7.3NIMay 23, 2023
Reparo: Loss-Resilient Generative Codec for Video ConferencingTianhong Li, Vibhaalakshmi Sivaraman, Pantea Karimi et al.
Packet loss during video conferencing often results in poor quality and video freezing. Retransmitting lost packets is often impractical due to the need for real-time playback, and using Forward Error Correction (FEC) for packet recovery is challenging due to the unpredictable and bursty nature of Internet losses. Excessive redundancy leads to inefficiency and wasted bandwidth, while insufficient redundancy results in undecodable frames, causing video freezes and quality degradation in subsequent frames. We introduce Reparo -- a loss-resilient video conferencing framework based on generative deep learning models to address these issues. Our approach generates missing information when a frame or part of a frame is lost. This generation is conditioned on the data received thus far, considering the model's understanding of how people and objects appear and interact within the visual realm. Experimental results, using publicly available video conferencing datasets, demonstrate that Reparo outperforms state-of-the-art FEC-based video conferencing solutions in terms of both video quality (measured through PSNR, SSIM, and LPIPS) and the occurrence of video freezes.
6.6CRNov 24, 2021
Longest Chain Consensus Under Bandwidth ConstraintJoachim Neu, Srivatsan Sridhar, Lei Yang et al.
Spamming attacks are a serious concern for consensus protocols, as witnessed by recent outages of a major blockchain, Solana. They cause congestion and excessive message delays in a real network due to its bandwidth constraints. In contrast, longest chain (LC), an important family of consensus protocols, has previously only been proven secure assuming an idealized network model in which all messages are delivered within bounded delay. This model-reality mismatch is further aggravated for Proof-of-Stake (PoS) LC where the adversary can spam the network with equivocating blocks. Hence, we extend the network model to capture bandwidth constraints, under which nodes now need to choose carefully which blocks to spend their limited download budget on. To illustrate this point, we show that 'download along the longest header chain', a natural download rule for Proof-of-Work (PoW) LC, is insecure for PoS LC. We propose a simple rule 'download towards the freshest block', formalize two common heuristics 'not downloading equivocations' and 'blocklisting', and prove in a unified framework that PoS LC with any one of these download rules is secure in bandwidth-constrained networks. In experiments, we validate our claims and showcase the behavior of these download rules under attack. By composing multiple instances of a PoS LC protocol with a suitable download rule in parallel, we obtain a PoS consensus protocol that achieves a constant fraction of the network's throughput limit even under worst-case adversarial strategies.
Efficient Video Compression via Content-Adaptive Super-ResolutionMehrdad Khani, Vibhaalakshmi Sivaraman, Mohammad Alizadeh
Video compression is a critical component of Internet video delivery. Recent work has shown that deep learning techniques can rival or outperform human-designed algorithms, but these methods are significantly less compute and power-efficient than existing codecs. This paper presents a new approach that augments existing codecs with a small, content-adaptive super-resolution model that significantly boosts video quality. Our method, SRVC, encodes video into two bitstreams: (i) a content stream, produced by compressing downsampled low-resolution video with the existing codec, (ii) a model stream, which encodes periodic updates to a lightweight super-resolution neural network customized for short segments of the video. SRVC decodes the video by passing the decompressed low-resolution video frames through the (time-varying) super-resolution model to reconstruct high-resolution video frames. Our results show that to achieve the same PSNR, SRVC requires 16% of the bits-per-pixel of H.265 in slow mode, and 2% of the bits-per-pixel of DVC, a recent deep learning-based video compression scheme. SRVC runs at 90 frames per second on a NVIDIA V100 GPU.
13.4NIAug 28, 2020
Real-world Video Adaptation with Reinforcement LearningHongzi Mao, Shannon Chen, Drew Dimmery et al.
Client-side video players employ adaptive bitrate (ABR) algorithms to optimize user quality of experience (QoE). We evaluate recently proposed RL-based ABR methods in Facebook's web-based video streaming platform. Real-world ABR contains several challenges that requires customized designs beyond off-the-shelf RL algorithms -- we implement a scalable neural network architecture that supports videos with arbitrary bitrate encodings; we design a training method to cope with the variance resulting from the stochasticity in network conditions; and we leverage constrained Bayesian optimization for reward shaping in order to optimize the conflicting QoE objectives. In a week-long worldwide deployment with more than 30 million video streaming sessions, our RL approach outperforms the existing human-engineered ABR algorithms.
16.1DBJun 23, 2020
Tsunami: A Learned Multi-dimensional Index for Correlated Data and Skewed WorkloadsJialin Ding, Vikram Nathan, Mohammad Alizadeh et al.
Filtering data based on predicates is one of the most fundamental operations for any modern data warehouse. Techniques to accelerate the execution of filter expressions include clustered indexes, specialized sort orders (e.g., Z-order), multi-dimensional indexes, and, for high selectivity queries, secondary indexes. However, these schemes are hard to tune and their performance is inconsistent. Recent work on learned multi-dimensional indexes has introduced the idea of automatically optimizing an index for a particular dataset and workload. However, the performance of that work suffers in the presence of correlated data and skewed query workloads, both of which are common in real applications. In this paper, we introduce Tsunami, which addresses these limitations to achieve up to 6X faster query performance and up to 8X smaller index size than existing learned multi-dimensional indexes, in addition to up to 11X faster query performance and 170X smaller index size than optimally-tuned traditional indexes.
Practical Low Latency Proof of Work ConsensusLei Yang, Xuechao Wang, Vivek Bagaria et al.
Bitcoin is the first fully-decentralized permissionless blockchain protocol to achieve a high level of security, but at the expense of poor throughput and latency. Scaling the performance of Bitcoin has a been a major recent direction of research. One successful direction of work has involved replacing proof of work (PoW) by proof of stake (PoS). Proposals to scale the performance in the PoW setting itself have focused mostly on parallelizing the mining process, scaling throughput; the few proposals to improve latency have either sacrificed throughput or the latency guarantees involve large constants rendering it practically useless. Our first contribution is to design a new PoW blockchain Prism++ that has provably low latency and high throughput; the design retains the parallel-chain approach espoused in Prism but invents a new confirmation rule to infer the permanency of a block by combining information across the parallel chains. We show security at the level of Bitcoin with very small confirmation latency (a small constant factor of block interarrival time). A key aspect to scaling the performance is to use a large number of parallel chains, which puts significant strain on the system. Our second contribution is the design and evaluation of a practical system to efficiently manage the memory, computation, and I/O imperatives of a large number of parallel chains. Our implementation of Prism++ achieves a throughput of over 80,000 transactions per second and confirmation latency of tens of seconds on networks of up to 900 EC2 Virtual Machines.
16.1LGJul 6, 2018
Variance Reduction for Reinforcement Learning in Input-Driven EnvironmentsHongzi Mao, Shaileshh Bojja Venkatakrishnan, Malte Schwarzkopf et al.
We consider reinforcement learning in input-driven environments, where an exogenous, stochastic input process affects the dynamics of the system. Input processes arise in many applications, including queuing systems, robotics control with disturbances, and object tracking. Since the state dynamics and rewards depend on the input process, the state alone provides limited information for the expected future returns. Therefore, policy gradient methods with standard state-dependent baselines suffer high variance during training. We derive a bias-free, input-dependent baseline to reduce this variance, and analytically show its benefits over state-dependent baselines. We then propose a meta-learning approach to overcome the complexity of learning a baseline that depends on a long sequence of inputs. Our experimental results show that across environments from queuing systems, computer networks, and MuJoCo robotic locomotion, input-dependent baselines consistently improve training stability and result in better eventual policies.