1.2CVJul 22, 2020
Deep-VFX: Deep Action Recognition Driven VFX for Short VideoAo Luo, Ning Xie, Zhijia Tao et al.
Human motion is a key function to communicate information. In the application, short-form mobile video is so popular all over the world such as Tik Tok. The users would like to add more VFX so as to pursue creativity and personlity. Many special effects are added on the short video platform. These gives the users more possibility to show off these personality. The common and traditional way is to create the template of VFX. However, in order to synthesis the perfect, the users have to tedious attempt to grasp the timing and rhythm of new templates. It is not easy-to-use especially for the mobile app. This paper aims to change the VFX synthesis by motion driven instead of the traditional template matching. We propose the AI method to improve this VFX synthesis. In detail, in order to add the special effect on the human body. The skeleton extraction is essential in this system. We also propose a novel form of LSTM to find out the user's intention by action recognition. The experiment shows that our system enables to generate VFX for short video more easier and efficient.
11.6CVApr 29, 2020
Improving Target-driven Visual Navigation with Attention on 3D Spatial RelationshipsYunlian Lv, Ning Xie, Yimin Shi et al.
Embodied artificial intelligence (AI) tasks shift from tasks focusing on internet images to active settings involving embodied agents that perceive and act within 3D environments. In this paper, we investigate the target-driven visual navigation using deep reinforcement learning (DRL) in 3D indoor scenes, whose navigation task aims to train an agent that can intelligently make a series of decisions to arrive at a pre-specified target location from any possible starting positions only based on egocentric views. However, most navigation methods currently struggle against several challenging problems, such as data efficiency, automatic obstacle avoidance, and generalization. Generalization problem means that agent does not have the ability to transfer navigation skills learned from previous experience to unseen targets and scenes. To address these issues, we incorporate two designs into classic DRL framework: attention on 3D knowledge graph (KG) and target skill extension (TSE) module. On the one hand, our proposed method combines visual features and 3D spatial representations to learn navigation policy. On the other hand, TSE module is used to generate sub-targets which allow agent to learn from failures. Specifically, our 3D spatial relationships are encoded through recently popular graph convolutional network (GCN). Considering the real world settings, our work also considers open action and adds actionable targets into conventional navigation situations. Those more difficult settings are applied to test whether DRL agent really understand its task, navigating environment, and can carry out reasoning. Our experiments, performed in the AI2-THOR, show that our model outperforms the baselines in both SR and SPL metrics, and improves generalization ability across targets and scenes.