Reference-based Image Composition with Sketch via Structure-aware Diffusion ModelKangyeol Kim, Sunghyun Park, Junsoo Lee et al.
Recent remarkable improvements in large-scale text-to-image generative models have shown promising results in generating high-fidelity images. To further enhance editability and enable fine-grained generation, we introduce a multi-input-conditioned image composition model that incorporates a sketch as a novel modal, alongside a reference image. Thanks to the edge-level controllability using sketches, our method enables a user to edit or complete an image sub-part with a desired structure (i.e., sketch) and content (i.e., reference image). Our framework fine-tunes a pre-trained diffusion model to complete missing regions using the reference image while maintaining sketch guidance. Albeit simple, this leads to wide opportunities to fulfill user needs for obtaining the in-demand images. Through extensive experiments, we demonstrate that our proposed method offers unique use cases for image manipulation, enabling user-driven modifications of arbitrary scenes.
15.3CVJul 12, 2024
TCAN: Animating Human Images with Temporally Consistent Pose Guidance using Diffusion ModelsJeongho Kim, Min-Jung Kim, Junsoo Lee et al.
Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent animation and ensuring robustness with off-the-shelf pose detectors. In this paper, we present TCAN, a pose-driven human image animation method that is robust to erroneous poses and consistent over time. In contrast to previous methods, we utilize the pre-trained ControlNet without fine-tuning to leverage its extensive pre-acquired knowledge from numerous pose-image-caption pairs. To keep the ControlNet frozen, we adapt LoRA to the UNet layers, enabling the network to align the latent space between the pose and appearance features. Additionally, by introducing an additional temporal layer to the ControlNet, we enhance robustness against outliers of the pose detector. Through the analysis of attention maps over the temporal axis, we also designed a novel temperature map leveraging pose information, allowing for a more static background. Extensive experiments demonstrate that the proposed method can achieve promising results in video synthesis tasks encompassing various poses, like chibi. Project Page: https://eccv2024tcan.github.io/
DiffBlender: Composable and Versatile Multimodal Text-to-Image Diffusion ModelsSungnyun Kim, Junsoo Lee, Kibeom Hong et al.
In this study, we aim to enhance the capabilities of diffusion-based text-to-image (T2I) generation models by integrating diverse modalities beyond textual descriptions within a unified framework. To this end, we categorize widely used conditional inputs into three modality types: structure, layout, and attribute. We propose a multimodal T2I diffusion model, which is capable of processing all three modalities within a single architecture without modifying the parameters of the pre-trained diffusion model, as only a small subset of components is updated. Our approach sets new benchmarks in multimodal generation through extensive quantitative and qualitative comparisons with existing conditional generation methods. We demonstrate that DiffBlender effectively integrates multiple sources of information and supports diverse applications in detailed image synthesis. The code and demo are available at https://github.com/sungnyun/diffblender.
AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head ReenactmentKangyeol Kim, Sunghyun Park, Jaeseong Lee et al.
We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one's motion to an arbitrary animation head. Experiments demonstrate the usefulness of the AnimeCeleb to train animation head reenactment models, and the superiority of our cross-domain head reenactment model compared to state-of-the-art methods. Our dataset and code are available at https://github.com/kangyeolk/AnimeCeleb.
3.9CVMay 17, 2023
LPMM: Intuitive Pose Control for Neural Talking-Head Model via Landmark-Parameter Morphable ModelKwangho Lee, Patrick Kwon, Myung Ki Lee et al.
While current talking head models are capable of generating photorealistic talking head videos, they provide limited pose controllability. Most methods require specific video sequences that should exactly contain the head pose desired, being far from user-friendly pose control. Three-dimensional morphable models (3DMM) offer semantic pose control, but they fail to capture certain expressions. We present a novel method that utilizes parametric control of head orientation and facial expression over a pre-trained neural-talking head model. To enable this, we introduce a landmark-parameter morphable model (LPMM), which offers control over the facial landmark domain through a set of semantic parameters. Using LPMM, it is possible to adjust specific head pose factors, without distorting other facial attributes. The results show our approach provides intuitive rig-like control over neural talking head models, allowing both parameter and image-based inputs.
2.6CVDec 21, 2021
Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODEKangyeol Kim, Sunghyun Park, Junsoo Lee et al.
In order to perform unconditional video generation, we must learn the distribution of the real-world videos. In an effort to synthesize high-quality videos, various studies attempted to learn a mapping function between noise and videos, including recent efforts to separate motion distribution and appearance distribution. Previous methods, however, learn motion dynamics in discretized, fixed-interval timesteps, which is contrary to the continuous nature of motion of a physical body. In this paper, we propose a novel video generation approach that learns separate distributions for motion and appearance, the former modeled by neural ODE to learn natural motion dynamics. Specifically, we employ a two-stage approach where the first stage converts a noise vector to a sequence of keypoints in arbitrary frame rates, and the second stage synthesizes videos based on the given keypoints sequence and the appearance noise vector. Our model not only quantitatively outperforms recent baselines for video generation, but also demonstrates versatile functionality such as dynamic frame rate manipulation and motion transfer between two datasets, thus opening new doors to diverse video generation applications.
Vid-ODE: Continuous-Time Video Generation with Neural Ordinary Differential EquationSunghyun Park, Kangyeol Kim, Junsoo Lee et al.
Video generation models often operate under the assumption of fixed frame rates, which leads to suboptimal performance when it comes to handling flexible frame rates (e.g., increasing the frame rate of the more dynamic portion of the video as well as handling missing video frames). To resolve the restricted nature of existing video generation models' ability to handle arbitrary timesteps, we propose continuous-time video generation by combining neural ODE (Vid-ODE) with pixel-level video processing techniques. Using ODE-ConvGRU as an encoder, a convolutional version of the recently proposed neural ODE, which enables us to learn continuous-time dynamics, Vid-ODE can learn the spatio-temporal dynamics of input videos of flexible frame rates. The decoder integrates the learned dynamics function to synthesize video frames at any given timesteps, where the pixel-level composition technique is used to maintain the sharpness of individual frames. With extensive experiments on four real-world video datasets, we verify that the proposed Vid-ODE outperforms state-of-the-art approaches under various video generation settings, both within the trained time range (interpolation) and beyond the range (extrapolation). To the best of our knowledge, Vid-ODE is the first work successfully performing continuous-time video generation using real-world videos.
20.0CVMay 11, 2020
Reference-Based Sketch Image Colorization using Augmented-Self Reference and Dense Semantic CorrespondenceJunsoo Lee, Eungyeup Kim, Yunsung Lee et al.
This paper tackles the automatic colorization task of a sketch image given an already-colored reference image. Colorizing a sketch image is in high demand in comics, animation, and other content creation applications, but it suffers from information scarcity of a sketch image. To address this, a reference image can render the colorization process in a reliable and user-driven manner. However, it is difficult to prepare for a training data set that has a sufficient amount of semantically meaningful pairs of images as well as the ground truth for a colored image reflecting a given reference (e.g., coloring a sketch of an originally blue car given a reference green car). To tackle this challenge, we propose to utilize the identical image with geometric distortion as a virtual reference, which makes it possible to secure the ground truth for a colored output image. Furthermore, it naturally provides the ground truth for dense semantic correspondence, which we utilize in our internal attention mechanism for color transfer from reference to sketch input. We demonstrate the effectiveness of our approach in various types of sketch image colorization via quantitative as well as qualitative evaluation against existing methods.
11.4CVJun 9, 2019
Coloring With Limited Data: Few-Shot Colorization via Memory-Augmented NetworksSeungjoo Yoo, Hyojin Bahng, Sunghyo Chung et al.
Despite recent advancements in deep learning-based automatic colorization, they are still limited when it comes to few-shot learning. Existing models require a significant amount of training data. To tackle this issue, we present a novel memory-augmented colorization model MemoPainter that can produce high-quality colorization with limited data. In particular, our model is able to capture rare instances and successfully colorize them. We also propose a novel threshold triplet loss that enables unsupervised training of memory networks without the need of class labels. Experiments show that our model has superior quality in both few-shot and one-shot colorization tasks.