Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth QuantizationWeihang Liu, Xue Xian Zheng, Jingyi Yu et al.
The recent popular radiance field models, exemplified by Neural Radiance Fields (NeRF), Instant-NGP and 3D Gaussian Splatting, are designed to represent 3D content by that training models for each individual scene. This unique characteristic of scene representation and per-scene training distinguishes radiance field models from other neural models, because complex scenes necessitate models with higher representational capacity and vice versa. In this paper, we propose content-aware radiance fields, aligning the model complexity with the scene intricacies through Adversarial Content-Aware Quantization (A-CAQ). Specifically, we make the bitwidth of parameters differentiable and trainable, tailored to the unique characteristics of specific scenes and requirements. The proposed framework has been assessed on Instant-NGP, a well-known NeRF variant and evaluated using various datasets. Experimental results demonstrate a notable reduction in computational complexity, while preserving the requisite reconstruction and rendering quality, making it beneficial for practical deployment of radiance fields models. Codes are available at https://github.com/WeihangLiu2024/Content_Aware_NeRF.
5.1GRMay 27, 2025
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual GaussiansWeihang Liu, Yuhui Zhong, Yuke Li et al.
Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial imagery offers broad coverage and complements limitations of ground-based data, reconstructing city-scale environments from such views remains challenging due to occlusions, incomplete geometry, and high memory demands. Recent advances like 3D Gaussian Splatting (3DGS) improve scalability and visual quality but remain limited by dense primitive usage, long training times, and poor suit ability for edge devices. We propose CityGo, a hybrid framework that combines textured proxy geometry with residual and surrounding 3D Gaussians for lightweight, photorealistic rendering of urban scenes from aerial perspectives. Our approach first extracts compact building proxy meshes from MVS point clouds, then uses zero order SH Gaussians to generate occlusion-free textures via image-based rendering and back-projection. To capture high-frequency details, we introduce residual Gaussians placed based on proxy-photo discrepancies and guided by depth priors. Broader urban context is represented by surrounding Gaussians, with importance-aware downsampling applied to non-critical regions to reduce redundancy. A tailored optimization strategy jointly refines proxy textures and Gaussian parameters, enabling real-time rendering of complex urban scenes on mobile GPUs with significantly reduced training and memory requirements. Extensive experiments on real-world aerial datasets demonstrate that our hybrid representation significantly reduces training time, achieving on average 1.4x speedup, while delivering comparable visual fidelity to pure 3D Gaussian Splatting approaches. Furthermore, CityGo enables real-time rendering of large-scale urban scenes on mobile consumer GPUs, with substantially reduced memory usage and energy consumption.
4.1LGJun 2, 2025
Quantitative Error Feedback for Quantization Noise Reduction of Filtering over GraphsXue Xian Zheng, Weihang Liu, Xin Lou et al.
This paper introduces an innovative error feedback framework designed to mitigate quantization noise in distributed graph filtering, where communications are constrained to quantized messages. It comes from error spectrum shaping techniques from state-space digital filters, and therefore establishes connections between quantized filtering processes over different domains. In contrast to existing error compensation methods, our framework quantitatively feeds back the quantization noise for exact compensation. We examine the framework under three key scenarios: (i) deterministic graph filtering, (ii) graph filtering over random graphs, and (iii) graph filtering with random node-asynchronous updates. Rigorous theoretical analysis demonstrates that the proposed framework significantly reduces the effect of quantization noise, and we provide closed-form solutions for the optimal error feedback coefficients. Moreover, this quantitative error feedback mechanism can be seamlessly integrated into communication-efficient decentralized optimization frameworks, enabling lower error floors. Numerical experiments validate the theoretical results, consistently showing that our method outperforms conventional quantization strategies in terms of both accuracy and robustness.