Chen Kong

CV
h-index11
9papers
771citations
Novelty63%
AI Score31

9 Papers

14.4CVAug 18, 2019
Distill Knowledge from NRSfM for Weakly Supervised 3D Pose Learning

Chaoyang Wang, Chen Kong, Simon Lucey

We propose to learn a 3D pose estimator by distilling knowledge from Non-Rigid Structure from Motion (NRSfM). Our method uses solely 2D landmark annotations. No 3D data, multi-view/temporal footage, or object specific prior is required. This alleviates the data bottleneck, which is one of the major concern for supervised methods. The challenge for using NRSfM as teacher is that they often make poor depth reconstruction when the 2D projections have strong ambiguity. Directly using those wrong depth as hard target would negatively impact the student. Instead, we propose a novel loss that ties depth prediction to the cost function used in NRSfM. This gives the student pose estimator freedom to reduce depth error by associating with image features. Validated on H3.6M dataset, our learned 3D pose estimation network achieves more accurate reconstruction compared to NRSfM methods. It also outperforms other weakly supervised methods, in spite of using significantly less supervision.

8.1CVJul 30, 2019
Deep Non-Rigid Structure from Motion with Missing Data

Chen Kong, Simon Lucey

Non-Rigid Structure from Motion (NRSfM) refers to the problem of reconstructing cameras and the 3D point cloud of a non-rigid object from an ensemble of images with 2D correspondences. Current NRSfM algorithms are limited from two perspectives: (i) the number of images, and (ii) the type of shape variability they can handle. These difficulties stem from the inherent conflict between the condition of the system and the degrees of freedom needing to be modeled -- which has hampered its practical utility for many applications within vision. In this paper we propose a novel hierarchical sparse coding model for NRSFM which can overcome (i) and (ii) to such an extent, that NRSFM can be applied to problems in vision previously thought too ill posed. Our approach is realized in practice as the training of an unsupervised deep neural network (DNN) auto-encoder with a unique architecture that is able to disentangle pose from 3D structure. Using modern deep learning computational platforms allows us to solve NRSfM problems at an unprecedented scale and shape complexity. Our approach has no 3D supervision, relying solely on 2D point correspondences. Further, our approach is also able to handle missing/occluded 2D points without the need for matrix completion. Extensive experiments demonstrate the impressive performance of our approach where we exhibit superior precision and robustness against all available state-of-the-art works in some instances by an order of magnitude. We further propose a new quality measure (based on the network weights) which circumvents the need for 3D ground-truth to ascertain the confidence we have in the reconstructability. We believe our work to be a significant advance over state-of-the-art in NRSFM.

20.2CVJul 30, 2019
Deep Non-Rigid Structure from Motion

Chen Kong, Simon Lucey

Current non-rigid structure from motion (NRSfM) algorithms are mainly limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many applications within vision. In this paper we propose a novel deep neural network to recover camera poses and 3D points solely from an ensemble of 2D image coordinates. The proposed neural network is mathematically interpretable as a multi-layer block sparse dictionary learning problem, and can handle problems of unprecedented scale and shape complexity. Extensive experiments demonstrate the impressive performance of our approach where we exhibit superior precision and robustness against all available state-of-the-art works in the order of magnitude. We further propose a quality measure (based on the network weights) which circumvents the need for 3D ground-truth to ascertain the confidence we have in the reconstruction.

6.5CVFeb 28, 2019
Deep Interpretable Non-Rigid Structure from Motion

Chen Kong, Simon Lucey

All current non-rigid structure from motion (NRSfM) algorithms are limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many applications within vision. In this paper we propose a novel deep neural network to recover camera poses and 3D points solely from an ensemble of 2D image coordinates. The proposed neural network is mathematically interpretable as a multi-layer block sparse dictionary learning problem, and can handle problems of unprecedented scale and shape complexity. Extensive experiments demonstrate the impressive performance of our approach where we exhibit superior precision and robustness against all available state-of-the-art works. The considerable model capacity of our approach affords remarkable generalization to unseen data. We propose a quality measure (based on the network weights) which circumvents the need for 3D ground-truth to ascertain the confidence we have in the reconstruction. Once the network's weights are estimated (for a non-rigid object) we show how our approach can effectively recover 3D shape from a single image -- outperforming comparable methods that rely on direct 3D supervision.

4.3LGDec 7, 2017
Take it in your stride: Do we need striding in CNNs?

Chen Kong, Simon Lucey

Since their inception, CNNs have utilized some type of striding operator to reduce the overlap of receptive fields and spatial dimensions. Although having clear heuristic motivations (i.e. lowering the number of parameters to learn) the mathematical role of striding within CNN learning remains unclear. This paper offers a novel and mathematical rigorous perspective on the role of the striding operator within modern CNNs. Specifically, we demonstrate theoretically that one can always represent a CNN that incorporates striding with an equivalent non-striding CNN which has more filters and smaller size. Through this equivalence we are then able to characterize striding as an additional mechanism for parameter sharing among channels, thus reducing training complexity. Finally, the framework presented in this paper offers a new mathematical perspective on the role of striding which we hope shall facilitate and simplify the future theoretical analysis of CNNs.

0.7LGDec 7, 2017
CNNs are Globally Optimal Given Multi-Layer Support

Chen Huang, Chen Kong, Simon Lucey

Stochastic Gradient Descent (SGD) is the central workhorse for training modern CNNs. Although giving impressive empirical performance it can be slow to converge. In this paper we explore a novel strategy for training a CNN using an alternation strategy that offers substantial speedups during training. We make the following contributions: (i) replace the ReLU non-linearity within a CNN with positive hard-thresholding, (ii) reinterpret this non-linearity as a binary state vector making the entire CNN linear if the multi-layer support is known, and (iii) demonstrate that under certain conditions a global optima to the CNN can be found through local descent. We then employ a novel alternation strategy (between weights and support) for CNN training that leads to substantially faster convergence rates, nice theoretical properties, and achieving state of the art results across large scale datasets (e.g. ImageNet) as well as other standard benchmarks.

21.8CVNov 29, 2017
Image2Mesh: A Learning Framework for Single Image 3D Reconstruction

Jhony K. Pontes, Chen Kong, Sridha Sridharan et al.

One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues such as computational complexity, unordered data, and lack of finer geometry. This paper demonstrates that a mesh representation (i.e. vertices and faces to form polygonal surfaces) is able to capture fine-grained geometry for 3D reconstruction tasks. A mesh however is also unstructured data similar to point clouds. We address this problem by proposing a learning framework to infer the parameters of a compact mesh representation rather than learning from the mesh itself. This compact representation encodes a mesh using free-form deformation and a sparse linear combination of models allowing us to reconstruct 3D meshes from single images. In contrast to prior work, we do not rely on silhouettes and landmarks to perform 3D reconstruction. We evaluate our method on synthetic and real-world datasets with very promising results. Our framework efficiently reconstructs 3D objects in a low-dimensional way while preserving its important geometrical aspects.

6.6CVJul 23, 2017
Compact Model Representation for 3D Reconstruction

Jhony K. Pontes, Chen Kong, Anders Eriksson et al.

3D reconstruction from 2D images is a central problem in computer vision. Recent works have been focusing on reconstruction directly from a single image. It is well known however that only one image cannot provide enough information for such a reconstruction. A prior knowledge that has been entertained are 3D CAD models due to its online ubiquity. A fundamental question is how to compactly represent millions of CAD models while allowing generalization to new unseen objects with fine-scaled geometry. We introduce an approach to compactly represent a 3D mesh. Our method first selects a 3D model from a graph structure by using a novel free-form deformation FFD 3D-2D registration, and then the selected 3D model is refined to best fit the image silhouette. We perform a comprehensive quantitative and qualitative analysis that demonstrates impressive dense and realistic 3D reconstruction from single images.

33.3CVJun 21, 2017Code
Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction

Chen-Hsuan Lin, Chen Kong, Simon Lucey

Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in attempt to predict 3D shapes, where information is rich only on the surfaces. In this paper, we propose a novel 3D generative modeling framework to efficiently generate object shapes in the form of dense point clouds. We use 2D convolutional operations to predict the 3D structure from multiple viewpoints and jointly apply geometric reasoning with 2D projection optimization. We introduce the pseudo-renderer, a differentiable module to approximate the true rendering operation, to synthesize novel depth maps for optimization. Experimental results for single-image 3D object reconstruction tasks show that we outperforms state-of-the-art methods in terms of shape similarity and prediction density.