Wei-Wen Hu

h-index8
2papers
238citations

2 Papers

15.3CVOct 14, 2022
Learning Active Camera for Multi-Object Navigation

Peihao Chen, Dongyu Ji, Kunyang Lin et al.

Getting robots to navigate to multiple objects autonomously is essential yet difficult in robot applications. One of the key challenges is how to explore environments efficiently with camera sensors only. Existing navigation methods mainly focus on fixed cameras and few attempts have been made to navigate with active cameras. As a result, the agent may take a very long time to perceive the environment due to limited camera scope. In contrast, humans typically gain a larger field of view by looking around for a better perception of the environment. How to make robots perceive the environment as efficiently as humans is a fundamental problem in robotics. In this paper, we consider navigating to multiple objects more efficiently with active cameras. Specifically, we cast moving camera to a Markov Decision Process and reformulate the active camera problem as a reinforcement learning problem. However, we have to address two new challenges: 1) how to learn a good camera policy in complex environments and 2) how to coordinate it with the navigation policy. To address these, we carefully design a reward function to encourage the agent to explore more areas by moving camera actively. Moreover, we exploit human experience to infer a rule-based camera action to guide the learning process. Last, to better coordinate two kinds of policies, the camera policy takes navigation actions into account when making camera moving decisions. Experimental results show our camera policy consistently improves the performance of multi-object navigation over four baselines on two datasets.

3.6CVMar 19, 2025
SPNeRF: Open Vocabulary 3D Neural Scene Segmentation with Superpoints

Weiwen Hu, Niccolò Parodi, Marcus Zepp et al.

Open-vocabulary segmentation, powered by large visual-language models like CLIP, has expanded 2D segmentation capabilities beyond fixed classes predefined by the dataset, enabling zero-shot understanding across diverse scenes. Extending these capabilities to 3D segmentation introduces challenges, as CLIP's image-based embeddings often lack the geometric detail necessary for 3D scene segmentation. Recent methods tend to address this by introducing additional segmentation models or replacing CLIP with variations trained on segmentation data, which lead to redundancy or loss on CLIP's general language capabilities. To overcome this limitation, we introduce SPNeRF, a NeRF based zero-shot 3D segmentation approach that leverages geometric priors. We integrate geometric primitives derived from the 3D scene into NeRF training to produce primitive-wise CLIP features, avoiding the ambiguity of point-wise features. Additionally, we propose a primitive-based merging mechanism enhanced with affinity scores. Without relying on additional segmentation models, our method further explores CLIP's capability for 3D segmentation and achieves notable improvements over original LERF.