu, Zhangyang Wang et al.

Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs directly, they are constrained by limited motion capabilities and depend on unreliable prompt engineering for desired results. To address these problems, this work introduces \textbf{4DGen}, a novel framework for grounded 4D content creation. We identify monocular video sequences as a key component in constructing the 4D content. Our pipeline facilitates controllable 4D generation, enabling users to specify the motion via monocular video or adopt image-to-video generations, thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing video-to-4D baselines, our approach yields superior results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. More importantly, compared to previous image-to-4D and text-to-4D works, 4DGen supports grounded generation, offering users enhanced control and improved motion generation capabilities, a feature difficult to achieve with previous methods. Project page: https://vita-group.github.io/4DGen/

4.9CLJun 12, 2025Code
ChineseHarm-Bench: A Chinese Harmful Content Detection Benchmark

Kangwei Liu, Siyuan Cheng, Bozhong Tian et al.

Large language models (LLMs) have been increasingly applied to automated harmful content detection tasks, assisting moderators in identifying policy violations and improving the overall efficiency and accuracy of content review. However, existing resources for harmful content detection are predominantly focused on English, with Chinese datasets remaining scarce and often limited in scope. We present a comprehensive, professionally annotated benchmark for Chinese content harm detection, which covers six representative categories and is constructed entirely from real-world data. Our annotation process further yields a knowledge rule base that provides explicit expert knowledge to assist LLMs in Chinese harmful content detection. In addition, we propose a knowledge-augmented baseline that integrates both human-annotated knowledge rules and implicit knowledge from large language models, enabling smaller models to achieve performance comparable to state-of-the-art LLMs. Code and data are available at https://github.com/zjunlp/ChineseHarm-bench.

26.1CVAug 11, 2025
Matrix-3D: Omnidirectional Explorable 3D World Generation

Zhongqi Yang, Wenhang Ge, Yuqi Li et al.

Explorable 3D world generation from a single image or text prompt forms a cornerstone of spatial intelligence. Recent works utilize video model to achieve wide-scope and generalizable 3D world generation. However, existing approaches often suffer from a limited scope in the generated scenes. In this work, we propose Matrix-3D, a framework that utilize panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction. We first train a trajectory-guided panoramic video diffusion model that employs scene mesh renders as condition, to enable high-quality and geometrically consistent scene video generation. To lift the panorama scene video to 3D world, we propose two separate methods: (1) a feed-forward large panorama reconstruction model for rapid 3D scene reconstruction and (2) an optimization-based pipeline for accurate and detailed 3D scene reconstruction. To facilitate effective training, we also introduce the Matrix-Pano dataset, the first large-scale synthetic collection comprising 116K high-quality static panoramic video sequences with depth and trajectory annotations. Extensive experiments demonstrate that our proposed framework achieves state-of-the-art performance in panoramic video generation and 3D world generation. See more in https://matrix-3d.github.io.

13.1CVJul 10, 2025
Martian World Models: Controllable Video Synthesis with Physically Accurate 3D Reconstructions

Longfei Li, Zhiwen Fan, Wenyan Cong et al.

Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic simulation. However, this task poses unique challenges due to the scarcity of high-quality Martian data and the significant domain gap between Martian and terrestrial imagery. To address these challenges, we propose a holistic solution composed of two key components: 1) A data curation pipeline Multimodal Mars Synthesis (M3arsSynth), which reconstructs 3D Martian environments from real stereo navigation images, sourced from NASA's Planetary Data System (PDS), and renders high-fidelity multiview 3D video sequences. 2) A Martian terrain video generator, MarsGen, which synthesizes novel videos visually realistic and geometrically consistent with the 3D structure encoded in the data. Our M3arsSynth engine spans a wide range of Martian terrains and acquisition dates, enabling the generation of physically accurate 3D surface models at metric-scale resolution. MarsGen, fine-tuned on M3arsSynth data, synthesizes videos conditioned on an initial image frame and, optionally, camera trajectories or textual prompts, allowing for video generation in novel environments. Experimental results show that our approach outperforms video synthesis models trained on terrestrial datasets, achieving superior visual fidelity and 3D structural consistency.

10.2CVAug 17, 2025
TiP4GEN: Text to Immersive Panorama 4D Scene Generation

Ke Xing, Hanwen Liang, Dejia Xu et al.

With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of static scenes or narrow perspective-view dynamic scenes, falling short of delivering a truly 360-degree immersive experience from any viewpoint. In this paper, we introduce \textbf{TiP4GEN}, an advanced text-to-dynamic panorama scene generation framework that enables fine-grained content control and synthesizes motion-rich, geometry-consistent panoramic 4D scenes. TiP4GEN integrates panorama video generation and dynamic scene reconstruction to create 360-degree immersive virtual environments. For video generation, we introduce a \textbf{Dual-branch Generation Model} consisting of a panorama branch and a perspective branch, responsible for global and local view generation, respectively. A bidirectional cross-attention mechanism facilitates comprehensive information exchange between the branches. For scene reconstruction, we propose a \textbf{Geometry-aligned Reconstruction Model} based on 3D Gaussian Splatting. By aligning spatial-temporal point clouds using metric depth maps and initializing scene cameras with estimated poses, our method ensures geometric consistency and temporal coherence for the reconstructed scenes. Extensive experiments demonstrate the effectiveness of our proposed designs and the superiority of TiP4GEN in generating visually compelling and motion-coherent dynamic panoramic scenes. Our project page is at https://ke-xing.github.io/TiP4GEN/.

11.3CVDec 26, 2024
CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting

Siyu Jiao, Haoye Dong, Yuyang Yin et al.

Recent works in 3D multimodal learning have made remarkable progress. However, typically 3D multimodal models are only capable of handling point clouds. Compared to the emerging 3D representation technique, 3D Gaussian Splatting (3DGS), the spatially sparse point cloud cannot depict the texture information of 3D objects, resulting in inferior reconstruction capabilities. This limitation constrains the potential of point cloud-based 3D multimodal representation learning. In this paper, we present CLIP-GS, a novel multimodal representation learning framework grounded in 3DGS. We introduce the GS Tokenizer to generate serialized gaussian tokens, which are then processed through transformer layers pre-initialized with weights from point cloud models, resulting in the 3DGS embeddings. CLIP-GS leverages contrastive loss between 3DGS and the visual-text embeddings of CLIP, and we introduce an image voting loss to guide the directionality and convergence of gradient optimization. Furthermore, we develop an efficient way to generate triplets of 3DGS, images, and text, facilitating CLIP-GS in learning unified multimodal representations. Leveraging the well-aligned multimodal representations, CLIP-GS demonstrates versatility and outperforms point cloud-based models on various 3D tasks, including multimodal retrieval, zero-shot, and few-shot classification.

18.8LGSep 16, 2025
FastMTP: Accelerating LLM Inference with Enhanced Multi-Token Prediction

Yuxuan Cai, Xiaozhuan Liang, Xinghua Wang et al.

As large language models (LLMs) become increasingly powerful, the sequential nature of autoregressive generation creates a fundamental throughput bottleneck that limits the practical deployment. While Multi-Token Prediction (MTP) has demonstrated remarkable benefits for model training efficiency and performance, its inherent potential for inference acceleration remains largely unexplored. This paper introduces FastMTP, a simple yet effective method that improves multi-step draft quality by aligning MTP training with its inference pattern, significantly enhancing speculative decoding performance. Our approach fine-tunes a single MTP head with position-shared weights on self-distilled data, enabling it to capture dependencies among consecutive future tokens and maintain high acceptance rates across multiple recursive draft steps. By integrating language-aware dynamic vocabulary compression into the MTP head, we further reduce computational overhead in the drafting process. Experimental results across seven diverse benchmarks demonstrate that FastMTP achieves an average of 2.03x speedup compared to standard next token prediction with lossless output quality, outperforming vanilla MTP by 82%. FastMTP requires only lightweight training and seamlessly integrates with existing inference frameworks, offering a practical and rapidly deployable solution for accelerating LLM inference.

10.2CVSep 29, 2025
PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion

Yuyang Yin, HaoXiang Guo, Fangfu Liu et al.

Generating a complete and explorable 360-degree visual world enables a wide range of downstream applications. While prior works have advanced the field, they remain constrained by either narrow field-of-view limitations, which hinder the synthesis of continuous and holistic scenes, or insufficient camera controllability that restricts free exploration by users or autonomous agents. To address this, we propose PanoWorld-X, a novel framework for high-fidelity and controllable panoramic video generation with diverse camera trajectories. Specifically, we first construct a large-scale dataset of panoramic video-exploration route pairs by simulating camera trajectories in virtual 3D environments via Unreal Engine. As the spherical geometry of panoramic data misaligns with the inductive priors from conventional video diffusion, we then introduce a Sphere-Aware Diffusion Transformer architecture that reprojects equirectangular features onto the spherical surface to model geometric adjacency in latent space, significantly enhancing visual fidelity and spatiotemporal continuity. Extensive experiments demonstrate that our PanoWorld-X achieves superior performance in various aspects, including motion range, control precision, and visual quality, underscoring its potential for real-world applications.

2.0CVDec 18, 2024Code
Reverse Region-to-Entity Annotation for Pixel-Level Visual Entity Linking

Zhengfei Xu, Sijia Zhao, Yanchao Hao et al.

Visual Entity Linking (VEL) is a crucial task for achieving fine-grained visual understanding, matching objects within images (visual mentions) to entities in a knowledge base. Previous VEL tasks rely on textual inputs, but writing queries for complex scenes can be challenging. Visual inputs like clicks or bounding boxes offer a more convenient alternative. Therefore, we propose a new task, Pixel-Level Visual Entity Linking (PL-VEL), which uses pixel masks from visual inputs to refer to objects, supplementing reference methods for VEL. To facilitate research on this task, we have constructed the MaskOVEN-Wiki dataset through an entirely automatic reverse region-entity annotation framework. This dataset contains over 5 million annotations aligning pixel-level regions with entity-level labels, which will advance visual understanding towards fine-grained. Moreover, as pixel masks correspond to semantic regions in an image, we enhance previous patch-interacted attention with region-interacted attention by a visual semantic tokenization approach. Manual evaluation results indicate that the reverse annotation framework achieved a 94.8% annotation success rate. Experimental results show that models trained on this dataset improved accuracy by 18 points compared to zero-shot models. Additionally, the semantic tokenization method achieved a 5-point accuracy improvement over the trained baseline.