Antoine Schnepf

CV
h-index13
5papers
8citations
Novelty50%
AI Score45

5 Papers

CVMay 19
SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion

Antoine Schnepf, Karim Kassab, Flavian Vasile et al.

The generation of immersive and navigable 3D environments is increasingly prevalent with the growing adoption of virtual reality and 3D content. However, recent methods face a fundamental limitation: they cannot produce 3D worlds that simultaneously (i) are navigable over long-range spatial extents and (ii) cover the complete omnidirectional field of view ($360^\circ$ horizontally and $180^\circ$ vertically). To address this challenge, we introduce SphericalDreamer, a method for generating fully immersive and long-range 3D outdoor environments from textual prompts. Our approach is built on the generation of multiple panoramic images, which are subsequently lifted into 3D and fused together while maintaining visual and geometric consistency. SphericalDreamer produces highly detailed, fully immersive 3D environments, while substantially improving scale and navigability compared to prior approaches.

CVOct 30, 2024Code
Bringing NeRFs to the Latent Space: Inverse Graphics Autoencoder

Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi et al.

While pre-trained image autoencoders are increasingly utilized in computer vision, the application of inverse graphics in 2D latent spaces has been under-explored. Yet, besides reducing the training and rendering complexity, applying inverse graphics in the latent space enables a valuable interoperability with other latent-based 2D methods. The major challenge is that inverse graphics cannot be directly applied to such image latent spaces because they lack an underlying 3D geometry. In this paper, we propose an Inverse Graphics Autoencoder (IG-AE) that specifically addresses this issue. To this end, we regularize an image autoencoder with 3D-geometry by aligning its latent space with jointly trained latent 3D scenes. We utilize the trained IG-AE to bring NeRFs to the latent space with a latent NeRF training pipeline, which we implement in an open-source extension of the Nerfstudio framework, thereby unlocking latent scene learning for its supported methods. We experimentally confirm that Latent NeRFs trained with IG-AE present an improved quality compared to a standard autoencoder, all while exhibiting training and rendering accelerations with respect to NeRFs trained in the image space. Our project page can be found at https://ig-ae.github.io .

CVOct 31, 2024Code
Fused-Planes: Improving Planar Representations for Learning Large Sets of 3D Scenes

Karim Kassab, Antoine Schnepf, Jean-Yves Franceschi et al.

To learn large sets of scenes, Tri-Planes are commonly employed for their planar structure that enables an interoperability with image models, and thus diverse 3D applications. However, this advantage comes at the cost of resource efficiency, as Tri-Planes are not the most computationally efficient option. In this paper, we introduce Fused-Planes, a new planar architecture that improves Tri-Planes resource-efficiency in the framework of learning large sets of scenes, which we call "multi-scene inverse graphics". To learn a large set of scenes, our method divides it into two subsets and operates as follows: (i) we train the first subset of scenes jointly with a compression model, (ii) we use that compression model to learn the remaining scenes. This compression model consists of a 3D-aware latent space in which Fused-Planes are learned, enabling a reduced rendering resolution, and shared structures across scenes that reduce scene representation complexity. Fused-Planes present competitive resource costs in multi-scene inverse graphics, while preserving Tri-Planes rendering quality, and maintaining their widely favored planar structure. Our codebase is publicly available as open-source. Our project page can be found at https://fused-planes.github.io .

CVMar 18, 2024
Exploring 3D-aware Latent Spaces for Efficiently Learning Numerous Scenes

Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi et al.

We present a method enabling the scaling of NeRFs to learn a large number of semantically-similar scenes. We combine two techniques to improve the required training time and memory cost per scene. First, we learn a 3D-aware latent space in which we train Tri-Plane scene representations, hence reducing the resolution at which scenes are learned. Moreover, we present a way to share common information across scenes, hence allowing for a reduction of model complexity to learn a particular scene. Our method reduces effective per-scene memory costs by 44% and per-scene time costs by 86% when training 1000 scenes. Our project page can be found at https://3da-ae.github.io .

CVDec 13, 2023
3DGEN: A GAN-based approach for generating novel 3D models from image data

Antoine Schnepf, Flavian Vasile, Ugo Tanielian

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game design, video production, and physical product design. In our paper, we present 3DGEN, a model that leverages the recent work on both Neural Radiance Fields for object reconstruction and GAN-based image generation. We show that the proposed architecture can generate plausible meshes for objects of the same category as the training images and compare the resulting meshes with the state-of-the-art baselines, leading to visible uplifts in generation quality.