Junsu Kim

CV
h-index4
8papers
126citations
Novelty54%
AI Score53

8 Papers

8.4CRMay 17Code
Loaded Dice: Solving the Non-Selection Problem for Scalable Probabilistic RowHammer Defense

Jeonghyun Woo, Junsu Kim, Aamer Jaleel et al.

DRAM scaling has exacerbated the RowHammer vulnerability. To counter this, JEDEC recently introduced Per Row Activation Counting (PRAC) with the Alert Back-Off protocol as an optional DDR5 feature. While promising, PRAC requires per-row counter cells that incur area overhead, and updating them on every activation lengthens DRAM timing parameters, degrading performance. Probabilistic mitigations such as MINT offer a lower-cost alternative by randomly selecting and mitigating rows within periodic mitigation windows. MINT is effective at higher thresholds (>= 1000), but at lower thresholds, it must raise its mitigation rate to overcome the non-selection problem, where heavily hammered rows can repeatedly escape sampling. This fixed-rate scaling reduces effective memory bandwidth even when no attack is present. To overcome this limitation, we propose PrISM, an intersection-based probabilistic mitigation that correlates sampled rows across windows using a Sampled History Queue (SHQ). PrISM samples a few activation slots per window, stores sampled-but-unmitigated rows in the SHQ, and requests an additional mitigation through the existing Alert Back-Off protocol when a sampled row reappears in this history. This allows PrISM to increase mitigation only when persistent row activity is observed, without globally increasing the fixed mitigation rate. At the threshold of 500, PrISM incurs a negligible 0.2% average slowdown compared to 14% for PRAC, with no DRAM array changes or per-row counters and only 625B of SRAM per bank, one to two orders of magnitude less than prior secure counter-based in-DRAM defenses. Compared to MINT, PrISM provides better scalability at low thresholds, reducing average slowdown from 10.7% to 1.5% at a threshold of 250, a 7.1x reduction. PrISM is open-sourced at https://github.com/STAR-Laboratory/prism.

14.9LGMar 20, 2023Code
Imitating Graph-Based Planning with Goal-Conditioned Policies

Junsu Kim, Younggyo Seo, Sungsoo Ahn et al.

Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should pass through a subgoal, so target-goal- and subgoal- conditioned policies should be similar to each other. We also propose a novel scheme of stochastically skipping executed subgoals in a planned path, which further improves performance. Unlike prior methods that only utilize graph-based planning in an execution phase, our method transfers knowledge from a planner along with a graph into policy learning. We empirically show that our method can significantly boost the sample-efficiency of the existing goal-conditioned RL methods under various long-horizon control tasks.

15.7LGAug 27, 2024
Unsupervised-to-Online Reinforcement Learning

Junsu Kim, Seohong Park, Sergey Levine

Offline-to-online reinforcement learning (RL), a framework that trains a policy with offline RL and then further fine-tunes it with online RL, has been considered a promising recipe for data-driven decision-making. While sensible, this framework has drawbacks: it requires domain-specific offline RL pre-training for each task, and is often brittle in practice. In this work, we propose unsupervised-to-online RL (U2O RL), which replaces domain-specific supervised offline RL with unsupervised offline RL, as a better alternative to offline-to-online RL. U2O RL not only enables reusing a single pre-trained model for multiple downstream tasks, but also learns better representations, which often result in even better performance and stability than supervised offline-to-online RL. To instantiate U2O RL in practice, we propose a general recipe for U2O RL to bridge task-agnostic unsupervised offline skill-based policy pre-training and supervised online fine-tuning. Throughout our experiments in nine state-based and pixel-based environments, we empirically demonstrate that U2O RL achieves strong performance that matches or even outperforms previous offline-to-online RL approaches, while being able to reuse a single pre-trained model for a number of different downstream tasks.

23.5CVFeb 27, 2024
SDDGR: Stable Diffusion-based Deep Generative Replay for Class Incremental Object Detection

Junsu Kim, Hoseong Cho, Jihyeon Kim et al.

In the field of class incremental learning (CIL), generative replay has become increasingly prominent as a method to mitigate the catastrophic forgetting, alongside the continuous improvements in generative models. However, its application in class incremental object detection (CIOD) has been significantly limited, primarily due to the complexities of scenes involving multiple labels. In this paper, we propose a novel approach called stable diffusion deep generative replay (SDDGR) for CIOD. Our method utilizes a diffusion-based generative model with pre-trained text-to-diffusion networks to generate realistic and diverse synthetic images. SDDGR incorporates an iterative refinement strategy to produce high-quality images encompassing old classes. Additionally, we adopt an L2 knowledge distillation technique to improve the retention of prior knowledge in synthetic images. Furthermore, our approach includes pseudo-labeling for old objects within new task images, preventing misclassification as background elements. Extensive experiments on the COCO 2017 dataset demonstrate that SDDGR significantly outperforms existing algorithms, achieving a new state-of-the-art in various CIOD scenarios. The source code will be made available to the public.

17.8CVMar 8, 2024
VLM-PL: Advanced Pseudo Labeling Approach for Class Incremental Object Detection via Vision-Language Model

Junsu Kim, Yunhoe Ku, Jihyeon Kim et al.

In the field of Class Incremental Object Detection (CIOD), creating models that can continuously learn like humans is a major challenge. Pseudo-labeling methods, although initially powerful, struggle with multi-scenario incremental learning due to their tendency to forget past knowledge. To overcome this, we introduce a new approach called Vision-Language Model assisted Pseudo-Labeling (VLM-PL). This technique uses Vision-Language Model (VLM) to verify the correctness of pseudo ground-truths (GTs) without requiring additional model training. VLM-PL starts by deriving pseudo GTs from a pre-trained detector. Then, we generate custom queries for each pseudo GT using carefully designed prompt templates that combine image and text features. This allows the VLM to classify the correctness through its responses. Furthermore, VLM-PL integrates refined pseudo and real GTs from upcoming training, effectively combining new and old knowledge. Extensive experiments conducted on the Pascal VOC and MS COCO datasets not only highlight VLM-PL's exceptional performance in multi-scenario but also illuminate its effectiveness in dual-scenario by achieving state-of-the-art results in both.

5.9CVDec 14, 2023
Class-Wise Buffer Management for Incremental Object Detection: An Effective Buffer Training Strategy

Junsu Kim, Sumin Hong, Chanwoo Kim et al.

Class incremental learning aims to solve a problem that arises when continuously adding unseen class instances to an existing model This approach has been extensively studied in the context of image classification; however its applicability to object detection is not well established yet. Existing frameworks using replay methods mainly collect replay data without considering the model being trained and tend to rely on randomness or the number of labels of each sample. Also, despite the effectiveness of the replay, it was not yet optimized for the object detection task. In this paper, we introduce an effective buffer training strategy (eBTS) that creates the optimized replay buffer on object detection. Our approach incorporates guarantee minimum and hierarchical sampling to establish the buffer customized to the trained model. %These methods can facilitate effective retrieval of prior knowledge. Furthermore, we use the circular experience replay training to optimally utilize the accumulated buffer data. Experiments on the MS COCO dataset demonstrate that our eBTS achieves state-of-the-art performance compared to the existing replay schemes.

8.4CVJul 18, 2025
Can Synthetic Images Conquer Forgetting? Beyond Unexplored Doubts in Few-Shot Class-Incremental Learning

Junsu Kim, Yunhoe Ku, Seungryul Baek

Few-shot class-incremental learning (FSCIL) is challenging due to extremely limited training data; while aiming to reduce catastrophic forgetting and learn new information. We propose Diffusion-FSCIL, a novel approach that employs a text-to-image diffusion model as a frozen backbone. Our conjecture is that FSCIL can be tackled using a large generative model's capabilities benefiting from 1) generation ability via large-scale pre-training; 2) multi-scale representation; 3) representational flexibility through the text encoder. To maximize the representation capability, we propose to extract multiple complementary diffusion features to play roles as latent replay with slight support from feature distillation for preventing generative biases. Our framework realizes efficiency through 1) using a frozen backbone; 2) minimal trainable components; 3) batch processing of multiple feature extractions. Extensive experiments on CUB-200, \emph{mini}ImageNet, and CIFAR-100 show that Diffusion-FSCIL surpasses state-of-the-art methods, preserving performance on previously learned classes and adapting effectively to new ones.

4.1LGSep 29, 2025
Adversarial Reinforcement Learning Framework for ESP Cheater Simulation

Inkyu Park, Jeong-Gwan Lee, Taehwan Kwon et al.

Extra-Sensory Perception (ESP) cheats, which reveal hidden in-game information such as enemy locations, are difficult to detect because their effects are not directly observable in player behavior. The lack of observable evidence makes it difficult to collect reliably labeled data, which is essential for training effective anti-cheat systems. Furthermore, cheaters often adapt their behavior by limiting or disguising their cheat usage, which further complicates detection and detector development. To address these challenges, we propose a simulation framework for controlled modeling of ESP cheaters, non-cheaters, and trajectory-based detectors. We model cheaters and non-cheaters as reinforcement learning agents with different levels of observability, while detectors classify their behavioral trajectories. Next, we formulate the interaction between the cheater and the detector as an adversarial game, allowing both players to co-adapt over time. To reflect realistic cheater strategies, we introduce a structured cheater model that dynamically switches between cheating and non-cheating behaviors based on detection risk. Experiments demonstrate that our framework successfully simulates adaptive cheater behaviors that strategically balance reward optimization and detection evasion. This work provides a controllable and extensible platform for studying adaptive cheating behaviors and developing effective cheat detectors.