RCRN: Real-world Character Image Restoration Network via Skeleton ExtractionDaqian Shi, Xiaolei Diao, Hao Tang et al.
Constructing high-quality character image datasets is challenging because real-world images are often affected by image degradation. There are limitations when applying current image restoration methods to such real-world character images, since (i) the categories of noise in character images are different from those in general images; (ii) real-world character images usually contain more complex image degradation, e.g., mixed noise at different noise levels. To address these problems, we propose a real-world character restoration network (RCRN) to effectively restore degraded character images, where character skeleton information and scale-ensemble feature extraction are utilized to obtain better restoration performance. The proposed method consists of a skeleton extractor (SENet) and a character image restorer (CiRNet). SENet aims to preserve the structural consistency of the character and normalize complex noise. Then, CiRNet reconstructs clean images from degraded character images and their skeletons. Due to the lack of benchmarks for real-world character image restoration, we constructed a dataset containing 1,606 character images with real-world degradation to evaluate the validity of the proposed method. The experimental results demonstrate that RCRN outperforms state-of-the-art methods quantitatively and qualitatively.
14.1CVDec 2, 2024
MoTrans: Customized Motion Transfer with Text-driven Video Diffusion ModelsXiaomin Li, Xu Jia, Qinghe Wang et al.
Existing pretrained text-to-video (T2V) models have demonstrated impressive abilities in generating realistic videos with basic motion or camera movement. However, these models exhibit significant limitations when generating intricate, human-centric motions. Current efforts primarily focus on fine-tuning models on a small set of videos containing a specific motion. They often fail to effectively decouple motion and the appearance in the limited reference videos, thereby weakening the modeling capability of motion patterns. To this end, we propose MoTrans, a customized motion transfer method enabling video generation of similar motion in new context. Specifically, we introduce a multimodal large language model (MLLM)-based recaptioner to expand the initial prompt to focus more on appearance and an appearance injection module to adapt appearance prior from video frames to the motion modeling process. These complementary multimodal representations from recaptioned prompt and video frames promote the modeling of appearance and facilitate the decoupling of appearance and motion. In addition, we devise a motion-specific embedding for further enhancing the modeling of the specific motion. Experimental results demonstrate that our method effectively learns specific motion pattern from singular or multiple reference videos, performing favorably against existing methods in customized video generation.
ReNeg: Learning Negative Embedding with Reward GuidanceXiaomin Li, Yixuan Liu, Takashi Isobe et al.
In text-to-image (T2I) generation applications, negative embeddings have proven to be a simple yet effective approach for enhancing generation quality. Typically, these negative embeddings are derived from user-defined negative prompts, which, while being functional, are not necessarily optimal. In this paper, we introduce ReNeg, an end-to-end method designed to learn improved Negative embeddings guided by a Reward model. We employ a reward feedback learning framework and integrate classifier-free guidance (CFG) into the training process, which was previously utilized only during inference, thus enabling the effective learning of negative embeddings. We also propose two strategies for learning both global and per-sample negative embeddings. Extensive experiments show that the learned negative embedding significantly outperforms null-text and handcrafted counterparts, achieving substantial improvements in human preference alignment. Additionally, the negative embedding learned within the same text embedding space exhibits strong generalization capabilities. For example, using the same CLIP text encoder, the negative embedding learned on SD1.5 can be seamlessly transferred to text-to-image or even text-to-video models such as ControlNet, ZeroScope, and VideoCrafter2, resulting in consistent performance improvements across the board.
6.2CVSep 15, 2025
Layout-Conditioned Autoregressive Text-to-Image Generation via Structured MaskingZirui Zheng, Takashi Isobe, Tong Shen et al.
While autoregressive (AR) models have demonstrated remarkable success in image generation, extending them to layout-conditioned generation remains challenging due to the sparse nature of layout conditions and the risk of feature entanglement. We present Structured Masking for AR-based Layout-to-Image (SMARLI), a novel framework for layoutto-image generation that effectively integrates spatial layout constraints into AR-based image generation. To equip AR model with layout control, a specially designed structured masking strategy is applied to attention computation to govern the interaction among the global prompt, layout, and image tokens. This design prevents mis-association between different regions and their descriptions while enabling sufficient injection of layout constraints into the generation process. To further enhance generation quality and layout accuracy, we incorporate Group Relative Policy Optimization (GRPO) based post-training scheme with specially designed layout reward functions for next-set-based AR models. Experimental results demonstrate that SMARLI is able to seamlessly integrate layout tokens with text and image tokens without compromising generation quality. It achieves superior layoutaware control while maintaining the structural simplicity and generation efficiency of AR models.