Myungjin Lee

h-index11
2papers
758citations

2 Papers

18.8DCApr 25, 2024
Andes: Defining and Enhancing Quality-of-Experience in LLM-Based Text Streaming Services

Jiachen Liu, Jae-Won Chung, Zhiyu Wu et al.

Large language models (LLMs) are now at the core of conversational AI services such as real-time translation and chatbots, which provide live user interaction by incrementally streaming text to the user. However, existing LLM serving systems fail to provide good user experience because their optimization metrics are not always aligned with user experience. In this paper, we first introduce and define the notion of Quality-of-Experience (QoE) for text streaming services by considering each user's end-to-end interaction timeline. Based on this, we propose Andes, a QoE-aware LLM serving system that enhances user experience by ensuring that users receive the first token promptly and subsequent tokens at a smooth, digestible pace, even during surge periods. This is enabled by Andes's preemptive request scheduler that dynamically prioritizes requests at the token granularity based on each request's expected QoE gain and GPU resource usage. Our evaluations demonstrate that, compared to state-of-the-art LLM serving systems, Andes improves the average QoE by up to $4.7\times$ given the same GPU resource, or saves up to 61% GPU resources while maintaining the same high QoE.

1.2DCJan 9, 2025
Prediction-Assisted Online Distributed Deep Learning Workload Scheduling in GPU Clusters

Ziyue Luo, Jia Liu, Myungjin Lee et al.

The recent explosive growth of deep learning (DL) models has necessitated a compelling need for efficient job scheduling for distributed deep learning training with mixed parallelisms (DDLwMP) in GPU clusters. This paper proposes an adaptive shortest-remaining-processing-time-first (A-SRPT) scheduling algorithm, a novel prediction-assisted online scheduling approach designed to mitigate the challenges associated with DL cluster scheduling. By modeling each job as a graph corresponding to heterogeneous Deep Neural Network (DNN) models and their associated distributed training configurations, A-SRPT strategically assigns jobs to the available GPUs, thereby minimizing inter-server communication overhead. Observing that most DDLwMP jobs recur, A-SRPT incorporates a random forest regression model to predict training iterations. Crucially, A-SRPT maps the complex scheduling problem into a single-machine instance, which is addressed optimally by a preemptive "shortest-remaining-processing-time-first" strategy. This optimized solution serves as a guide for actual job scheduling within the GPU clusters, leading to a theoretically provable competitive scheduling efficiency. We conduct extensive real-world testbed and simulation experiments to verify our proposed algorithms.