GMS-3DQA: Projection-based Grid Mini-patch Sampling for 3D Model Quality AssessmentZicheng Zhang, Wei Sun, Houning Wu et al.
Nowadays, most 3D model quality assessment (3DQA) methods have been aimed at improving performance. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus in this paper, we address this challenge by proposing a no-reference (NR) projection-based \textit{\underline{G}rid \underline{M}ini-patch \underline{S}ampling \underline{3D} Model \underline{Q}uality \underline{A}ssessment (GMS-3DQA)} method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code will be available at https://github.com/zzc-1998/GMS-3DQA.
Perceptual Quality Assessment for Digital Human HeadsZicheng Zhang, Yingjie Zhou, Wei Sun et al.
Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital humans has fallen behind. Therefore, to tackle the challenge of digital human quality assessment issues, we propose the first large-scale quality assessment database for three-dimensional (3D) scanned digital human heads (DHHs). The constructed database consists of 55 reference DHHs and 1,540 distorted DHHs along with the subjective perceptual ratings. Then, a simple yet effective full-reference (FR) projection-based method is proposed to evaluate the visual quality of DHHs. The pretrained Swin Transformer tiny is employed for hierarchical feature extraction and the multi-head attention module is utilized for feature fusion. The experimental results reveal that the proposed method exhibits state-of-the-art performance among the mainstream FR metrics. The database is released at https://github.com/zzc-1998/DHHQA.
22.7CVSep 30, 2024Code
Q-Bench-Video: Benchmarking the Video Quality Understanding of LMMsZicheng Zhang, Ziheng Jia, Haoning Wu et al.
With the rising interest in research on Large Multi-modal Models (LMMs) for video understanding, many studies have emphasized general video comprehension capabilities, neglecting the systematic exploration into video quality understanding. To address this oversight, we introduce Q-Bench-Video in this paper, a new benchmark specifically designed to evaluate LMMs' proficiency in discerning video quality. a) To ensure video source diversity, Q-Bench-Video encompasses videos from natural scenes, AI-generated Content (AIGC), and Computer Graphics (CG). b) Building on the traditional multiple-choice questions format with the Yes-or-No and What-How categories, we include Open-ended questions to better evaluate complex scenarios. Additionally, we incorporate the video pair quality comparison question to enhance comprehensiveness. c) Beyond the traditional Technical, Aesthetic, and Temporal distortions, we have expanded our evaluation aspects to include the dimension of AIGC distortions, which addresses the increasing demand for video generation. Finally, we collect a total of 2,378 question-answer pairs and test them on 12 open-source & 5 proprietary LMMs. Our findings indicate that while LMMs have a foundational understanding of video quality, their performance remains incomplete and imprecise, with a notable discrepancy compared to human performance. Through Q-Bench-Video, we seek to catalyze community interest, stimulate further research, and unlock the untapped potential of LMMs to close the gap in video quality understanding.
3DGCQA: A Quality Assessment Database for 3D AI-Generated ContentsYingjie Zhou, Zicheng Zhang, Farong Wen et al.
Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.
DDH-QA: A Dynamic Digital Humans Quality Assessment DatabaseZicheng Zhang, Yingjie Zhou, Wei Sun et al.
In recent years, large amounts of effort have been put into pushing forward the real-world application of dynamic digital human (DDH). However, most current quality assessment research focuses on evaluating static 3D models and usually ignores motion distortions. Therefore, in this paper, we construct a large-scale dynamic digital human quality assessment (DDH-QA) database with diverse motion content as well as multiple distortions to comprehensively study the perceptual quality of DDHs. Both model-based distortion (noise, compression) and motion-based distortion (binding error, motion unnaturalness) are taken into consideration. Ten types of common motion are employed to drive the DDHs and a total of 800 DDHs are generated in the end. Afterward, we render the video sequences of the distorted DDHs as the evaluation media and carry out a well-controlled subjective experiment. Then a benchmark experiment is conducted with the state-of-the-art video quality assessment (VQA) methods and the experimental results show that existing VQA methods are limited in assessing the perceptual loss of DDHs.
9.1CVFeb 17, 2023
EEP-3DQA: Efficient and Effective Projection-based 3D Model Quality AssessmentZicheng Zhang, Wei Sun, Yingjie Zhou et al.
Currently, great numbers of efforts have been put into improving the effectiveness of 3D model quality assessment (3DQA) methods. However, little attention has been paid to the computational costs and inference time, which is also important for practical applications. Unlike 2D media, 3D models are represented by more complicated and irregular digital formats, such as point cloud and mesh. Thus it is normally difficult to perform an efficient module to extract quality-aware features of 3D models. In this paper, we address this problem from the aspect of projection-based 3DQA and develop a no-reference (NR) \underline{E}fficient and \underline{E}ffective \underline{P}rojection-based \underline{3D} Model \underline{Q}uality \underline{A}ssessment (\textbf{EEP-3DQA}) method. The input projection images of EEP-3DQA are randomly sampled from the six perpendicular viewpoints of the 3D model and are further spatially downsampled by the grid-mini patch sampling strategy. Further, the lightweight Swin-Transformer tiny is utilized as the backbone to extract the quality-aware features. Finally, the proposed EEP-3DQA and EEP-3DQA-t (tiny version) achieve the best performance than the existing state-of-the-art NR-3DQA methods and even outperforms most full-reference (FR) 3DQA methods on the point cloud and mesh quality assessment databases while consuming less inference time than the compared 3DQA methods.
7.6CVOct 25, 2023
A No-Reference Quality Assessment Method for Digital Human HeadYingjie Zhou, Zicheng Zhang, Wei Sun et al.
In recent years, digital humans have been widely applied in augmented/virtual reality (A/VR), where viewers are allowed to freely observe and interact with the volumetric content. However, the digital humans may be degraded with various distortions during the procedure of generation and transmission. Moreover, little effort has been put into the perceptual quality assessment of digital humans. Therefore, it is urgent to carry out objective quality assessment methods to tackle the challenge of digital human quality assessment (DHQA). In this paper, we develop a novel no-reference (NR) method based on Transformer to deal with DHQA in a multi-task manner. Specifically, the front 2D projections of the digital humans are rendered as inputs and the vision transformer (ViT) is employed for the feature extraction. Then we design a multi-task module to jointly classify the distortion types and predict the perceptual quality levels of digital humans. The experimental results show that the proposed method well correlates with the subjective ratings and outperforms the state-of-the-art quality assessment methods.
9.1CVOct 24, 2023
Geometry-Aware Video Quality Assessment for Dynamic Digital HumanZicheng Zhang, Yingjie Zhou, Wei Sun et al.
Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs to be perceptually evaluated. Usually, DDHs are displayed as 2D rendered animation videos and it is natural to adapt video quality assessment (VQA) methods to DDH quality assessment (DDH-QA) tasks. However, the VQA methods are highly dependent on viewpoints and less sensitive to geometry-based distortions. Therefore, in this paper, we propose a novel no-reference (NR) geometry-aware video quality assessment method for DDH-QA challenge. Geometry characteristics are described by the statistical parameters estimated from the DDHs' geometry attribute distributions. Spatial and temporal features are acquired from the rendered videos. Finally, all kinds of features are integrated and regressed into quality values. Experimental results show that the proposed method achieves state-of-the-art performance on the DDH-QA database.
24.1HCAug 17, 2024
Quality Assessment in the Era of Large Models: A SurveyZicheng Zhang, Yingjie Zhou, Chunyi Li et al.
Quality assessment, which evaluates the visual quality level of multimedia experiences, has garnered significant attention from researchers and has evolved substantially through dedicated efforts. Before the advent of large models, quality assessment typically relied on small expert models tailored for specific tasks. While these smaller models are effective at handling their designated tasks and predicting quality levels, they often lack explainability and robustness. With the advancement of large models, which align more closely with human cognitive and perceptual processes, many researchers are now leveraging the prior knowledge embedded in these large models for quality assessment tasks. This emergence of quality assessment within the context of large models motivates us to provide a comprehensive review focusing on two key aspects: 1) the assessment of large models, and 2) the role of large models in assessment tasks. We begin by reflecting on the historical development of quality assessment. Subsequently, we move to detailed discussions of related works concerning quality assessment in the era of large models. Finally, we offer insights into the future progression and potential pathways for quality assessment in this new era. We hope this survey will enable a rapid understanding of the development of quality assessment in the era of large models and inspire further advancements in the field.
6.8CVOct 26, 2023
Simple Baselines for Projection-based Full-reference and No-reference Point Cloud Quality AssessmentZicheng Zhang, Yingjie Zhou, Wei Sun et al.
Point clouds are widely used in 3D content representation and have various applications in multimedia. However, compression and simplification processes inevitably result in the loss of quality-aware information under storage and bandwidth constraints. Therefore, there is an increasing need for effective methods to quantify the degree of distortion in point clouds. In this paper, we propose simple baselines for projection-based point cloud quality assessment (PCQA) to tackle this challenge. We use multi-projections obtained via a common cube-like projection process from the point clouds for both full-reference (FR) and no-reference (NR) PCQA tasks. Quality-aware features are extracted with popular vision backbones. The FR quality representation is computed as the similarity between the feature maps of reference and distorted projections while the NR quality representation is obtained by simply squeezing the feature maps of distorted projections with average pooling The corresponding quality representations are regressed into visual quality scores by fully-connected layers. Taking part in the ICIP 2023 PCVQA Challenge, we succeeded in achieving the top spot in four out of the five competition tracks.
LMM-PCQA: Assisting Point Cloud Quality Assessment with LMMZicheng Zhang, Haoning Wu, Yingjie Zhou et al.
Although large multi-modality models (LMMs) have seen extensive exploration and application in various quality assessment studies, their integration into Point Cloud Quality Assessment (PCQA) remains unexplored. Given LMMs' exceptional performance and robustness in low-level vision and quality assessment tasks, this study aims to investigate the feasibility of imparting PCQA knowledge to LMMs through text supervision. To achieve this, we transform quality labels into textual descriptions during the fine-tuning phase, enabling LMMs to derive quality rating logits from 2D projections of point clouds. To compensate for the loss of perception in the 3D domain, structural features are extracted as well. These quality logits and structural features are then combined and regressed into quality scores. Our experimental results affirm the effectiveness of our approach, showcasing a novel integration of LMMs into PCQA that enhances model understanding and assessment accuracy. We hope our contributions can inspire subsequent investigations into the fusion of LMMs with PCQA, fostering advancements in 3D visual quality analysis and beyond. The code is available at https://github.com/zzc-1998/LMM-PCQA.
THQA: A Perceptual Quality Assessment Database for Talking HeadsYingjie Zhou, Zicheng Zhang, Wei Sun et al.
In the realm of media technology, digital humans have gained prominence due to rapid advancements in computer technology. However, the manual modeling and control required for the majority of digital humans pose significant obstacles to efficient development. The speech-driven methods offer a novel avenue for manipulating the mouth shape and expressions of digital humans. Despite the proliferation of driving methods, the quality of many generated talking head (TH) videos remains a concern, impacting user visual experiences. To tackle this issue, this paper introduces the Talking Head Quality Assessment (THQA) database, featuring 800 TH videos generated through 8 diverse speech-driven methods. Extensive experiments affirm the THQA database's richness in character and speech features. Subsequent subjective quality assessment experiments analyze correlations between scoring results and speech-driven methods, ages, and genders. In addition, experimental results show that mainstream image and video quality assessment methods have limitations for the THQA database, underscoring the imperative for further research to enhance TH video quality assessment. The THQA database is publicly accessible at https://github.com/zyj-2000/THQA.
Who is a Better Talker: Subjective and Objective Quality Assessment for AI-Generated Talking HeadsYingjie Zhou, Jiezhang Cao, Zicheng Zhang et al.
Speech-driven methods for portraits are figuratively known as "Talkers" because of their capability to synthesize speaking mouth shapes and facial movements. Especially with the rapid development of the Text-to-Image (T2I) models, AI-Generated Talking Heads (AGTHs) have gradually become an emerging digital human media. However, challenges persist regarding the quality of these talkers and AGTHs they generate, and comprehensive studies addressing these issues remain limited. To address this gap, this paper presents the largest AGTH quality assessment dataset THQA-10K to date, which selects 12 prominent T2I models and 14 advanced talkers to generate AGTHs for 14 prompts. After excluding instances where AGTH generation is unsuccessful, the THQA-10K dataset contains 10,457 AGTHs. Then, volunteers are recruited to subjectively rate the AGTHs and give the corresponding distortion categories. In our analysis for subjective experimental results, we evaluate the performance of talkers in terms of generalizability and quality, and also expose the distortions of existing AGTHs. Finally, an objective quality assessment method based on the first frame, Y-T slice and tone-lip consistency is proposed. Experimental results show that this method can achieve state-of-the-art (SOTA) performance in AGTH quality assessment. The work is released at https://github.com/zyj-2000/Talker.
A-Bench: Are LMMs Masters at Evaluating AI-generated Images?Zicheng Zhang, Haoning Wu, Chunyi Li et al.
How to accurately and efficiently assess AI-generated images (AIGIs) remains a critical challenge for generative models. Given the high costs and extensive time commitments required for user studies, many researchers have turned towards employing large multi-modal models (LMMs) as AIGI evaluators, the precision and validity of which are still questionable. Furthermore, traditional benchmarks often utilize mostly natural-captured content rather than AIGIs to test the abilities of LMMs, leading to a noticeable gap for AIGIs. Therefore, we introduce A-Bench in this paper, a benchmark designed to diagnose whether LMMs are masters at evaluating AIGIs. Specifically, A-Bench is organized under two key principles: 1) Emphasizing both high-level semantic understanding and low-level visual quality perception to address the intricate demands of AIGIs. 2) Various generative models are utilized for AIGI creation, and various LMMs are employed for evaluation, which ensures a comprehensive validation scope. Ultimately, 2,864 AIGIs from 16 text-to-image models are sampled, each paired with question-answers annotated by human experts, and tested across 18 leading LMMs. We hope that A-Bench will significantly enhance the evaluation process and promote the generation quality for AIGIs. The benchmark is available at https://github.com/Q-Future/A-Bench.
23.3CVApr 4, 2024
AIGIQA-20K: A Large Database for AI-Generated Image Quality AssessmentChunyi Li, Tengchuan Kou, Yixuan Gao et al.
With the rapid advancements in AI-Generated Content (AIGC), AI-Generated Images (AIGIs) have been widely applied in entertainment, education, and social media. However, due to the significant variance in quality among different AIGIs, there is an urgent need for models that consistently match human subjective ratings. To address this issue, we organized a challenge towards AIGC quality assessment on NTIRE 2024 that extensively considers 15 popular generative models, utilizing dynamic hyper-parameters (including classifier-free guidance, iteration epochs, and output image resolution), and gather subjective scores that consider perceptual quality and text-to-image alignment altogether comprehensively involving 21 subjects. This approach culminates in the creation of the largest fine-grained AIGI subjective quality database to date with 20,000 AIGIs and 420,000 subjective ratings, known as AIGIQA-20K. Furthermore, we conduct benchmark experiments on this database to assess the correspondence between 16 mainstream AIGI quality models and human perception. We anticipate that this large-scale quality database will inspire robust quality indicators for AIGIs and propel the evolution of AIGC for vision. The database is released on https://www.modelscope.cn/datasets/lcysyzxdxc/AIGCQA-30K-Image.
25.7CVJun 3, 2025
NTIRE 2025 XGC Quality Assessment Challenge: Methods and ResultsXiaohong Liu, Xiongkuo Min, Qiang Hu et al.
This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.
7.2CLNov 18, 2024
MEMO-Bench: A Multiple Benchmark for Text-to-Image and Multimodal Large Language Models on Human Emotion AnalysisYingjie Zhou, Zicheng Zhang, Jiezhang Cao et al.
Artificial Intelligence (AI) has demonstrated significant capabilities in various fields, and in areas such as human-computer interaction (HCI), embodied intelligence, and the design and animation of virtual digital humans, both practitioners and users are increasingly concerned with AI's ability to understand and express emotion. Consequently, the question of whether AI can accurately interpret human emotions remains a critical challenge. To date, two primary classes of AI models have been involved in human emotion analysis: generative models and Multimodal Large Language Models (MLLMs). To assess the emotional capabilities of these two classes of models, this study introduces MEMO-Bench, a comprehensive benchmark consisting of 7,145 portraits, each depicting one of six different emotions, generated by 12 Text-to-Image (T2I) models. Unlike previous works, MEMO-Bench provides a framework for evaluating both T2I models and MLLMs in the context of sentiment analysis. Additionally, a progressive evaluation approach is employed, moving from coarse-grained to fine-grained metrics, to offer a more detailed and comprehensive assessment of the sentiment analysis capabilities of MLLMs. The experimental results demonstrate that existing T2I models are more effective at generating positive emotions than negative ones. Meanwhile, although MLLMs show a certain degree of effectiveness in distinguishing and recognizing human emotions, they fall short of human-level accuracy, particularly in fine-grained emotion analysis. The MEMO-Bench will be made publicly available to support further research in this area.
AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and ResultsMarcos V. Conde, Saman Zadtootaghaj, Nabajeet Barman et al.
This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.