2D3D-MATR: 2D-3D Matching Transformer for Detection-free Registration between Images and Point CloudsMinhao Li, Zheng Qin, Zhirui Gao et al.
The commonly adopted detect-then-match approach to registration finds difficulties in the cross-modality cases due to the incompatible keypoint detection and inconsistent feature description. We propose, 2D3D-MATR, a detection-free method for accurate and robust registration between images and point clouds. Our method adopts a coarse-to-fine pipeline where it first computes coarse correspondences between downsampled patches of the input image and the point cloud and then extends them to form dense correspondences between pixels and points within the patch region. The coarse-level patch matching is based on transformer which jointly learns global contextual constraints with self-attention and cross-modality correlations with cross-attention. To resolve the scale ambiguity in patch matching, we construct a multi-scale pyramid for each image patch and learn to find for each point patch the best matching image patch at a proper resolution level. Extensive experiments on two public benchmarks demonstrate that 2D3D-MATR outperforms the previous state-of-the-art P2-Net by around $20$ percentage points on inlier ratio and over $10$ points on registration recall. Our code and models are available at https://github.com/minhaolee/2D3DMATR.
F2M-Reg: Unsupervised RGB-D Point Cloud Registration with Frame-to-Model OptimizationZhinan Yu, Zheng Qin, Yijie Tang et al.
This work studies the problem of unsupervised RGB-D point cloud registration, which aims at training a robust registration model without ground-truth pose supervision. Existing methods usually leverages unposed RGB-D sequences and adopt a frame-to-frame framework based on differentiable rendering to train the registration model, which enforces the photometric and geometric consistency between the two frames for supervision. However, this frame-to-frame framework is vulnerable to inconsistent factors between different frames, e.g., lighting changes, geometry occlusion, and reflective materials, which leads to suboptimal convergence of the registration model. In this paper, we propose a novel frame-to-model optimization framework named F2M-Reg for unsupervised RGB-D point cloud registration. We leverage the neural implicit field as a global model of the scene and optimize the estimated poses of the frames by registering them to the global model, and the registration model is subsequently trained with the optimized poses. Thanks to the global encoding capability of neural implicit field, our frame-to-model framework is significantly more robust to inconsistent factors between different frames and thus can provide better supervision for the registration model. Besides, we demonstrate that F2M-Reg can be further enhanced by a simplistic synthetic warming-up strategy. To this end, we construct a photorealistic synthetic dataset named Sim-RGBD to initialize the registration model for the frame-to-model optimization on real-world RGB-D sequences. Extensive experiments on four challenging benchmarks have shown that our method surpasses the previous state-of-the-art counterparts by a large margin, especially under scenarios with severe lighting changes and low overlap. Our code and models are available at https://github.com/MrIsland/F2M_Reg.
10.5ROJun 24
DynaMOMA: Instantaneous Prediction of Grasp Poses for Mobile Manipulation of Dynamic ObjectsZhinan Yu, Junyan Xu, Jiazhao Zhang et al.
Mobile manipulation is a fundamental robotics task and has advanced rapidly in recent years, enabling robots to navigate, reach, and interact with objects in complex environments. However, mobile manipulation of dynamic objects remains highly challenging, as robots must coordinate the mobile base and arm while adapting to continuously evolving target poses. A key challenge lies in predicting temporally consistent short-horizon grasp trajectories from dynamic observations. In this work, we propose \ours{}, a dynamic mobile manipulation framework that couples instantaneous grasp trajectory prediction with whole-body control policy. Our predictor uses an anchor-based diffusion model to generate temporally consistent short-horizon grasp trajectories conditioned on historical observations. The predicted trajectories are then encoded as compact features and fed to a whole-body reinforcement learning policy, which controls the mobile manipulator for dynamic grasping. We further introduce a anticipation-guided reward that equips the policy with an anticipatory grasping horizon by adaptively shifting the target from the current grasp observation to the instantaneously predicted grasp trajectory. Through extensive experiments in Isaac Gym simulation, we show that our method achieves strong performance in mobile manipulation of dynamic objects across diverse settings and grasping metrics. Furthermore, our predictor and policy demonstrate strong generalizability in real-world experiments.
6.2CVAug 28, 2025
Embracing Aleatoric Uncertainty: Generating Diverse 3D Human MotionZheng Qin, Yabing Wang, Minghui Yang et al.
Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of precise and high-quality human motions from text, achieving diversity in the generated motions remains a significant challenge. In this paper, we aim to overcome the above challenge by designing a simple yet effective text-to-motion generation method, \textit{i.e.}, Diverse-T2M. Our method introduces uncertainty into the generation process, enabling the generation of highly diverse motions while preserving the semantic consistency of the text. Specifically, we propose a novel perspective that utilizes noise signals as carriers of diversity information in transformer-based methods, facilitating a explicit modeling of uncertainty. Moreover, we construct a latent space where text is projected into a continuous representation, instead of a rigid one-to-one mapping, and integrate a latent space sampler to introduce stochastic sampling into the generation process, thereby enhancing the diversity and uncertainty of the outputs. Our results on text-to-motion generation benchmark datasets~(HumanML3D and KIT-ML) demonstrate that our method significantly enhances diversity while maintaining state-of-the-art performance in text consistency.