28.1CVAug 31, 2022
SimpleRecon: 3D Reconstruction Without 3D ConvolutionsMohamed Sayed, John Gibson, Jamie Watson et al.
Traditionally, 3D indoor scene reconstruction from posed images happens in two phases: per-image depth estimation, followed by depth merging and surface reconstruction. Recently, a family of methods have emerged that perform reconstruction directly in final 3D volumetric feature space. While these methods have shown impressive reconstruction results, they rely on expensive 3D convolutional layers, limiting their application in resource-constrained environments. In this work, we instead go back to the traditional route, and show how focusing on high quality multi-view depth prediction leads to highly accurate 3D reconstructions using simple off-the-shelf depth fusion. We propose a simple state-of-the-art multi-view depth estimator with two main contributions: 1) a carefully-designed 2D CNN which utilizes strong image priors alongside a plane-sweep feature volume and geometric losses, combined with 2) the integration of keyframe and geometric metadata into the cost volume which allows informed depth plane scoring. Our method achieves a significant lead over the current state-of-the-art for depth estimation and close or better for 3D reconstruction on ScanNet and 7-Scenes, yet still allows for online real-time low-memory reconstruction. Code, models and results are available at https://nianticlabs.github.io/simplerecon
11.3CVJun 26, 2024
DoubleTake: Geometry Guided Depth EstimationMohamed Sayed, Filippo Aleotti, Jamie Watson et al.
Estimating depth from a sequence of posed RGB images is a fundamental computer vision task, with applications in augmented reality, path planning etc. Prior work typically makes use of previous frames in a multi view stereo framework, relying on matching textures in a local neighborhood. In contrast, our model leverages historical predictions by giving the latest 3D geometry data as an extra input to our network. This self-generated geometric hint can encode information from areas of the scene not covered by the keyframes and it is more regularized when compared to individual predicted depth maps for previous frames. We introduce a Hint MLP which combines cost volume features with a hint of the prior geometry, rendered as a depth map from the current camera location, together with a measure of the confidence in the prior geometry. We demonstrate that our method, which can run at interactive speeds, achieves state-of-the-art estimates of depth and 3D scene reconstruction in both offline and incremental evaluation scenarios.
14.1CVJun 13, 2024
AirPlanes: Accurate Plane Estimation via 3D-Consistent EmbeddingsJamie Watson, Filippo Aleotti, Mohamed Sayed et al.
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation.
Virtual Occlusions Through Implicit DepthJamie Watson, Mohamed Sayed, Zawar Qureshi et al.
For augmented reality (AR), it is important that virtual assets appear to `sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes.