41.3CVNov 18, 2022
BEVFormer v2: Adapting Modern Image Backbones to Bird's-Eye-View Recognition via Perspective SupervisionChenyu Yang, Yuntao Chen, Hao Tian et al. · pku
We present a novel bird's-eye-view (BEV) detector with perspective supervision, which converges faster and better suits modern image backbones. Existing state-of-the-art BEV detectors are often tied to certain depth pre-trained backbones like VoVNet, hindering the synergy between booming image backbones and BEV detectors. To address this limitation, we prioritize easing the optimization of BEV detectors by introducing perspective space supervision. To this end, we propose a two-stage BEV detector, where proposals from the perspective head are fed into the bird's-eye-view head for final predictions. To evaluate the effectiveness of our model, we conduct extensive ablation studies focusing on the form of supervision and the generality of the proposed detector. The proposed method is verified with a wide spectrum of traditional and modern image backbones and achieves new SoTA results on the large-scale nuScenes dataset. The code shall be released soon.
8.1ROJun 29, 2022
Collaborative Navigation and Manipulation of a Cable-towed Load by Multiple Quadrupedal RobotsChenyu Yang, Guo Ning Sue, Zhongyu Li et al. · berkeley
This paper tackles the problem of robots collaboratively towing a load with cables to a specified goal location while avoiding collisions in real time. The introduction of cables (as opposed to rigid links) enables the robotic team to travel through narrow spaces by changing its intrinsic dimensions through slack/taut switches of the cable. However, this is a challenging problem because of the hybrid mode switches and the dynamical coupling among multiple robots and the load. Previous attempts at addressing such a problem were performed offline and do not consider avoiding obstacles online. In this paper, we introduce a cascaded planning scheme with a parallelized centralized trajectory optimization that deals with hybrid mode switches. We additionally develop a set of decentralized planners per robot, which enables our approach to solve the problem of collaborative load manipulation online. We develop and demonstrate one of the first collaborative autonomy framework that is able to move a cable-towed load, which is too heavy to move by a single robot, through narrow spaces with real-time feedback and reactive planning in experiments.
EleGANt: Exquisite and Locally Editable GAN for Makeup TransferChenyu Yang, Wanrong He, Yingqing Xu et al.
Most existing methods view makeup transfer as transferring color distributions of different facial regions and ignore details such as eye shadows and blushes. Besides, they only achieve controllable transfer within predefined fixed regions. This paper emphasizes the transfer of makeup details and steps towards more flexible controls. To this end, we propose Exquisite and locally editable GAN for makeup transfer (EleGANt). It encodes facial attributes into pyramidal feature maps to preserves high-frequency information. It uses attention to extract makeup features from the reference and adapt them to the source face, and we introduce a novel Sow-Attention Module that applies attention within shifted overlapped windows to reduce the computational cost. Moreover, EleGANt is the first to achieve customized local editing within arbitrary areas by corresponding editing on the feature maps. Extensive experiments demonstrate that EleGANt generates realistic makeup faces with exquisite details and achieves state-of-the-art performance. The code is available at https://github.com/Chenyu-Yang-2000/EleGANt.
Vision Model Pre-training on Interleaved Image-Text Data via Latent Compression LearningChenyu Yang, Xizhou Zhu, Jinguo Zhu et al.
Recently, vision model pre-training has evolved from relying on manually annotated datasets to leveraging large-scale, web-crawled image-text data. Despite these advances, there is no pre-training method that effectively exploits the interleaved image-text data, which is very prevalent on the Internet. Inspired by the recent success of compression learning in natural language processing, we propose a novel vision model pre-training method called Latent Compression Learning (LCL) for interleaved image-text data. This method performs latent compression learning by maximizing the mutual information between the inputs and outputs of a causal attention model. The training objective can be decomposed into two basic tasks: 1) contrastive learning between visual representation and preceding context, and 2) generating subsequent text based on visual representation. Our experiments demonstrate that our method not only matches the performance of CLIP on paired pre-training datasets (e.g., LAION), but can also leverage interleaved pre-training data (e.g., MMC4) to learn robust visual representation from scratch, showcasing the potential of vision model pre-training with interleaved image-text data. Code is released at https://github.com/OpenGVLab/LCL.
Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and MemoryXizhou Zhu, Yuntao Chen, Hao Tian et al.
The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.