Jun-Seong Kim

CV
h-index4
3papers
5citations
Novelty53%
AI Score31

3 Papers

5.2CVMar 4, 2024
Revisiting Learning-based Video Motion Magnification for Real-time Processing

Hyunwoo Ha, Oh Hyun-Bin, Kim Jun-Seong et al.

Video motion magnification is a technique to capture and amplify subtle motion in a video that is invisible to the naked eye. The deep learning-based prior work successfully demonstrates the modelling of the motion magnification problem with outstanding quality compared to conventional signal processing-based ones. However, it still lags behind real-time performance, which prevents it from being extended to various online applications. In this paper, we investigate an efficient deep learning-based motion magnification model that runs in real time for full-HD resolution videos. Due to the specified network design of the prior art, i.e. inhomogeneous architecture, the direct application of existing neural architecture search methods is complicated. Instead of automatic search, we carefully investigate the architecture module by module for its role and importance in the motion magnification task. Two key findings are 1) Reducing the spatial resolution of the latent motion representation in the decoder provides a good trade-off between computational efficiency and task quality, and 2) surprisingly, only a single linear layer and a single branch in the encoder are sufficient for the motion magnification task. Based on these findings, we introduce a real-time deep learning-based motion magnification model with4.2X fewer FLOPs and is 2.7X faster than the prior art while maintaining comparable quality.

7.3IVDec 15, 2023
Learning-based Axial Video Motion Magnification

Kwon Byung-Ki, Oh Hyun-Bin, Kim Jun-Seong et al.

Video motion magnification amplifies invisible small motions to be perceptible, which provides humans with a spatially dense and holistic understanding of small motions in the scene of interest. This is based on the premise that magnifying small motions enhances the legibility of motions. In the real world, however, vibrating objects often possess convoluted systems that have complex natural frequencies, modes, and directions. Existing motion magnification often fails to improve legibility since the intricate motions still retain complex characteristics even after being magnified, which may distract us from analyzing them. In this work, we focus on improving legibility by proposing a new concept, axial motion magnification, which magnifies decomposed motions along the user-specified direction. Axial motion magnification can be applied to various applications where motions of specific axes are critical, by providing simplified and easily readable motion information. To achieve this, we propose a novel Motion Separation Module that enables to disentangle and magnify the motion representation along axes of interest. Furthermore, we build a new synthetic training dataset for the axial motion magnification task. Our proposed method improves the legibility of resulting motions along certain axes by adding a new feature: user controllability. Axial motion magnification is a more generalized concept; thus, our method can be directly adapted to the generic motion magnification and achieves favorable performance against competing methods.

10.2CVDec 31, 2024
SoundBrush: Sound as a Brush for Visual Scene Editing

Kim Sung-Bin, Kim Jun-Seong, Junseok Ko et al.

We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the audio inputs while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation. Demos are available at https://soundbrush.github.io/.