CM-UNet: Hybrid CNN-Mamba UNet for Remote Sensing Image Semantic SegmentationMushui Liu, Jun Dan, Ziqian Lu et al.
Due to the large-scale image size and object variations, current CNN-based and Transformer-based approaches for remote sensing image semantic segmentation are suboptimal for capturing the long-range dependency or limited to the complex computational complexity. In this paper, we propose CM-UNet, comprising a CNN-based encoder for extracting local image features and a Mamba-based decoder for aggregating and integrating global information, facilitating efficient semantic segmentation of remote sensing images. Specifically, a CSMamba block is introduced to build the core segmentation decoder, which employs channel and spatial attention as the gate activation condition of the vanilla Mamba to enhance the feature interaction and global-local information fusion. Moreover, to further refine the output features from the CNN encoder, a Multi-Scale Attention Aggregation (MSAA) module is employed to merge the different scale features. By integrating the CSMamba block and MSAA module, CM-UNet effectively captures the long-range dependencies and multi-scale global contextual information of large-scale remote-sensing images. Experimental results obtained on three benchmarks indicate that the proposed CM-UNet outperforms existing methods in various performance metrics. The codes are available at https://github.com/XiaoBuL/CM-UNet.
18.2CVJun 7, 2024
CityCraft: A Real Crafter for 3D City GenerationJie Deng, Wenhao Chai, Junsheng Huang et al.
City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.