3.3QUANT-PHJul 20, 2023
Post-variational quantum neural networksPo-Wei Huang, Patrick Rebentrost
Hybrid quantum-classical computing in the noisy intermediate-scale quantum (NISQ) era with variational algorithms can exhibit barren plateau issues, causing difficult convergence of gradient-based optimization techniques. In this paper, we discuss "post-variational strategies", which shift tunable parameters from the quantum computer to the classical computer, opting for ensemble strategies when optimizing quantum models. We discuss various strategies and design principles for constructing individual quantum circuits, where the resulting ensembles can be optimized with convex programming. Further, we discuss architectural designs of post-variational quantum neural networks and analyze the propagation of estimation errors throughout such neural networks. Finally, we show that empirically, post-variational quantum neural networks using our architectural designs can potentially provide better results than variational algorithms and performance comparable to that of two-layer neural networks.
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesTi-Rong Wu, Hung Guei, Pei-Chiun Peng et al.
This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.
6.6QUANT-PHJun 4
Quantum enhanced rare event discovery and samplingNaixu Guo, Po-Wei Huang, Qisheng Wang et al.
Financial crashes, cascading failures in infrastructure, and critical errors in AI systems are frequently triggered by events that occur with extremely small probability. Efficiently discovering and sampling events with probability below a threshold is therefore of critical interest. Yet this task is highly non-trivial using existing classical or quantum methods. Being rare, such events require an immense sampling overhead to collect sufficient data samples. Moreover, because the rare events are not known in advance, they cannot be flagged for amplification using standard techniques. Here, we introduce a quantum algorithm for rare-event discovery and sampling without first learning which events are rare. The algorithm achieves the optimal quantum scaling with the rarity threshold. We further demonstrate that this can achieve a quadratic speedup for heavy-tailed systems whose tail has nonvanishing total mass, and translates into a robust polynomial speedup for stationary stochastic processes, with the exponent determined by its entropy-rate structure.
OptionZero: Planning with Learned OptionsPo-Wei Huang, Pei-Chiun Peng, Hung Guei et al.
Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert demonstration data. Inspired by MuZero, which learns superhuman heuristics without any human knowledge, we propose a novel approach, named OptionZero. OptionZero incorporates an option network into MuZero, providing autonomous discovery of options through self-play games. Furthermore, we modify the dynamics network to provide environment transitions when using options, allowing searching deeper under the same simulation constraints. Empirical experiments conducted in 26 Atari games demonstrate that OptionZero outperforms MuZero, achieving a 131.58% improvement in mean human-normalized score. Our behavior analysis shows that OptionZero not only learns options but also acquires strategic skills tailored to different game characteristics. Our findings show promising directions for discovering and using options in planning. Our code is available at https://rlg.iis.sinica.edu.tw/papers/optionzero.
2.3QUANT-PHOct 8, 2025
Accelerating Inference for Multilayer Neural Networks with Quantum ComputersArthur G. Rattew, Po-Wei Huang, Naixu Guo et al.
Fault-tolerant Quantum Processing Units (QPUs) promise to deliver exponential speed-ups in select computational tasks, yet their integration into modern deep learning pipelines remains unclear. In this work, we take a step towards bridging this gap by presenting the first fully-coherent quantum implementation of a multilayer neural network with non-linear activation functions. Our constructions mirror widely used deep learning architectures based on ResNet, and consist of residual blocks with multi-filter 2D convolutions, sigmoid activations, skip-connections, and layer normalizations. We analyse the complexity of inference for networks under three quantum data access regimes. Without any assumptions, we establish a quadratic speedup over classical methods for shallow bilinear-style networks. With efficient quantum access to the weights, we obtain a quartic speedup over classical methods. With efficient quantum access to both the inputs and the network weights, we prove that a network with an $N$-dimensional vectorized input, $k$ residual block layers, and a final residual-linear-pooling layer can be implemented with an error of $ε$ with $O(\text{polylog}(N/ε)^k)$ inference cost.