Yuzhou Zhang

IR
h-index10
4papers
286citations
Novelty53%
AI Score29

4 Papers

9.7IROct 28, 2022Code
Kuaipedia: a Large-scale Multi-modal Short-video Encyclopedia

Haojie Pan, Zepeng Zhai, Yuzhou Zhang et al.

Online encyclopedias, such as Wikipedia, have been well-developed and researched in the last two decades. One can find any attributes or other information of a wiki item on a wiki page edited by a community of volunteers. However, the traditional text, images and tables can hardly express some aspects of an wiki item. For example, when we talk about ``Shiba Inu'', one may care more about ``How to feed it'' or ``How to train it not to protect its food''. Currently, short-video platforms have become a hallmark in the online world. Whether you're on TikTok, Instagram, Kuaishou, or YouTube Shorts, short-video apps have changed how we consume and create content today. Except for producing short videos for entertainment, we can find more and more authors sharing insightful knowledge widely across all walks of life. These short videos, which we call knowledge videos, can easily express any aspects (e.g. hair or how-to-feed) consumers want to know about an item (e.g. Shiba Inu), and they can be systematically analyzed and organized like an online encyclopedia. In this paper, we propose Kuaipedia, a large-scale multi-modal encyclopedia consisting of items, aspects, and short videos lined to them, which was extracted from billions of videos of Kuaishou (Kwai), a well-known short-video platform in China. We first collected items from multiple sources and mined user-centered aspects from millions of users' queries to build an item-aspect tree. Then we propose a new task called ``multi-modal item-aspect linking'' as an expansion of ``entity linking'' to link short videos into item-aspect pairs and build the whole short-video encyclopedia. Intrinsic evaluations show that our encyclopedia is of large scale and highly accurate. We also conduct sufficient extrinsic experiments to show how Kuaipedia can help fundamental applications such as entity typing and entity linking.

18.1LGNov 14, 2018
Large-scale Interactive Recommendation with Tree-structured Policy Gradient

Haokun Chen, Xinyi Dai, Han Cai et al.

Reinforcement learning (RL) has recently been introduced to interactive recommender systems (IRS) because of its nature of learning from dynamic interactions and planning for long-run performance. As IRS is always with thousands of items to recommend (i.e., thousands of actions), most existing RL-based methods, however, fail to handle such a large discrete action space problem and thus become inefficient. The existing work that tries to deal with the large discrete action space problem by utilizing the deep deterministic policy gradient framework suffers from the inconsistency between the continuous action representation (the output of the actor network) and the real discrete action. To avoid such inconsistency and achieve high efficiency and recommendation effectiveness, in this paper, we propose a Tree-structured Policy Gradient Recommendation (TPGR) framework, where a balanced hierarchical clustering tree is built over the items and picking an item is formulated as seeking a path from the root to a certain leaf of the tree. Extensive experiments on carefully-designed environments based on two real-world datasets demonstrate that our model provides superior recommendation performance and significant efficiency improvement over state-of-the-art methods.

24.7IROct 29, 2018
Deep Reinforcement Learning based Recommendation with Explicit User-Item Interactions Modeling

Feng Liu, Ruiming Tang, Xutao Li et al.

Recommendation is crucial in both academia and industry, and various techniques are proposed such as content-based collaborative filtering, matrix factorization, logistic regression, factorization machines, neural networks and multi-armed bandits. However, most of the previous studies suffer from two limitations: (1) considering the recommendation as a static procedure and ignoring the dynamic interactive nature between users and the recommender systems, (2) focusing on the immediate feedback of recommended items and neglecting the long-term rewards. To address the two limitations, in this paper we propose a novel recommendation framework based on deep reinforcement learning, called DRR. The DRR framework treats recommendation as a sequential decision making procedure and adopts an "Actor-Critic" reinforcement learning scheme to model the interactions between the users and recommender systems, which can consider both the dynamic adaptation and long-term rewards. Furthermore, a state representation module is incorporated into DRR, which can explicitly capture the interactions between items and users. Three instantiation structures are developed. Extensive experiments on four real-world datasets are conducted under both the offline and online evaluation settings. The experimental results demonstrate the proposed DRR method indeed outperforms the state-of-the-art competitors.

4.4IRJul 16, 2018
An Adjustable Heat Conduction based KNN Approach for Session-based Recommendation

Huifeng Guo, Ruiming Tang, Yunming Ye et al.

The KNN approach, which is widely used in recommender systems because of its efficiency, robustness and interpretability, is proposed for session-based recommendation recently and outperforms recurrent neural network models. It captures the most recent co-occurrence information of items by considering the interaction time. However, it neglects the co-occurrence information of items in the historical behavior which is interacted earlier and cannot discriminate the impact of items and sessions with different popularity. Due to these observations, this paper presents a new contextual KNN approach to address these issues for session-based recommendation. Specifically, a diffusion-based similarity method is proposed for considering the popularity of vertices in session-item bipartite network, and a candidate selection method is proposed to capture the items that are co-occurred with different historical clicked items in the same session efficiently. Comprehensive experiments are conducted to demonstrate the effectiveness of our KNN approach over the state-of-the-art KNN approach for session-based recommendation on three benchmark datasets.