9.3IRSep 8, 2023
AdBooster: Personalized Ad Creative Generation using Stable Diffusion OutpaintingVeronika Shilova, Ludovic Dos Santos, Flavian Vasile et al.
In digital advertising, the selection of the optimal item (recommendation) and its best creative presentation (creative optimization) have traditionally been considered separate disciplines. However, both contribute significantly to user satisfaction, underpinning our assumption that it relies on both an item's relevance and its presentation, particularly in the case of visual creatives. In response, we introduce the task of {\itshape Generative Creative Optimization (GCO)}, which proposes the use of generative models for creative generation that incorporate user interests, and {\itshape AdBooster}, a model for personalized ad creatives based on the Stable Diffusion outpainting architecture. This model uniquely incorporates user interests both during fine-tuning and at generation time. To further improve AdBooster's performance, we also introduce an automated data augmentation pipeline. Through our experiments on simulated data, we validate AdBooster's effectiveness in generating more relevant creatives than default product images, showing its potential of enhancing user engagement.
Unifying GANs and Score-Based Diffusion as Generative Particle ModelsJean-Yves Franceschi, Mike Gartrell, Ludovic Dos Santos et al.
Particle-based deep generative models, such as gradient flows and score-based diffusion models, have recently gained traction thanks to their striking performance. Their principle of displacing particle distributions using differential equations is conventionally seen as opposed to the previously widespread generative adversarial networks (GANs), which involve training a pushforward generator network. In this paper we challenge this interpretation, and propose a novel framework that unifies particle and adversarial generative models by framing generator training as a generalization of particle models. This suggests that a generator is an optional addition to any such generative model. Consequently, integrating a generator into a score-based diffusion model and training a GAN without a generator naturally emerge from our framework. We empirically test the viability of these original models as proofs of concepts of potential applications of our framework.
18.2LGDec 12, 2019
Coloring graph neural networks for node disambiguationGeorge Dasoulas, Ludovic Dos Santos, Kevin Scaman et al.
In this paper, we show that a simple coloring scheme can improve, both theoretically and empirically, the expressive power of Message Passing Neural Networks(MPNNs). More specifically, we introduce a graph neural network called Colored Local Iterative Procedure (CLIP) that uses colors to disambiguate identical node attributes, and show that this representation is a universal approximator of continuous functions on graphs with node attributes. Our method relies on separability , a key topological characteristic that allows to extend well-chosen neural networks into universal representations. Finally, we show experimentally that CLIP is capable of capturing structural characteristics that traditional MPNNs fail to distinguish,while being state-of-the-art on benchmark graph classification datasets.
5.7MLOct 11, 2019
Theoretical Limits of Pipeline Parallel Optimization and Application to Distributed Deep LearningIgor Colin, Ludovic Dos Santos, Kevin Scaman
We investigate the theoretical limits of pipeline parallel learning of deep learning architectures, a distributed setup in which the computation is distributed per layer instead of per example. For smooth convex and non-convex objective functions, we provide matching lower and upper complexity bounds and show that a naive pipeline parallelization of Nesterov's accelerated gradient descent is optimal. For non-smooth convex functions, we provide a novel algorithm coined Pipeline Parallel Random Smoothing (PPRS) that is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension. While the convergence rate still obeys a slow $\varepsilon^{-2}$ convergence rate, the depth-dependent part is accelerated, resulting in a near-linear speed-up and convergence time that only slightly depends on the depth of the deep learning architecture. Finally, we perform an empirical analysis of the non-smooth non-convex case and show that, for difficult and highly non-smooth problems, PPRS outperforms more traditional optimization algorithms such as gradient descent and Nesterov's accelerated gradient descent for problems where the sample size is limited, such as few-shot or adversarial learning.