ROSep 20, 2023
EDMP: Ensemble-of-costs-guided Diffusion for Motion PlanningKallol Saha, Vishal Mandadi, Jayaram Reddy et al. · mila, mit
Classical motion planning for robotic manipulation includes a set of general algorithms that aim to minimize a scene-specific cost of executing a given plan. This approach offers remarkable adaptability, as they can be directly used off-the-shelf for any new scene without needing specific training datasets. However, without a prior understanding of what diverse valid trajectories are and without specially designed cost functions for a given scene, the overall solutions tend to have low success rates. While deep-learning-based algorithms tremendously improve success rates, they are much harder to adopt without specialized training datasets. We propose EDMP, an Ensemble-of-costs-guided Diffusion for Motion Planning that aims to combine the strengths of classical and deep-learning-based motion planning. Our diffusion-based network is trained on a set of diverse kinematically valid trajectories. Like classical planning, for any new scene at the time of inference, we compute scene-specific costs such as "collision cost" and guide the diffusion to generate valid trajectories that satisfy the scene-specific constraints. Further, instead of a single cost function that may be insufficient in capturing diversity across scenes, we use an ensemble of costs to guide the diffusion process, significantly improving the success rate compared to classical planners. EDMP performs comparably with SOTA deep-learning-based methods while retaining the generalization capabilities primarily associated with classical planners.
64.6ROMay 20
roto 2.0: The Robot Tactile OlympiadElle Miller, Jayaram Reddy, Ayush Deshmukh et al.
Tactile-based reinforcement learning (RL) is currently hindered by fragmented research and a focus on over-saturated orientation tasks. We introduce v2 of the Robot Tactile Olympiad (\texttt{roto 2.0}), a GPU-parallelised benchmark designed to standardise tactile-based RL across four distinct robotic morphologies (16-DOF to 24-DOF). Unlike prior benchmarks, roto focuses on end-to-end "blind" manipulation, utilising only proprioception and tactile sensing without state information or distillation. We demonstrate a significant performance leap, with our blind agents achieving 13 Baoding ball rotations in 10 seconds, an order of magnitude faster than current state-of-the-art speeds. By open-sourcing our environments and robustly tuned baselines, we reduce the barrier to entry and enable researchers to prioritise fundamental algorithmic challenges over tedious RL tuning. Website: https://elle-miller.github.io/roto/
CVOct 16, 2025
Leveraging Cycle-Consistent Anchor Points for Self-Supervised RGB-D RegistrationSiddharth Tourani, Jayaram Reddy, Sarvesh Thakur et al. · cmu
With the rise in consumer depth cameras, a wealth of unlabeled RGB-D data has become available. This prompts the question of how to utilize this data for geometric reasoning of scenes. While many RGB-D registration meth- ods rely on geometric and feature-based similarity, we take a different approach. We use cycle-consistent keypoints as salient points to enforce spatial coherence constraints during matching, improving correspondence accuracy. Additionally, we introduce a novel pose block that combines a GRU recurrent unit with transformation synchronization, blending historical and multi-view data. Our approach surpasses previous self- supervised registration methods on ScanNet and 3DMatch, even outperforming some older supervised methods. We also integrate our components into existing methods, showing their effectiveness.
CVOct 15, 2025
Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene RenderingSiddharth Tourani, Jayaram Reddy, Akash Kumbar et al.
Dynamic scene rendering and reconstruction play a crucial role in computer vision and augmented reality. Recent methods based on 3D Gaussian Splatting (3DGS), have enabled accurate modeling of dynamic urban scenes, but for urban scenes they require both camera and LiDAR data, ground-truth 3D segmentations and motion data in the form of tracklets or pre-defined object templates such as SMPL. In this work, we explore whether a combination of 2D object agnostic priors in the form of depth and point tracking coupled with a signed distance function (SDF) representation for dynamic objects can be used to relax some of these requirements. We present a novel approach that integrates Signed Distance Functions (SDFs) with 3D Gaussian Splatting (3DGS) to create a more robust object representation by harnessing the strengths of both methods. Our unified optimization framework enhances the geometric accuracy of 3D Gaussian splatting and improves deformation modeling within the SDF, resulting in a more adaptable and precise representation. We demonstrate that our method achieves state-of-the-art performance in rendering metrics even without LiDAR data on urban scenes. When incorporating LiDAR, our approach improved further in reconstructing and generating novel views across diverse object categories, without ground-truth 3D motion annotation. Additionally, our method enables various scene editing tasks, including scene decomposition, and scene composition.