Xin-Qiang Cai

LG
h-index53
14papers
171citations
Novelty54%
AI Score54

14 Papers

CLSep 16, 2023
Leveraging Multi-lingual Positive Instances in Contrastive Learning to Improve Sentence Embedding

Kaiyan Zhao, Qiyu Wu, Xin-Qiang Cai et al.

Learning multi-lingual sentence embeddings is a fundamental task in natural language processing. Recent trends in learning both mono-lingual and multi-lingual sentence embeddings are mainly based on contrastive learning (CL) among an anchor, one positive, and multiple negative instances. In this work, we argue that leveraging multiple positives should be considered for multi-lingual sentence embeddings because (1) positives in a diverse set of languages can benefit cross-lingual learning, and (2) transitive similarity across multiple positives can provide reliable structural information for learning. In order to investigate the impact of multiple positives in CL, we propose a novel approach, named MPCL, to effectively utilize multiple positive instances to improve the learning of multi-lingual sentence embeddings. Experimental results on various backbone models and downstream tasks demonstrate that MPCL leads to better retrieval, semantic similarity, and classification performances compared to conventional CL. We also observe that in unseen languages, sentence embedding models trained on multiple positives show better cross-lingual transfer performance than models trained on a single positive instance.

LGJan 28
Positive-Unlabeled Reinforcement Learning Distillation for On-Premise Small Models

Zhiqiang Kou, Junyang Chen, Xin-Qiang Cai et al.

Due to constraints on privacy, cost, and latency, on-premise deployment of small models is increasingly common. However, most practical pipelines stop at supervised fine-tuning (SFT) and fail to reach the reinforcement learning (RL) alignment stage. The main reason is that RL alignment typically requires either expensive human preference annotation or heavy reliance on high-quality reward models with large-scale API usage and ongoing engineering maintenance, both of which are ill-suited to on-premise settings. To bridge this gap, we propose a positive-unlabeled (PU) RL distillation method for on-premise small-model deployment. Without human-labeled preferences or a reward model, our method distills the teacher's preference-optimization capability from black-box generations into a locally trainable student. For each prompt, we query the teacher once to obtain an anchor response, locally sample multiple student candidates, and perform anchor-conditioned self-ranking to induce pairwise or listwise preferences, enabling a fully local training loop via direct preference optimization or group relative policy optimization. Theoretical analysis justifies that the induced preference signal by our method is order-consistent and concentrates on near-optimal candidates, supporting its stability for preference optimization. Experiments demonstrate that our method achieves consistently strong performance under a low-cost setting.

LGFeb 13
VI-CuRL: Stabilizing Verifier-Independent RL Reasoning via Confidence-Guided Variance Reduction

Xin-Qiang Cai, Masashi Sugiyama

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a dominant paradigm for enhancing Large Language Models (LLMs) reasoning, yet its reliance on external verifiers limits its scalability. Recent findings suggest that RLVR primarily functions by eliciting latent capabilities, motivating the development of verifier-free algorithms. However, in such settings, standard methods like Group Relative Policy Optimization face a critical challenge: destructive gradient variance that often leads to training collapse. To address this issue, we introduceVerifier-Independent Curriculum Reinforcement Learning (VI-CuRL), a framework that leverages the model's intrinsic confidence to construct a curriculum independent from external verifiers. By prioritizing high-confidence samples, VI-CuRL effectively manages the bias-variance trade-off, specifically targeting the reduction of action and problem variance. We provide a rigorous theoretical analysis, proving that our estimator guarantees asymptotic unbiasedness. Empirically, VI-CuRL promotes stability and consistently outperforms verifier-independent baselines across six challenging benchmarks with/without verifiers.

AIOct 18, 2024
Soft-Label Integration for Robust Toxicity Classification

Zelei Cheng, Xian Wu, Jiahao Yu et al.

Toxicity classification in textual content remains a significant problem. Data with labels from a single annotator fall short of capturing the diversity of human perspectives. Therefore, there is a growing need to incorporate crowdsourced annotations for training an effective toxicity classifier. Additionally, the standard approach to training a classifier using empirical risk minimization (ERM) may fail to address the potential shifts between the training set and testing set due to exploiting spurious correlations. This work introduces a novel bi-level optimization framework that integrates crowdsourced annotations with the soft-labeling technique and optimizes the soft-label weights by Group Distributionally Robust Optimization (GroupDRO) to enhance the robustness against out-of-distribution (OOD) risk. We theoretically prove the convergence of our bi-level optimization algorithm. Experimental results demonstrate that our approach outperforms existing baseline methods in terms of both average and worst-group accuracy, confirming its effectiveness in leveraging crowdsourced annotations to achieve more effective and robust toxicity classification.

LGApr 11, 2024
Offline Reinforcement Learning with Domain-Unlabeled Data

Soichiro Nishimori, Xin-Qiang Cai, Johannes Ackermann et al.

Offline reinforcement learning (RL) is vital in areas where active data collection is expensive or infeasible, such as robotics or healthcare. In the real world, offline datasets often involve multiple domains that share the same state and action spaces but have distinct dynamics, and only a small fraction of samples are clearly labeled as belonging to the target domain we are interested in. For example, in robotics, precise system identification may only have been performed for part of the deployments. To address this challenge, we consider Positive-Unlabeled Offline RL (PUORL), a novel offline RL setting in which we have a small amount of labeled target-domain data and a large amount of domain-unlabeled data from multiple domains, including the target domain. For PUORL, we propose a plug-and-play approach that leverages positive-unlabeled (PU) learning to train a domain classifier. The classifier then extracts target-domain samples from the domain-unlabeled data, augmenting the scarce target-domain data. Empirical results on a modified version of the D4RL benchmark demonstrate the effectiveness of our method: even when only 1 to 3 percent of the dataset is domain-labeled, our approach accurately identifies target-domain samples and achieves high performance, even under substantial dynamics shift. Our plug-and-play algorithm seamlessly integrates PU learning with existing offline RL pipelines, enabling effective multi-domain data utilization in scenarios where comprehensive domain labeling is prohibitive.

CVApr 10, 2024
An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video

Xingyu Song, Zhan Li, Shi Chen et al.

Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings. This decline primarily results from the loss of temporal continuity, which is crucial for understanding the semantics of human actions. To overcome this issue, we introduce the 4A (Action Animation-based Augmentation Approach) pipeline, which employs a series of sophisticated techniques: starting with 2D human pose estimation from RGB videos, followed by Quaternion-based Graph Convolution Network for joint orientation and trajectory prediction, and Dynamic Skeletal Interpolation for creating smoother, diversified actions using game engine technology. This innovative approach generates realistic animations in varied game environments, viewed from multiple viewpoints. In this way, our method effectively bridges the domain gap between virtual and real-world data. In experimental evaluations, the 4A pipeline achieves comparable or even superior performance to traditional training approaches using real-world data, while requiring only 10% of the original data volume. Additionally, our approach demonstrates enhanced performance on In-the-wild videos, marking a significant advancement in the field of action recognition.

LGOct 1, 2025
Reinforcement Learning with Verifiable yet Noisy Rewards under Imperfect Verifiers

Xin-Qiang Cai, Wei Wang, Feng Liu et al.

Reinforcement Learning with Verifiable Rewards (RLVR) trains policies against automated verifiers to avoid costly human labeling. To reduce vulnerability to verifier hacking, many RLVR systems collapse rewards to binary $\{0,1\}$ during training. This choice carries a cost: it introduces \textit{false negatives} (rejecting correct answers, FNs) and \textit{false positives} (accepting incorrect ones, FPs). For instance, a rule-based checker may mark the correct fraction $\frac{12}{36}$ as wrong when compared against the canonical $\frac{1}{3}$ due to brittle parsing/equivalence rules (FN), while a large language model (LLM) judges can be gamed by superficial cues or even a single adversarial token, yielding inflated correctness for wrong solutions (FP). We formalize verifier unreliability by modeling the verifier as a stochastic reward channel with asymmetric noise rates. From this abstraction, we derive two correction algorithms for verifier errors. The first is a \textit{backward} correction that de-biases the observed binary reward to recover an \textit{unbiased} estimator of the clean policy gradient. The second is a \textit{forward} correction that reweights score-function terms so that the expected update direction aligns with the \textit{clean gradient}; notably, it requires only the FN rate. We implement both as lightweight hooks in a group relative policy optimization (GRPO)-based RLVR pipeline and evaluate them on math-reasoning models and benchmarks. Across models and datasets, both corrections improve over uncorrected training; the forward variant converges faster and remains stable under heavier noise. Finally, we show a practical appeal mechanism in which a lightweight LLM verifier estimates the FN rate online by rechecking rule-based negatives, obtaining outperformance compared with other state-of-the-art contenders.

CLMar 10, 2025
UC-MOA: Utility-Conditioned Multi-Objective Alignment for Distributional Pareto-Optimality

Zelei Cheng, Xin-Qiang Cai, Yuting Tang et al.

Reinforcement Learning from Human Feedback (RLHF) has become a cornerstone for aligning large language models (LLMs) with human values. However, existing approaches struggle to capture the multi-dimensional, distributional nuances of human preferences. Methods such as RiC that directly inject raw reward values into prompts face significant numerical sensitivity issues--for instance, LLMs may fail to distinguish between 9.11 and 9.8--while alternatives like MORLHF, Rewarded Soups, and MODPO incur high computational costs by training multiple models. In this work, we introduce Utility-Conditioned Multi-Objective Alignment (UC-MOA), a novel framework that overcomes these limitations. Our approach leverages a diverse set of strictly increasing, non-linear utility functions to transform user-specified preferences into symbolic tokens, which are then used to condition a single LLM. This design not only mitigates numerical reasoning challenges but also substantially reduces training overhead, yielding models that achieve superior Pareto fronts and robust alignment across complex reward dimensions.

CLOct 16, 2025
Rethinking Toxicity Evaluation in Large Language Models: A Multi-Label Perspective

Zhiqiang Kou, Junyang Chen, Xin-Qiang Cai et al.

Large language models (LLMs) have achieved impressive results across a range of natural language processing tasks, but their potential to generate harmful content has raised serious safety concerns. Current toxicity detectors primarily rely on single-label benchmarks, which cannot adequately capture the inherently ambiguous and multi-dimensional nature of real-world toxic prompts. This limitation results in biased evaluations, including missed toxic detections and false positives, undermining the reliability of existing detectors. Additionally, gathering comprehensive multi-label annotations across fine-grained toxicity categories is prohibitively costly, further hindering effective evaluation and development. To tackle these issues, we introduce three novel multi-label benchmarks for toxicity detection: \textbf{Q-A-MLL}, \textbf{R-A-MLL}, and \textbf{H-X-MLL}, derived from public toxicity datasets and annotated according to a detailed 15-category taxonomy. We further provide a theoretical proof that, on our released datasets, training with pseudo-labels yields better performance than directly learning from single-label supervision. In addition, we develop a pseudo-label-based toxicity detection method. Extensive experimental results show that our approach significantly surpasses advanced baselines, including GPT-4o and DeepSeek, thus enabling more accurate and reliable evaluation of multi-label toxicity in LLM-generated content.

CVJul 23, 2025
PIG-Nav: Key Insights for Pretrained Image Goal Navigation Models

Jiansong Wan, Chengming Zhou, Jinkua Liu et al.

Recent studies have explored pretrained (foundation) models for vision-based robotic navigation, aiming to achieve generalizable navigation and positive transfer across diverse environments while enhancing zero-shot performance in unseen settings. In this work, we introduce PIG-Nav (Pretrained Image-Goal Navigation), a new approach that further investigates pretraining strategies for vision-based navigation models and contributes in two key areas. Model-wise, we identify two critical design choices that consistently improve the performance of pretrained navigation models: (1) integrating an early-fusion network structure to combine visual observations and goal images via appropriately pretrained Vision Transformer (ViT) image encoder, and (2) introducing suitable auxiliary tasks to enhance global navigation representation learning, thus further improving navigation performance. Dataset-wise, we propose a novel data preprocessing pipeline for efficiently labeling large-scale game video datasets for navigation model training. We demonstrate that augmenting existing open navigation datasets with diverse gameplay videos improves model performance. Our model achieves an average improvement of 22.6% in zero-shot settings and a 37.5% improvement in fine-tuning settings over existing visual navigation foundation models in two complex simulated environments and one real-world environment. These results advance the state-of-the-art in pretrained image-goal navigation models. Notably, our model maintains competitive performance while requiring significantly less fine-tuning data, highlighting its potential for real-world deployment with minimal labeled supervision.

LGOct 26, 2024
Beyond Simple Sum of Delayed Rewards: Non-Markovian Reward Modeling for Reinforcement Learning

Yuting Tang, Xin-Qiang Cai, Jing-Cheng Pang et al.

Reinforcement Learning (RL) empowers agents to acquire various skills by learning from reward signals. Unfortunately, designing high-quality instance-level rewards often demands significant effort. An emerging alternative, RL with delayed reward, focuses on learning from rewards presented periodically, which can be obtained from human evaluators assessing the agent's performance over sequences of behaviors. However, traditional methods in this domain assume the existence of underlying Markovian rewards and that the observed delayed reward is simply the sum of instance-level rewards, both of which often do not align well with real-world scenarios. In this paper, we introduce the problem of RL from Composite Delayed Reward (RLCoDe), which generalizes traditional RL from delayed rewards by eliminating the strong assumption. We suggest that the delayed reward may arise from a more complex structure reflecting the overall contribution of the sequence. To address this problem, we present a framework for modeling composite delayed rewards, using a weighted sum of non-Markovian components to capture the different contributions of individual steps. Building on this framework, we propose Composite Delayed Reward Transformer (CoDeTr), which incorporates a specialized in-sequence attention mechanism to effectively model these contributions. We conduct experiments on challenging locomotion tasks where the agent receives delayed rewards computed from composite functions of observable step rewards. The experimental results indicate that CoDeTr consistently outperforms baseline methods across evaluated metrics. Additionally, we demonstrate that it effectively identifies the most significant time steps within the sequence and accurately predicts rewards that closely reflect the environment feedback.

LGFeb 6, 2024
Reinforcement Learning from Bagged Reward

Yuting Tang, Xin-Qiang Cai, Yao-Xiang Ding et al.

In Reinforcement Learning (RL), it is commonly assumed that an immediate reward signal is generated for each action taken by the agent, helping the agent maximize cumulative rewards to obtain the optimal policy. However, in many real-world scenarios, designing immediate reward signals is difficult; instead, agents receive a single reward that is contingent upon a partial sequence or a complete trajectory. In this work, we define this challenging problem as RL from Bagged Reward (RLBR), where sequences of data are treated as bags with non-Markovian bagged rewards, leading to the formulation of Bagged Reward Markov Decision Processes (BRMDPs). Theoretically, we demonstrate that RLBR can be addressed by solving a standard MDP with properly redistributed bagged rewards allocated to each instance within a bag. Empirically, we find that reward redistribution becomes more challenging as the bag length increases, due to reduced informational granularity. Existing reward redistribution methods are insufficient to address these challenges. Therefore, we propose a novel reward redistribution method equipped with a bidirectional attention mechanism, enabling the accurate interpretation of contextual nuances and temporal dependencies within each bag. We experimentally demonstrate that our proposed method consistently outperforms existing approaches.

LGJun 17, 2021
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning

Xin-Qiang Cai, Yao-Xiang Ding, Zi-Xuan Chen et al.

In many real-world imitation learning tasks, the demonstrator and the learner have to act under different observation spaces. This situation brings significant obstacles to existing imitation learning approaches, since most of them learn policies under homogeneous observation spaces. On the other hand, previous studies under different observation spaces have strong assumptions that these two observation spaces coexist during the entire learning process. However, in reality, the observation coexistence will be limited due to the high cost of acquiring expert observations. In this work, we study this challenging problem with limited observation coexistence under heterogeneous observations: Heterogeneously Observable Imitation Learning (HOIL). We identify two underlying issues in HOIL: the dynamics mismatch and the support mismatch, and further propose the Importance Weighting with REjection (IWRE) algorithm based on importance weighting and learning with rejection to solve HOIL problems. Experimental results show that IWRE can solve various HOIL tasks, including the challenging tasks of transforming the vision-based demonstrations to random access memory (RAM)-based policies in the Atari domain, even with limited visual observations.

LGSep 9, 2019
Imitation Learning from Pixel-Level Demonstrations by HashReward

Xin-Qiang Cai, Yao-Xiang Ding, Yuan Jiang et al.

One of the key issues for imitation learning lies in making policy learned from limited samples to generalize well in the whole state-action space. This problem is much more severe in high-dimensional state environments, such as game playing with raw pixel inputs. Under this situation, even state-of-the-art adversary-based imitation learning algorithms fail. Through empirical studies, we find that the main cause lies in the failure of training a powerful discriminator to generate meaningful rewards in high-dimensional environments. Although it seems that dimensionality reduction can help, a straightforward application of off-the-shelf methods cannot achieve good performance. In this work, we show in theory that the balance between dimensionality reduction and discriminative training is essential for effective learning. To achieve this target, we propose HashReward, which utilizes the idea of supervised hashing to realize such an ideal balance. Experimental results show that HashReward could outperform state-of-the-art methods for a large gap under the challenging high-dimensional environments.