João Silvério

RO
h-index36
18papers
522citations
Novelty49%
AI Score52

18 Papers

ROMay 30
A Unified Framework for Probabilistic Dynamic-, Trajectory- and Vision-based Virtual Fixtures

Maximilian Mühlbauer, Bernhard Weber, Sylvain Calinon et al.

Probabilistic Virtual Fixtures (VFs) enable the adaptive selection of the most suitable haptic feedback for each phase of a task, based on learned or perceived uncertainty. While keeping the human in the loop remains essential, for instance, to ensure high precision, partial automation of certain task phases is critical for productivity. We present a unified framework for probabilistic VFs that seamlessly switches between manual fixtures, semi-automated fixtures (with the human handling precise tasks), and full autonomy. We introduce a novel probabilistic Dynamical System-based VF for coarse guidance, enabling the robot to autonomously complete certain task phases while keeping the human operator in the loop. For tasks requiring precise guidance, we extend probabilistic position-based trajectory fixtures with automation, allowing for seamless human interaction, geometry-awareness and optimal impedance gains. For manual tasks requiring very precise guidance, we also extend visual servoing fixtures with the same geometry-awareness and impedance behavior. We validate our approach on different robots, including an evaluation with expert users, showcasing operation modes, the ease of programming fixtures and lower interaction forces and favorable usability compared to a baseline.

ROSep 15, 2022
Learning to Exploit Elastic Actuators for Quadruped Locomotion

Antonin Raffin, Daniel Seidel, Jens Kober et al.

Spring-based actuators in legged locomotion provide energy-efficiency and improved performance, but increase the difficulty of controller design. While previous work has focused on extensive modeling and simulation to find optimal controllers for such systems, we propose to learn model-free controllers directly on the real robot. In our approach, gaits are first synthesized by central pattern generators (CPGs), whose parameters are optimized to quickly obtain an open-loop controller that achieves efficient locomotion. Then, to make this controller more robust and further improve the performance, we use reinforcement learning to close the loop, to learn corrective actions on top of the CPGs. We evaluate the proposed approach on the DLR elastic quadruped bert. Our results in learning trotting and pronking gaits show that exploitation of the spring actuator dynamics emerges naturally from optimizing for dynamic motions, yielding high-performing locomotion, particularly the fastest walking gait recorded on bert, despite being model-free. The whole process takes no more than 1.5 hours on the real robot and results in natural-looking gaits.

LGSep 9, 2024
Interactive incremental learning of generalizable skills with local trajectory modulation

Markus Knauer, Alin Albu-Schäffer, Freek Stulp et al.

The problem of generalization in learning from demonstration (LfD) has received considerable attention over the years, particularly within the context of movement primitives, where a number of approaches have emerged. Recently, two important approaches have gained recognition. While one leverages via-points to adapt skills locally by modulating demonstrated trajectories, another relies on so-called task-parameterized models that encode movements with respect to different coordinate systems, using a product of probabilities for generalization. While the former are well-suited to precise, local modulations, the latter aim at generalizing over large regions of the workspace and often involve multiple objects. Addressing the quality of generalization by leveraging both approaches simultaneously has received little attention. In this work, we propose an interactive imitation learning framework that simultaneously leverages local and global modulations of trajectory distributions. Building on the kernelized movement primitives (KMP) framework, we introduce novel mechanisms for skill modulation from direct human corrective feedback. Our approach particularly exploits the concept of via-points to incrementally and interactively 1) improve the model accuracy locally, 2) add new objects to the task during execution and 3) extend the skill into regions where demonstrations were not provided. We evaluate our method on a bearing ring-loading task using a torque-controlled, 7-DoF, DLR SARA robot.

ROMar 4
IROSA: Interactive Robot Skill Adaptation using Natural Language

Markus Knauer, Samuel Bustamante, Thomas Eiband et al.

Foundation models have demonstrated impressive capabilities across diverse domains, while imitation learning provides principled methods for robot skill adaptation from limited data. Combining these approaches holds significant promise for direct application to robotics, yet this combination has received limited attention, particularly for industrial deployment. We present a novel framework that enables open-vocabulary skill adaptation through a tool-based architecture, maintaining a protective abstraction layer between the language model and robot hardware. Our approach leverages pre-trained LLMs to select and parameterize specific tools for adapting robot skills without requiring fine-tuning or direct model-to-robot interaction. We demonstrate the framework on a 7-DoF torque-controlled robot performing an industrial bearing ring insertion task, showing successful skill adaptation through natural language commands for speed adjustment, trajectory correction, and obstacle avoidance while maintaining safety, transparency, and interpretability.

ROSep 18, 2022
A Non-parametric Skill Representation with Soft Null Space Projectors for Fast Generalization

João Silvério, Yanlong Huang

Over the last two decades, the robotics community witnessed the emergence of various motion representations that have been used extensively, particularly in behavorial cloning, to compactly encode and generalize skills. Among these, probabilistic approaches have earned a relevant place, owing to their encoding of variations, correlations and adaptability to new task conditions. Modulating such primitives, however, is often cumbersome due to the need for parameter re-optimization which frequently entails computationally costly operations. In this paper we derive a non-parametric movement primitive formulation that contains a null space projector. We show that such formulation allows for fast and efficient motion generation with computational complexity O(n2) without involving matrix inversions, whose complexity is O(n3). This is achieved by using the null space to track secondary targets, with a precision determined by the training dataset. Using a 2D example associated with time input we show that our non-parametric solution compares favourably with a state-of-the-art parametric approach. For demonstrated skills with high-dimensional inputs we show that it permits on-the-fly adaptation as well.

ROApr 22
Passive Variable Impedance For Shared Control

Maximilian Mühlbauer, Nepomuk Werner, Ribin Balachandran et al.

Shared Control methods often use impedance control to track target poses in a robotic manipulator. The guidance behavior of such controllers is shaped by the used stiffness gains, which can be varying over time to achieve an adaptive guiding. When multiple target poses are tracked at the same time with varying importance, the corresponding output wrenches have to be arbitrated with weightings changing over time. In this work, we study the stabilization of both variable stiffness in impedance control as well as the arbitration of different controllers through a scaled addition of their output wrenches, reformulating both into a holistic framework. We identify passivity violations in the closed loop system and provide methods to passivate the system. The resulting approach can be used to stabilize standard impedance controllers, allowing for the development of novel and flexible shared control methods. We do not constrain the design of stiffness matrices or arbitration factors; both can be matrix-valued including off-diagonal elements and change arbitrarily over time. The proposed methods are furthermore validated in simulation as well as in real robot experiments on different systems, proving their effectiveness and showcasing different behaviors which can be utilized depending on the requirements of the shared control approach.

ROApr 22
MOMO: A framework for seamless physical, verbal, and graphical robot skill learning and adaptation

Markus Knauer, Edoardo Fiorini, Maximilian Mühlbauer et al.

Industrial robot applications require increasingly flexible systems that non-expert users can easily adapt for varying tasks and environments. However, different adaptations benefit from different interaction modalities. We present an interactive framework that enables robot skill adaptation through three complementary modalities: kinesthetic touch for precise spatial corrections, natural language for high-level semantic modifications, and a graphical web interface for visualizing geometric relations and trajectories, inspecting and adjusting parameters, and editing via-points by drag-and-drop. The framework integrates five components: energy-based human-intention detection, a tool-based LLM architecture (where the LLM selects and parameterizes predefined functions rather than generating code) for safe natural language adaptation, Kernelized Movement Primitives (KMPs) for motion encoding, probabilistic Virtual Fixtures for guided demonstration recording, and ergodic control for surface finishing. We demonstrate that this tool-based LLM architecture generalizes skill adaptation from KMPs to ergodic control, enabling voice-commanded surface finishing. Validation on a 7-DoF torque-controlled robot at the Automatica 2025 trade fair demonstrates the practical applicability of our approach in industrial settings.

ROOct 31, 2024
State- and context-dependent robotic manipulation and grasping via uncertainty-aware imitation learning

Tim R. Winter, Ashok M. Sundaram, Werner Friedl et al.

Generating context-adaptive manipulation and grasping actions is a challenging problem in robotics. Classical planning and control algorithms tend to be inflexible with regard to parameterization by external variables such as object shapes. In contrast, Learning from Demonstration (LfD) approaches, due to their nature as function approximators, allow for introducing external variables to modulate policies in response to the environment. In this paper, we utilize this property by introducing an LfD approach to acquire context-dependent grasping and manipulation strategies. We treat the problem as a kernel-based function approximation, where the kernel inputs include generic context variables describing task-dependent parameters such as the object shape. We build on existing work on policy fusion with uncertainty quantification to propose a state-dependent approach that automatically returns to demonstrations, avoiding unpredictable behavior while smoothly adapting to context changes. The approach is evaluated against the LASA handwriting dataset and on a real 7-DoF robot in two scenarios: adaptation to slippage while grasping and manipulating a deformable food item.

ROJan 12, 2021
Ergodic Exploration using Tensor Train: Applications in Insertion Tasks

Suhan Shetty, João Silvério, Sylvain Calinon

In robotics, ergodic control extends the tracking principle by specifying a probability distribution over an area to cover instead of a trajectory to track. The original problem is formulated as a spectral multiscale coverage problem, typically requiring the spatial distribution to be decomposed as Fourier series. This approach does not scale well to control problems requiring exploration in search space of more than 2 dimensions. To address this issue, we propose the use of tensor trains, a recent low-rank tensor decomposition technique from the field of multilinear algebra. The proposed solution is efficient, both computationally and storage-wise, hence making it suitable for its online implementation in robotic systems. The approach is applied to a peg-in-hole insertion task requiring full 6D end-effector poses, implemented with a 7-axis Franka Emika Panda robot. In this experiment, ergodic exploration allows the task to be achieved without requiring the use of force/torque sensors.

RODec 11, 2020
Motion Mappings for Continuous Bilateral Teleoperation

Xiao Gao, João Silvério, Emmanuel Pignat et al.

Mapping operator motions to a robot is a key problem in teleoperation. Due to differences between workspaces, such as object locations, it is particularly challenging to derive smooth motion mappings that fulfill different goals (e.g. picking objects with different poses on the two sides or passing through key points). Indeed, most state-of-the-art methods rely on mode switches, leading to a discontinuous, low-transparency experience. In this paper, we propose a unified formulation for position, orientation and velocity mappings based on the poses of objects of interest in the operator and robot workspaces. We apply it in the context of bilateral teleoperation. Two possible implementations to achieve the proposed mappings are studied: an iterative approach based on locally-weighted translations and rotations, and a neural network approach. Evaluations are conducted both in simulation and using two torque-controlled Franka Emika Panda robots. Our results show that, despite longer training times, the neural network approach provides faster mapping evaluations and lower interaction forces for the operator, which are crucial for continuous, real-time teleoperation.

RONov 3, 2020
A Laser-based Dual-arm System for Precise Control of Collaborative Robots

João Silvério, Guillaume Clivaz, Sylvain Calinon

Collaborative robots offer increased interaction capabilities at relatively low cost but in contrast to their industrial counterparts they inevitably lack precision. Moreover, in addition to the robots' own imperfect models, day-to-day operations entail various sources of errors that despite being small rapidly accumulate. This happens as tasks change and robots are re-programmed, often requiring time-consuming calibrations. These aspects strongly limit the application of collaborative robots in tasks demanding high precision (e.g. watch-making). We address this problem by relying on a dual-arm system with laser-based sensing to measure relative poses between objects of interest and compensate for pose errors coming from robot proprioception. Our approach leverages previous knowledge of object 3D models in combination with point cloud registration to efficiently extract relevant poses and compute corrective trajectories. This results in high-precision assembly behaviors. The approach is validated in a needle threading experiment, with a 150μm thread and a 300μm hole, and a USB insertion task using two 7-axis Panda robots.

ROOct 7, 2020
Learning from demonstration using products of experts: applications to manipulation and task prioritization

Emmanuel Pignat, João Silvério, Sylvain Calinon

Probability distributions are key components of many learning from demonstration (LfD) approaches. While the configuration of a manipulator is defined by its joint angles, poses are often best explained within several task spaces. In many approaches, distributions within relevant task spaces are learned independently and only combined at the control level. This simplification implies several problems that are addressed in this work. We show that the fusion of models in different task spaces can be expressed as a product of experts (PoE), where the probabilities of the models are multiplied and renormalized so that it becomes a proper distribution of joint angles. Multiple experiments are presented to show that learning the different models jointly in the PoE framework significantly improves the quality of the model. The proposed approach particularly stands out when the robot has to learn competitive or hierarchical objectives. Training the model jointly usually relies on contrastive divergence, which requires costly approximations that can affect performance. We propose an alternative strategy using variational inference and mixture model approximations. In particular, we show that the proposed approach can be extended to PoE with a nullspace structure (PoENS), where the model is able to recover tasks that are masked by the resolution of higher-level objectives.

ROJul 9, 2019
Towards Orientation Learning and Adaptation in Cartesian Space

Yanlong Huang, Fares J. Abu-Dakka, João Silvério et al.

As a promising branch of robotics, imitation learning emerges as an important way to transfer human skills to robots, where human demonstrations represented in Cartesian or joint spaces are utilized to estimate task/skill models that can be subsequently generalized to new situations. While learning Cartesian positions suffices for many applications, the end-effector orientation is required in many others. Despite recent advances in learning orientations from demonstrations, several crucial issues have not been adequately addressed yet. For instance, how can demonstrated orientations be adapted to pass through arbitrary desired points that comprise orientations and angular velocities? In this paper, we propose an approach that is capable of learning multiple orientation trajectories and adapting learned orientation skills to new situations (e.g., via-points and end-points), where both orientation and angular velocity are considered. Specifically, we introduce a kernelized treatment to alleviate explicit basis functions when learning orientations, which allows for learning orientation trajectories associated with high-dimensional inputs. In addition, we extend our approach to the learning of quaternions with angular acceleration or jerk constraints, which allows for generating smoother orientation profiles for robots. Several examples including experiments with real 7-DoF robot arms are provided to verify the effectiveness of our method.

ROMar 5, 2019
Uncertainty-Aware Imitation Learning using Kernelized Movement Primitives

João Silvério, Yanlong Huang, Fares J. Abu-Dakka et al.

During the past few years, probabilistic approaches to imitation learning have earned a relevant place in the literature. One of their most prominent features, in addition to extracting a mean trajectory from task demonstrations, is that they provide a variance estimation. The intuitive meaning of this variance, however, changes across different techniques, indicating either variability or uncertainty. In this paper we leverage kernelized movement primitives (KMP) to provide a new perspective on imitation learning by predicting variability, correlations and uncertainty about robot actions. This rich set of information is used in combination with optimal controller fusion to learn actions from data, with two main advantages: i) robots become safe when uncertain about their actions and ii) they are able to leverage partial demonstrations, given as elementary sub-tasks, to optimally perform a higher level, more complex task. We showcase our approach in a painting task, where a human user and a KUKA robot collaborate to paint a wooden board. The task is divided into two sub-tasks and we show that using our approach the robot becomes compliant (hence safe) outside the training regions and executes the two sub-tasks with optimal gains.

RODec 19, 2017
Probabilistic Learning of Torque Controllers from Kinematic and Force Constraints

João Silvério, Yanlong Huang, Leonel Rozo et al.

When learning skills from demonstrations, one is often required to think in advance about the appropriate task representation (usually in either operational or configuration space). We here propose a probabilistic approach for simultaneously learning and synthesizing torque control commands which take into account task space, joint space and force constraints. We treat the problem by considering different torque controllers acting on the robot, whose relevance is learned probabilistically from demonstrations. This information is used to combine the controllers by exploiting the properties of Gaussian distributions, generating new torque commands that satisfy the important features of the task. We validate the approach in two experimental scenarios using 7-DoF torquecontrolled manipulators, with tasks that require the consideration of different controllers to be properly executed.

ROAug 29, 2017
Kernelized Movement Primitives

Yanlong Huang, Leonel Rozo, João Silvério et al.

Imitation learning has been studied widely as a convenient way to transfer human skills to robots. This learning approach is aimed at extracting relevant motion patterns from human demonstrations and subsequently applying these patterns to different situations. Despite many advancements have been achieved, the solutions for coping with unpredicted situations (e.g., obstacles and external perturbations) and high-dimensional inputs are still largely open. In this paper, we propose a novel kernelized movement primitive (KMP), which allows the robot to adapt the learned motor skills and fulfill a variety of additional constraints arising over the course of a task. Specifically, KMP is capable of learning trajectories associated with high-dimensional inputs due to the kernel treatment, which in turn renders a model with fewer open parameters in contrast to methods that rely on basis functions. Moreover, we extend our approach by exploiting local trajectory representations in different coordinate systems that describe the task at hand, endowing KMP with reliable extrapolation capabilities in broader domains. We apply KMP to the learning of time-driven trajectories as a special case, where a compact parametric representation describing a trajectory and its first-order derivative is utilized. In order to verify the effectiveness of our method, several examples of trajectory modulations and extrapolations associated with time inputs, as well as trajectory adaptations with high-dimensional inputs are provided.

ROJul 21, 2017
Learning Task Priorities from Demonstrations

João Silvério, Sylvain Calinon, Leonel Rozo et al.

Bimanual operations in humanoids offer the possibility to carry out more than one manipulation task at the same time, which in turn introduces the problem of task prioritization. We address this problem from a learning from demonstration perspective, by extending the Task-Parameterized Gaussian Mixture Model (TP-GMM) to Jacobian and null space structures. The proposed approach is tested on bimanual skills but can be applied in any scenario where the prioritization between potentially conflicting tasks needs to be learned. We evaluate the proposed framework in: two different tasks with humanoids requiring the learning of priorities and a loco-manipulation scenario, showing that the approach can be exploited to learn the prioritization of multiple tasks in parallel.

ROJul 6, 2017
Generalized Task-Parameterized Skill Learning

Yanlong Huang, João Silvério, Leonel Rozo et al.

Programming by demonstration has recently gained much attention due to its user-friendly and natural way to transfer human skills to robots. In order to facilitate the learning of multiple demonstrations and meanwhile generalize to new situations, a task-parameterized Gaussian mixture model (TP-GMM) has been recently developed. This model has achieved reliable performance in areas such as human-robot collaboration and dual-arm manipulation. However, the crucial task frames and associated parameters in this learning framework are often set by the human teacher, which renders three problems that have not been addressed yet: (i) task frames are treated equally, without considering their individual importance, (ii) task parameters are defined without taking into account additional task constraints, such as robot joint limits and motion smoothness, and (iii) a fixed number of task frames are pre-defined regardless of whether some of them may be redundant or even irrelevant for the task at hand. In this paper, we generalize the task-parameterized learning by addressing the aforementioned problems. Moreover, we provide a novel learning perspective which allows the robot to refine and adapt previously learned skills in a low dimensional space. Several examples are studied in both simulated and real robotic systems, showing the applicability of our approach.