17.8CVSep 11, 2024
DiffTED: One-shot Audio-driven TED Talk Video Generation with Diffusion-based Co-speech GesturesSteven Hogue, Chenxu Zhang, Hamza Daruger et al.
Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and co-speech gestures separately, leading to less coherent outputs. Furthermore, the gestures produced by these methods often appear overly smooth or subdued, lacking in diversity, and many gesture-centric approaches do not integrate talking head generation. To address these limitations, we introduce DiffTED, a new approach for one-shot audio-driven TED-style talking video generation from a single image. Specifically, we leverage a diffusion model to generate sequences of keypoints for a Thin-Plate Spline motion model, precisely controlling the avatar's animation while ensuring temporally coherent and diverse gestures. This innovative approach utilizes classifier-free guidance, empowering the gestures to flow naturally with the audio input without relying on pre-trained classifiers. Experiments demonstrate that DiffTED generates temporally coherent talking videos with diverse co-speech gestures.
1.5CVOct 23, 2023
MSFormer: A Skeleton-multiview Fusion Method For Tooth Instance SegmentationYuan Li, Huan Liu, Yubo Tao et al.
Recently, deep learning-based tooth segmentation methods have been limited by the expensive and time-consuming processes of data collection and labeling. Achieving high-precision segmentation with limited datasets is critical. A viable solution to this entails fine-tuning pre-trained multiview-based models, thereby enhancing performance with limited data. However, relying solely on two-dimensional (2D) images for three-dimensional (3D) tooth segmentation can produce suboptimal outcomes because of occlusion and deformation, i.e., incomplete and distorted shape perception. To improve this fine-tuning-based solution, this paper advocates 2D-3D joint perception. The fundamental challenge in employing 2D-3D joint perception with limited data is that the 3D-related inputs and modules must follow a lightweight policy instead of using huge 3D data and parameter-rich modules that require extensive training data. Following this lightweight policy, this paper selects skeletons as the 3D inputs and introduces MSFormer, a novel method for tooth segmentation. MSFormer incorporates two lightweight modules into existing multiview-based models: a 3D-skeleton perception module to extract 3D perception from skeletons and a skeleton-image contrastive learning module to obtain the 2D-3D joint perception by fusing both multiview and skeleton perceptions. The experimental results reveal that MSFormer paired with large pre-trained multiview models achieves state-of-the-art performance, requiring only 100 training meshes. Furthermore, the segmentation accuracy is improved by 2.4%-5.5% with the increasing volume of training data.
2.3MMMar 27, 2024Code
Robust Active Speaker Detection in Noisy EnvironmentsSiva Sai Nagender Vasireddy, Chenxu Zhang, Xiaohu Guo et al.
This paper addresses the issue of active speaker detection (ASD) in noisy environments and formulates a robust active speaker detection (rASD) problem. Existing ASD approaches leverage both audio and visual modalities, but non-speech sounds in the surrounding environment can negatively impact performance. To overcome this, we propose a novel framework that utilizes audio-visual speech separation as guidance to learn noise-free audio features. These features are then utilized in an ASD model, and both tasks are jointly optimized in an end-to-end framework. Our proposed framework mitigates residual noise and audio quality reduction issues that can occur in a naive cascaded two-stage framework that directly uses separated speech for ASD, and enables the two tasks to be optimized simultaneously. To further enhance the robustness of the audio features and handle inherent speech noises, we propose a dynamic weighted loss approach to train the speech separator. We also collected a real-world noise audio dataset to facilitate investigations. Experiments demonstrate that non-speech audio noises significantly impact ASD models, and our proposed approach improves ASD performance in noisy environments. The framework is general and can be applied to different ASD approaches to improve their robustness. Our code, models, and data will be released.
22.3CVFeb 28, 2025
CADDreamer: CAD Object Generation from Single-view ImagesYuan Li, Cheng Lin, Yuan Liu et al.
Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand in stark contrast to the compact, structured, and sharply-edged Computer-Aided Design (CAD) models crafted by human designers. To address this gap, we introduce CADDreamer, a novel approach for generating boundary representations (B-rep) of CAD objects from a single image. CADDreamer employs a primitive-aware multi-view diffusion model that captures both local geometric details and high-level structural semantics during the generation process. By encoding primitive semantics into the color domain, the method leverages the strong priors of pre-trained diffusion models to align with well-defined primitives. This enables the inference of multi-view normal maps and semantic maps from a single image, facilitating the reconstruction of a mesh with primitive labels. Furthermore, we introduce geometric optimization techniques and topology-preserving extraction methods to mitigate noise and distortion in the generated primitives. These enhancements result in a complete and seamless B-rep of the CAD model. Experimental results demonstrate that our method effectively recovers high-quality CAD objects from single-view images. Compared to existing 3D generation techniques, the B-rep models produced by CADDreamer are compact in representation, clear in structure, sharp in edges, and watertight in topology.
15.5CVFeb 3, 2025
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human ReconstructionZilong Wang, Zhiyang Dou, Yuan Liu et al.
In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full coverage of the observed human body. However, in daily practice, one typically has access to limited viewpoints, such as monocular front-view videos, making it a cumbersome task for previous methods to reconstruct the unseen parts of the human avatar. To tackle the issue, we present WonderHuman, which leverages 2D generative diffusion model priors to achieve high-quality, photorealistic reconstructions of dynamic human avatars from monocular videos, including accurate rendering of unseen body parts. Our approach introduces a Dual-Space Optimization technique, applying Score Distillation Sampling (SDS) in both canonical and observation spaces to ensure visual consistency and enhance realism in dynamic human reconstruction. Additionally, we present a View Selection strategy and Pose Feature Injection to enforce the consistency between SDS predictions and observed data, ensuring pose-dependent effects and higher fidelity in the reconstructed avatar. In the experiments, our method achieves SOTA performance in producing photorealistic renderings from the given monocular video, particularly for those challenging unseen parts. The project page and source code can be found at https://wyiguanw.github.io/WonderHuman/.
TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction ScenesAlakh Aggarwal, Ningna Wang, Xiaohu Guo
Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters - including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination - to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.
Joint Co-Speech Gesture and Expressive Talking Face Generation using Diffusion with AdaptersSteven Hogue, Chenxu Zhang, Yapeng Tian et al.
Recent advances in co-speech gesture and talking head generation have been impressive, yet most methods focus on only one of the two tasks. Those that attempt to generate both often rely on separate models or network modules, increasing training complexity and ignoring the inherent relationship between face and body movements. To address the challenges, in this paper, we propose a novel model architecture that jointly generates face and body motions within a single network. This approach leverages shared weights between modalities, facilitated by adapters that enable adaptation to a common latent space. Our experiments demonstrate that the proposed framework not only maintains state-of-the-art co-speech gesture and talking head generation performance but also significantly reduces the number of parameters required.
FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute LearningChenxu Zhang, Yifan Zhao, Yifei Huang et al.
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and eye blinks that are in-sync with the input audio signal. We note that the synthetic face attributes include not only explicit ones such as lip motions that have high correlations with speech, but also implicit ones such as head poses and eye blinks that have only weak correlation with the input audio. To model such complicated relationships among different face attributes with input audio, we propose a FACe Implicit Attribute Learning Generative Adversarial Network (FACIAL-GAN), which integrates the phonetics-aware, context-aware, and identity-aware information to synthesize the 3D face animation with realistic motions of lips, head poses, and eye blinks. Then, our Rendering-to-Video network takes the rendered face images and the attention map of eye blinks as input to generate the photo-realistic output video frames. Experimental results and user studies show our method can generate realistic talking face videos with not only synchronized lip motions, but also natural head movements and eye blinks, with better qualities than the results of state-of-the-art methods.
10.3CVJul 19, 2018
ArticulatedFusion: Real-time Reconstruction of Motion, Geometry and Segmentation Using a Single Depth CameraChao Li, Zheheng Zhao, Xiaohu Guo
This paper proposes a real-time dynamic scene reconstruction method capable of reproducing the motion, geometry, and segmentation simultaneously given live depth stream from a single RGB-D camera. Our approach fuses geometry frame by frame and uses a segmentation-enhanced node graph structure to drive the deformation of geometry in registration step. A two-level node motion optimization is proposed. The optimization space of node motions and the range of physically-plausible deformations are largely reduced by taking advantage of the articulated motion prior, which is solved by an efficient node graph segmentation method. Compared to previous fusion-based dynamic scene reconstruction methods, our experiments show robust and improved reconstruction results for tangential and occluded motions.