Siyao Li

CV
h-index15
14papers
2,231citations
Novelty48%
AI Score39

14 Papers

17.1CVApr 5, 2023Code
ChartReader: A Unified Framework for Chart Derendering and Comprehension without Heuristic Rules

Zhi-Qi Cheng, Qi Dai, Siyao Li et al. · cmu, uw

Charts are a powerful tool for visually conveying complex data, but their comprehension poses a challenge due to the diverse chart types and intricate components. Existing chart comprehension methods suffer from either heuristic rules or an over-reliance on OCR systems, resulting in suboptimal performance. To address these issues, we present ChartReader, a unified framework that seamlessly integrates chart derendering and comprehension tasks. Our approach includes a transformer-based chart component detection module and an extended pre-trained vision-language model for chart-to-X tasks. By learning the rules of charts automatically from annotated datasets, our approach eliminates the need for manual rule-making, reducing effort and enhancing accuracy.~We also introduce a data variable replacement technique and extend the input and position embeddings of the pre-trained model for cross-task training. We evaluate ChartReader on Chart-to-Table, ChartQA, and Chart-to-Text tasks, demonstrating its superiority over existing methods. Our proposed framework can significantly reduce the manual effort involved in chart analysis, providing a step towards a universal chart understanding model. Moreover, our approach offers opportunities for plug-and-play integration with mainstream LLMs such as T5 and TaPas, extending their capability to chart comprehension tasks. The code is available at https://github.com/zhiqic/ChartReader.

10.1CVNov 10, 2022Code
AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies

Li Siyao, Yuhang Li, Bo Li et al.

Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual correspondence dataset, AnimeRun, by converting open source three-dimensional (3D) movies to full scenes in 2D style, including simultaneous moving background and interactions of multiple subjects. Our analyses show that the proposed dataset not only resembles real anime more in image composition, but also possesses richer and more complex motion patterns compared to existing datasets. With this dataset, we establish a comprehensive benchmark by evaluating several existing optical flow and segment matching methods, and analyze shortcomings of these methods on animation data. Data, code and other supplementary materials are available at https://lisiyao21.github.io/projects/AnimeRun.

9.8CVSep 28, 2023Code
Deep Geometrized Cartoon Line Inbetweening

Li Siyao, Tianpei Gu, Weiye Xiao et al.

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.

15.6CVAug 18, 2022Code
GSRFormer: Grounded Situation Recognition Transformer with Alternate Semantic Attention Refinement

Zhi-Qi Cheng, Qi Dai, Siyao Li et al. · cmu, uw

Grounded Situation Recognition (GSR) aims to generate structured semantic summaries of images for "human-like" event understanding. Specifically, GSR task not only detects the salient activity verb (e.g. buying), but also predicts all corresponding semantic roles (e.g. agent and goods). Inspired by object detection and image captioning tasks, existing methods typically employ a two-stage framework: 1) detect the activity verb, and then 2) predict semantic roles based on the detected verb. Obviously, this illogical framework constitutes a huge obstacle to semantic understanding. First, pre-detecting verbs solely without semantic roles inevitably fails to distinguish many similar daily activities (e.g., offering and giving, buying and selling). Second, predicting semantic roles in a closed auto-regressive manner can hardly exploit the semantic relations among the verb and roles. To this end, in this paper we propose a novel two-stage framework that focuses on utilizing such bidirectional relations within verbs and roles. In the first stage, instead of pre-detecting the verb, we postpone the detection step and assume a pseudo label, where an intermediate representation for each corresponding semantic role is learned from images. In the second stage, we exploit transformer layers to unearth the potential semantic relations within both verbs and semantic roles. With the help of a set of support images, an alternate learning scheme is designed to simultaneously optimize the results: update the verb using nouns corresponding to the image, and update nouns using verbs from support images. Extensive experimental results on challenging SWiG benchmarks show that our renovated framework outperforms other state-of-the-art methods under various metrics.

22.0CVApr 6, 2021Code
Deep Animation Video Interpolation in the Wild

Li Siyao, Shiyu Zhao, Weijiang Yu et al.

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the "lack of textures" challenge by exploiting global matching among color pieces that are piece-wise coherent. 2) Recurrent Flow Refinement resolves the "non-linear and extremely large motion" challenge by recurrent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.

25.2CVMar 27, 2024
Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

Li Siyao, Tianpei Gu, Zhitao Yang et al.

We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm. Unlike existing solo or group dance generation tasks, a duet dance scenario entails a heightened degree of interaction between the two participants, requiring delicate coordination in both pose and position. To support this task, we first build a large-scale and diverse duet interactive dance dataset, DD100, by recording about 117 minutes of professional dancers' performances. To address the challenges inherent in this task, we propose a GPT-based model, Duolando, which autoregressively predicts the subsequent tokenized motion conditioned on the coordinated information of the music, the leader's and the follower's movements. To further enhance the GPT's capabilities of generating stable results on unseen conditions (music and leader motions), we devise an off-policy reinforcement learning strategy that allows the model to explore viable trajectories from out-of-distribution samplings, guided by human-defined rewards. Based on the collected dataset and proposed method, we establish a benchmark with several carefully designed metrics.

3.6CVMar 27, 2025
CMD-HAR: Cross-Modal Disentanglement for Wearable Human Activity Recognition

Hanyu Liu, Siyao Li, Ying Yu et al.

Human Activity Recognition (HAR) is a fundamental technology for numerous human - centered intelligent applications. Although deep learning methods have been utilized to accelerate feature extraction, issues such as multimodal data mixing, activity heterogeneity, and complex model deployment remain largely unresolved. The aim of this paper is to address issues such as multimodal data mixing, activity heterogeneity, and complex model deployment in sensor-based human activity recognition. We propose a spatiotemporal attention modal decomposition alignment fusion strategy to tackle the problem of the mixed distribution of sensor data. Key discriminative features of activities are captured through cross-modal spatio-temporal disentangled representation, and gradient modulation is combined to alleviate data heterogeneity. In addition, a wearable deployment simulation system is constructed. We conducted experiments on a large number of public datasets, demonstrating the effectiveness of the model.

1.2SPMar 22, 2025
Process Optimization and Deployment for Sensor-Based Human Activity Recognition Based on Deep Learning

Hanyu Liu, Ying Yu, Hang Xiao et al.

Sensor-based human activity recognition is a key technology for many human-centered intelligent applications. However, this research is still in its infancy and faces many unresolved challenges. To address these, we propose a comprehensive optimization process approach centered on multi-attention interaction. We first utilize unsupervised statistical feature-guided diffusion models for highly adaptive data enhancement, and introduce a novel network architecture-Multi-branch Spatiotemporal Interaction Network, which uses multi-branch features at different levels to effectively Sequential ), which uses multi-branch features at different levels to effectively Sequential spatio-temporal interaction to enhance the ability to mine advanced latent features. In addition, we adopt a multi-loss function fusion strategy in the training phase to dynamically adjust the fusion weights between batches to optimize the training results. Finally, we also conducted actual deployment on embedded devices to extensively test the practical feasibility of the proposed method in existing work. We conduct extensive testing on three public datasets, including ablation studies, comparisons of related work, and embedded deployments.

7.0HCFeb 2, 2022
Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Public Health

Calvin Bao, Siyao Li, Sarah Flores et al.

The promise of visualization recommendation systems is that analysts will be automatically provided with relevant and high-quality visualizations that will reduce the work of manual exploration or chart creation. However, little research to date has focused on what analysts value in the design of visualization recommendations. We interviewed 18 analysts in the public health sector and explored how they made sense of a popular in-domain dataset. in service of generating visualizations to recommend to others. We also explored how they interacted with a corpus of both automatically- and manually-generated visualization recommendations, with the goal of uncovering how the design values of these analysts are reflected in current visualization recommendation systems. We find that analysts champion simple charts with clear takeaways that are nonetheless connected with existing semantic information or domain hypotheses. We conclude by recommending that visualization recommendation designers explore ways of integrating context and expectation into their systems.

31.8CLMay 25, 2021
Guiding the Growth: Difficulty-Controllable Question Generation through Step-by-Step Rewriting

Yi Cheng, Siyao Li, Bang Liu et al.

This paper explores the task of Difficulty-Controllable Question Generation (DCQG), which aims at generating questions with required difficulty levels. Previous research on this task mainly defines the difficulty of a question as whether it can be correctly answered by a Question Answering (QA) system, lacking interpretability and controllability. In our work, we redefine question difficulty as the number of inference steps required to answer it and argue that Question Generation (QG) systems should have stronger control over the logic of generated questions. To this end, we propose a novel framework that progressively increases question difficulty through step-by-step rewriting under the guidance of an extracted reasoning chain. A dataset is automatically constructed to facilitate the research, on which extensive experiments are conducted to test the performance of our method.

17.7CVDec 29, 2020Code
Detecting Hate Speech in Multi-modal Memes

Abhishek Das, Japsimar Singh Wahi, Siyao Li

In the past few years, there has been a surge of interest in multi-modal problems, from image captioning to visual question answering and beyond. In this paper, we focus on hate speech detection in multi-modal memes wherein memes pose an interesting multi-modal fusion problem. We aim to solve the Facebook Meme Challenge \cite{kiela2020hateful} which aims to solve a binary classification problem of predicting whether a meme is hateful or not. A crucial characteristic of the challenge is that it includes "benign confounders" to counter the possibility of models exploiting unimodal priors. The challenge states that the state-of-the-art models perform poorly compared to humans. During the analysis of the dataset, we realized that majority of the data points which are originally hateful are turned into benign just be describing the image of the meme. Also, majority of the multi-modal baselines give more preference to the hate speech (language modality). To tackle these problems, we explore the visual modality using object detection and image captioning models to fetch the "actual caption" and then combine it with the multi-modal representation to perform binary classification. This approach tackles the benign text confounders present in the dataset to improve the performance. Another approach we experiment with is to improve the prediction with sentiment analysis. Instead of only using multi-modal representations obtained from pre-trained neural networks, we also include the unimodal sentiment to enrich the features. We perform a detailed analysis of the above two approaches, providing compelling reasons in favor of the methodologies used.

19.8CVSep 10, 2020Code
Enhanced Quadratic Video Interpolation

Yihao Liu, Liangbin Xie, Li Siyao et al.

With the prosperity of digital video industry, video frame interpolation has arisen continuous attention in computer vision community and become a new upsurge in industry. Many learning-based methods have been proposed and achieved progressive results. Among them, a recent algorithm named quadratic video interpolation (QVI) achieves appealing performance. It exploits higher-order motion information (e.g. acceleration) and successfully models the estimation of interpolated flow. However, its produced intermediate frames still contain some unsatisfactory ghosting, artifacts and inaccurate motion, especially when large and complex motion occurs. In this work, we further improve the performance of QVI from three facets and propose an enhanced quadratic video interpolation (EQVI) model. In particular, we adopt a rectified quadratic flow prediction (RQFP) formulation with least squares method to estimate the motion more accurately. Complementary with image pixel-level blending, we introduce a residual contextual synthesis network (RCSN) to employ contextual information in high-dimensional feature space, which could help the model handle more complicated scenes and motion patterns. Moreover, to further boost the performance, we devise a novel multi-scale fusion network (MS-Fusion) which can be regarded as a learnable augmentation process. The proposed EQVI model won the first place in the AIM2020 Video Temporal Super-Resolution Challenge.

13.5IVMay 5, 2020
NTIRE 2020 Challenge on Video Quality Mapping: Methods and Results

Dario Fuoli, Zhiwu Huang, Martin Danelljan et al.

This paper reviews the NTIRE 2020 challenge on video quality mapping (VQM), which addresses the issues of quality mapping from source video domain to target video domain. The challenge includes both a supervised track (track 1) and a weakly-supervised track (track 2) for two benchmark datasets. In particular, track 1 offers a new Internet video benchmark, requiring algorithms to learn the map from more compressed videos to less compressed videos in a supervised training manner. In track 2, algorithms are required to learn the quality mapping from one device to another when their quality varies substantially and weakly-aligned video pairs are available. For track 1, in total 7 teams competed in the final test phase, demonstrating novel and effective solutions to the problem. For track 2, some existing methods are evaluated, showing promising solutions to the weakly-supervised video quality mapping problem.

30.3CLAug 31, 2019
Deep Reinforcement Learning with Distributional Semantic Rewards for Abstractive Summarization

Siyao Li, Deren Lei, Pengda Qin et al.

Deep reinforcement learning (RL) has been a commonly-used strategy for the abstractive summarization task to address both the exposure bias and non-differentiable task issues. However, the conventional reward Rouge-L simply looks for exact n-grams matches between candidates and annotated references, which inevitably makes the generated sentences repetitive and incoherent. In this paper, instead of Rouge-L, we explore the practicability of utilizing the distributional semantics to measure the matching degrees. With distributional semantics, sentence-level evaluation can be obtained, and semantically-correct phrases can also be generated without being limited to the surface form of the reference sentences. Human judgments on Gigaword and CNN/Daily Mail datasets show that our proposed distributional semantics reward (DSR) has distinct superiority in capturing the lexical and compositional diversity of natural language.