Kaito Fujii

DS
h-index61
6papers
51citations
Novelty53%
AI Score34

6 Papers

DSJun 13, 2022
Lazy and Fast Greedy MAP Inference for Determinantal Point Process

Shinichi Hemmi, Taihei Oki, Shinsaku Sakaue et al.

The maximum a posteriori (MAP) inference for determinantal point processes (DPPs) is crucial for selecting diverse items in many machine learning applications. Although DPP MAP inference is NP-hard, the greedy algorithm often finds high-quality solutions, and many researchers have studied its efficient implementation. One classical and practical method is the lazy greedy algorithm, which is applicable to general submodular function maximization, while a recent fast greedy algorithm based on the Cholesky factorization is more efficient for DPP MAP inference. This paper presents how to combine the ideas of "lazy" and "fast", which have been considered incompatible in the literature. Our lazy and fast greedy algorithm achieves almost the same time complexity as the current best one and runs faster in practice. The idea of "lazy + fast" is extendable to other greedy-type algorithms. We also give a fast version of the double greedy algorithm for unconstrained DPP MAP inference. Experiments validate the effectiveness of our acceleration ideas.

GTApr 11, 2023
Bayes correlated equilibria, no-regret dynamics in Bayesian games, and the price of anarchy

Kaito Fujii

This paper investigates equilibrium computation and the price of anarchy for Bayesian games, which are the fundamental models of games with incomplete information. In normal-form games with complete information, it is known that efficiently computable no-regret dynamics converge to correlated equilibria, and the price of anarchy for correlated equilibria can be bounded for a broad class of games called smooth games. However, in Bayesian games, as surveyed by Forges (1993), several non-equivalent extensions of correlated equilibria exist, and it remains unclear whether they can be efficiently computed or whether their price of anarchy can be bounded. In this paper, we identify a natural extension of correlated equilibria that can be computed efficiently and is guaranteed to have bounds on the price of anarchy in various games. First, we propose a variant of regret called untruthful swap regret. If each player minimizes it in repeated play of Bayesian games, the empirical distribution of these dynamics is guaranteed to converge to communication equilibria, which is one of the extensions of correlated equilibria proposed by Myerson (1982). We present an efficient algorithm for minimizing untruthful swap regret with a sublinear upper bound, which we prove to be tight in terms of the number of types. As a result, by simulating the dynamics with our algorithm, we can approximately compute a communication equilibrium in polynomial time. Furthermore, we extend existing lower bounds on the price of anarchy based on the smoothness arguments from Bayes--Nash equilibria to equilibria obtained by the proposed dynamics.

GTMay 26, 2025
Continuous-Time Analysis of Heavy Ball Momentum in Min-Max Games

Yi Feng, Kaito Fujii, Stratis Skoulakis et al.

Since Polyak's pioneering work, heavy ball (HB) momentum has been widely studied in minimization. However, its role in min-max games remains largely unexplored. As a key component of practical min-max algorithms like Adam, this gap limits their effectiveness. In this paper, we present a continuous-time analysis for HB with simultaneous and alternating update schemes in min-max games. Locally, we prove smaller momentum enhances algorithmic stability by enabling local convergence across a wider range of step sizes, with alternating updates generally converging faster. Globally, we study the implicit regularization of HB, and find smaller momentum guides algorithms trajectories towards shallower slope regions of the loss landscapes, with alternating updates amplifying this effect. Surprisingly, all these phenomena differ from those observed in minimization, where larger momentum yields similar effects. Our results reveal fundamental differences between HB in min-max games and minimization, and numerical experiments further validate our theoretical results.

DSJun 2, 2020
Approximation Guarantees of Local Search Algorithms via Localizability of Set Functions

Kaito Fujii

This paper proposes a new framework for providing approximation guarantees of local search algorithms. Local search is a basic algorithm design technique and is widely used for various combinatorial optimization problems. To analyze local search algorithms for set function maximization, we propose a new notion called localizability of set functions, which measures how effective local improvement is. Moreover, we provide approximation guarantees of standard local search algorithms under various combinatorial constraints in terms of localizability. The main application of our framework is sparse optimization, for which we show that restricted strong concavity and restricted smoothness of the objective function imply localizability, and further develop accelerated versions of local search algorithms. We conduct experiments in sparse regression and structure learning of graphical models to confirm the practical efficiency of the proposed local search algorithms.

LGApr 24, 2019
Beyond Adaptive Submodularity: Approximation Guarantees of Greedy Policy with Adaptive Submodularity Ratio

Kaito Fujii, Shinsaku Sakaue

We propose a new concept named adaptive submodularity ratio to study the greedy policy for sequential decision making. While the greedy policy is known to perform well for a wide variety of adaptive stochastic optimization problems in practice, its theoretical properties have been analyzed only for a limited class of problems. We narrow the gap between theory and practice by using adaptive submodularity ratio, which enables us to prove approximation guarantees of the greedy policy for a substantially wider class of problems. Examples of newly analyzed problems include important applications such as adaptive influence maximization and adaptive feature selection. Our adaptive submodularity ratio also provides bounds of adaptivity gaps. Experiments confirm that the greedy policy performs well with the applications being considered compared to standard heuristics.

LGSep 7, 2018
Fast greedy algorithms for dictionary selection with generalized sparsity constraints

Kaito Fujii, Tasuku Soma

In dictionary selection, several atoms are selected from finite candidates that successfully approximate given data points in the sparse representation. We propose a novel efficient greedy algorithm for dictionary selection. Not only does our algorithm work much faster than the known methods, but it can also handle more complex sparsity constraints, such as average sparsity. Using numerical experiments, we show that our algorithm outperforms the known methods for dictionary selection, achieving competitive performances with dictionary learning algorithms in a smaller running time.