Nataliya Nechyporenko

RO
h-index8
5papers
27citations
Novelty57%
AI Score50

5 Papers

ROMay 19
Compliant Explicit Reference Governor for Contact Friendly Robotic Manipulators

Yaashia Gautam, Gilberto Briscoe-Martinez, Adhitya Mohan et al.

This paper introduces the Compliant Explicit Reference Governor (CERG), a modular reference management system that enables robots to interact physically with their environment under provable guarantees. The CERG is an intermediate layer that can be placed between a high-level planner and a low-level controller: it enforces operational constraints and enables smooth transitions between free-motion and contact operations. The CERG ensures safety by limiting the total energy available to the robotic arm at the time of contact. In the absence of contact, however, the CERG does not penalize the system performance. Simulation and hardware experiments validate the CERG on increasingly complex systems.

ROMay 3
MorphIt: Flexible Spherical Approximation of Robot Morphology for Representation-driven Adaptation

Nataliya Nechyporenko, Yutong Zhang, Sean Campbell et al.

What if a robot could rethink its own morphological representation to better meet the demands of diverse tasks? Most robotic systems today treat their physical form as a fixed constraint rather than an adaptive resource, forcing the same rigid geometric representation to serve applications with vastly different computational and precision requirements. We introduce MorphIt, a novel spherical approximation framework that treats morphological representation as a tunable resource. MorphIt enables task-driven morphological adaptation through gradient-based optimization with tunable parameters that provide explicit control over the accuracy-efficiency tradeoff. Unlike existing approaches that rely on either labor-intensive manual specification or inflexible computational methods optimized for visualization rather than robotics, MorphIt generates spherical approximations up to 100x faster while maintaining superior geometric fidelity. Quantitative evaluations demonstrate that MorphIt outperforms baseline approaches (Variational Sphere Set Approximation and Adaptive Medial-Axis Approximation), achieving better mesh approximation with fewer spheres. Through seamless integration with existing robotics infrastructure, MorphIt enables enhanced capabilities in collision detection accuracy, contact-rich interaction simulation, and navigation through confined spaces. By dynamically adapting geometric representations to task requirements, robots can now exploit their physical embodiment as an active resource rather than an inflexible parameter, opening new frontiers for manipulation in environments where physical form must continuously balance precision with computational tractability.

ROMar 24
Design, Mapping, and Contact Anticipation with 3D-printed Whole-Body Tactile and Proximity Sensors

Carson Kohlbrenner, Anna Soukhovei, Caleb Escobedo et al.

Robots operating in dynamic and shared environments benefit from anticipating contact before it occurs. We present GenTact-Prox, a fully 3D-printed artificial skin that integrates tactile and proximity sensing for contact detection and anticipation. The artificial skin platform is modular in design, procedurally generated to fit any robot morphology, and can cover the whole body of a robot. The skin achieved detection ranges of up to 18 cm during evaluation. To characterize how robots perceive nearby space through this skin, we introduce a data-driven framework for mapping the Perisensory Space -- the body-centric volume of space around the robot where sensors provide actionable information for contact anticipation. We demonstrate this approach on a Franka Research 3 robot equipped with five GenTact-Prox units, enabling online object-aware operation and contact prediction.

ROMar 15
Physically Accurate Rigid-Body Dynamics in Particle-Based Simulation

Ava Abderezaei, Nataliya Nechyporenko, Joseph Miceli et al.

Robotics demands simulation that can reason about the diversity of real-world physical interactions, from rigid to deformable objects and fluids. Current simulators address this by stitching together multiple subsolvers for different material types, resulting in a compositional architecture that complicates physical reasoning. Particle-based simulators offer a compelling alternative, representing all materials through a single unified formulation that enables seamless cross-material interactions. Among particle-based simulators, position-based dynamics (PBD) is a popular solver known for its computational efficiency and visual plausibility. However, its lack of physical accuracy has limited its adoption in robotics. To leverage the benefits of particle-based solvers while meeting the physical fidelity demands of robotics, we introduce PBD-R, a revised PBD formulation that enforces physically accurate rigid-body dynamics through a novel momentum-conservation constraint and a modified velocity update. Additionally, we introduce a solver-agnostic benchmark with analytical solutions to evaluate physical accuracy. Using this benchmark, we show that PBD-R significantly outperforms PBD and achieves competitive accuracy with MuJoCo while requiring less computation.

ROOct 30, 2024
EMOTION: Expressive Motion Sequence Generation for Humanoid Robots with In-Context Learning

Peide Huang, Yuhan Hu, Nataliya Nechyporenko et al.

This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures, and body movements play a crucial role in effective interpersonal interactions. Despite the advancements in robotic behaviors, existing methods often fall short in mimicking the diversity and subtlety of human non-verbal communication. To address this gap, our approach leverages the in-context learning capability of large language models (LLMs) to dynamically generate socially appropriate gesture motion sequences for human-robot interaction. We use this framework to generate 10 different expressive gestures and conduct online user studies comparing the naturalness and understandability of the motions generated by EMOTION and its human-feedback version, EMOTION++, against those by human operators. The results demonstrate that our approach either matches or surpasses human performance in generating understandable and natural robot motions under certain scenarios. We also provide design implications for future research to consider a set of variables when generating expressive robotic gestures.