Jesse Zhang

RO
h-index10
15papers
1,007citations
Novelty48%
AI Score40

15 Papers

35.1AIOct 11, 2023
RoboCLIP: One Demonstration is Enough to Learn Robot Policies

Sumedh A Sontakke, Jesse Zhang, Sébastien M. R. Arnold et al.

Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations but typically require a large number of in-domain expert demonstrations. Inspired by advances in the field of Video-and-Language Models (VLMs), we present RoboCLIP, an online imitation learning method that uses a single demonstration (overcoming the large data requirement) in the form of a video demonstration or a textual description of the task to generate rewards without manual reward function design. Additionally, RoboCLIP can also utilize out-of-domain demonstrations, like videos of humans solving the task for reward generation, circumventing the need to have the same demonstration and deployment domains. RoboCLIP utilizes pretrained VLMs without any finetuning for reward generation. Reinforcement learning agents trained with RoboCLIP rewards demonstrate 2-3 times higher zero-shot performance than competing imitation learning methods on downstream robot manipulation tasks, doing so using only one video/text demonstration.

30.2ROOct 16, 2023
Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidance

Jesse Zhang, Jiahui Zhang, Karl Pertsch et al.

We propose BOSS, an approach that automatically learns to solve new long-horizon, complex, and meaningful tasks by growing a learned skill library with minimal supervision. Prior work in reinforcement learning require expert supervision, in the form of demonstrations or rich reward functions, to learn long-horizon tasks. Instead, our approach BOSS (BOotStrapping your own Skills) learns to accomplish new tasks by performing "skill bootstrapping," where an agent with a set of primitive skills interacts with the environment to practice new skills without receiving reward feedback for tasks outside of the initial skill set. This bootstrapping phase is guided by large language models (LLMs) that inform the agent of meaningful skills to chain together. Through this process, BOSS builds a wide range of complex and useful behaviors from a basic set of primitive skills. We demonstrate through experiments in realistic household environments that agents trained with our LLM-guided bootstrapping procedure outperform those trained with naive bootstrapping as well as prior unsupervised skill acquisition methods on zero-shot execution of unseen, long-horizon tasks in new environments. Website at clvrai.com/boss.

18.3ROJun 20, 2023
SPRINT: Scalable Policy Pre-Training via Language Instruction Relabeling

Jesse Zhang, Karl Pertsch, Jiahui Zhang et al.

Pre-training robot policies with a rich set of skills can substantially accelerate the learning of downstream tasks. Prior works have defined pre-training tasks via natural language instructions, but doing so requires tedious human annotation of hundreds of thousands of instructions. Thus, we propose SPRINT, a scalable offline policy pre-training approach which substantially reduces the human effort needed for pre-training a diverse set of skills. Our method uses two core ideas to automatically expand a base set of pre-training tasks: instruction relabeling via large language models and cross-trajectory skill chaining through offline reinforcement learning. As a result, SPRINT pre-training equips robots with a much richer repertoire of skills. Experimental results in a household simulator and on a real robot kitchen manipulation task show that SPRINT leads to substantially faster learning of new long-horizon tasks than previous pre-training approaches. Website at https://clvrai.com/sprint.

7.5SEMar 9, 2023
Hierarchical Neural Program Synthesis

Linghan Zhong, Ryan Lindeborg, Jesse Zhang et al.

Program synthesis aims to automatically construct human-readable programs that satisfy given task specifications, such as input/output pairs or demonstrations. Recent works have demonstrated encouraging results in a variety of domains, such as string transformation, tensor manipulation, and describing behaviors of embodied agents. Most existing program synthesis methods are designed to synthesize programs from scratch, generating a program token by token, line by line. This fundamentally prevents these methods from scaling up to synthesize programs that are longer or more complex. In this work, we present a scalable program synthesis framework that instead synthesizes a program by hierarchically composing programs. Specifically, we first learn a task embedding space and a program decoder that can decode a task embedding into a program. Then, we train a high-level module to comprehend the task specification (e.g., input/output pairs or demonstrations) from long programs and produce a sequence of task embeddings, which are then decoded by the program decoder and composed to yield the synthesized program. We extensively evaluate our proposed framework in a string transformation domain with input/output pairs. The experimental results demonstrate that the proposed framework can synthesize programs that are significantly longer and more complex than the programs considered in prior program synthesis works. Website at https://thoughtp0lice.github.io/hnps_web/

36.3ROFeb 6, 2024
RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback

Yufei Wang, Zhanyi Sun, Jesse Zhang et al. · cmu

Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains - including classic control, as well as manipulation of rigid, articulated, and deformable objects - without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions. Videos can be found on our project website: https://rlvlmf2024.github.io/

37.4ROFeb 8, 2025
HAMSTER: Hierarchical Action Models For Open-World Robot Manipulation

Yi Li, Yuquan Deng, Jesse Zhang et al. · mit, nvidia

Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, off-domain data such as action-free videos, hand-drawn sketches or simulation data. In this work, we posit that hierarchical vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions. In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning. We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences on embodiments, dynamics, visual appearances and task semantics, etc. In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain. Visual results, code, and dataset are provided at: https://hamster-robot.github.io/

14.3LGDec 14, 2023
LiFT: Unsupervised Reinforcement Learning with Foundation Models as Teachers

Taewook Nam, Juyong Lee, Jesse Zhang et al.

We propose a framework that leverages foundation models as teachers, guiding a reinforcement learning agent to acquire semantically meaningful behavior without human feedback. In our framework, the agent receives task instructions grounded in a training environment from large language models. Then, a vision-language model guides the agent in learning the multi-task language-conditioned policy by providing reward feedback. We demonstrate that our method can learn semantically meaningful skills in a challenging open-ended MineDojo environment while prior unsupervised skill discovery methods struggle. Additionally, we discuss observed challenges of using off-the-shelf foundation models as teachers and our efforts to address them.

15.5ROSep 22, 2025
PEEK: Guiding and Minimal Image Representations for Zero-Shot Generalization of Robot Manipulation Policies

Jesse Zhang, Marius Memmel, Kevin Kim et al.

Robotic manipulation policies often fail to generalize because they must simultaneously learn where to attend, what actions to take, and how to execute them. We argue that high-level reasoning about where and what can be offloaded to vision-language models (VLMs), leaving policies to specialize in how to act. We present PEEK (Policy-agnostic Extraction of Essential Keypoints), which fine-tunes VLMs to predict a unified point-based intermediate representation: 1. end-effector paths specifying what actions to take, and 2. task-relevant masks indicating where to focus. These annotations are directly overlaid onto robot observations, making the representation policy-agnostic and transferable across architectures. To enable scalable training, we introduce an automatic annotation pipeline, generating labeled data across 20+ robot datasets spanning 9 embodiments. In real-world evaluations, PEEK consistently boosts zero-shot generalization, including a 41.4x real-world improvement for a 3D policy trained only in simulation, and 2-3.5x gains for both large VLAs and small manipulation policies. By letting VLMs absorb semantic and visual complexity, PEEK equips manipulation policies with the minimal cues they need--where, what, and how. Website at https://peek-robot.github.io/.

23.8LGAug 31, 2021
Learning to Synthesize Programs as Interpretable and Generalizable Policies

Dweep Trivedi, Jesse Zhang, Shao-Hua Sun et al.

Recently, deep reinforcement learning (DRL) methods have achieved impressive performance on tasks in a variety of domains. However, neural network policies produced with DRL methods are not human-interpretable and often have difficulty generalizing to novel scenarios. To address these issues, prior works explore learning programmatic policies that are more interpretable and structured for generalization. Yet, these works either employ limited policy representations (e.g. decision trees, state machines, or predefined program templates) or require stronger supervision (e.g. input/output state pairs or expert demonstrations). We present a framework that instead learns to synthesize a program, which details the procedure to solve a task in a flexible and expressive manner, solely from reward signals. To alleviate the difficulty of learning to compose programs to induce the desired agent behavior from scratch, we propose to first learn a program embedding space that continuously parameterizes diverse behaviors in an unsupervised manner and then search over the learned program embedding space to yield a program that maximizes the return for a given task. Experimental results demonstrate that the proposed framework not only learns to reliably synthesize task-solving programs but also outperforms DRL and program synthesis baselines while producing interpretable and more generalizable policies. We also justify the necessity of the proposed two-stage learning scheme as well as analyze various methods for learning the program embedding.

11.6CVApr 27, 2021
TRECVID 2020: A comprehensive campaign for evaluating video retrieval tasks across multiple application domains

George Awad, Asad A. Butt, Keith Curtis et al.

The TREC Video Retrieval Evaluation (TRECVID) is a TREC-style video analysis and retrieval evaluation with the goal of promoting progress in research and development of content-based exploitation and retrieval of information from digital video via open, metrics-based evaluation. Over the last twenty years this effort has yielded a better understanding of how systems can effectively accomplish such processing and how one can reliably benchmark their performance. TRECVID has been funded by NIST (National Institute of Standards and Technology) and other US government agencies. In addition, many organizations and individuals worldwide contribute significant time and effort. TRECVID 2020 represented a continuation of four tasks and the addition of two new tasks. In total, 29 teams from various research organizations worldwide completed one or more of the following six tasks: 1. Ad-hoc Video Search (AVS), 2. Instance Search (INS), 3. Disaster Scene Description and Indexing (DSDI), 4. Video to Text Description (VTT), 5. Activities in Extended Video (ActEV), 6. Video Summarization (VSUM). This paper is an introduction to the evaluation framework, tasks, data, and measures used in the evaluation campaign.

25.2LGOct 27, 2020
COG: Connecting New Skills to Past Experience with Offline Reinforcement Learning

Avi Singh, Albert Yu, Jonathan Yang et al.

Reinforcement learning has been applied to a wide variety of robotics problems, but most of such applications involve collecting data from scratch for each new task. Since the amount of robot data we can collect for any single task is limited by time and cost considerations, the learned behavior is typically narrow: the policy can only execute the task in a handful of scenarios that it was trained on. What if there was a way to incorporate a large amount of prior data, either from previously solved tasks or from unsupervised or undirected environment interaction, to extend and generalize learned behaviors? While most prior work on extending robotic skills using pre-collected data focuses on building explicit hierarchies or skill decompositions, we show in this paper that we can reuse prior data to extend new skills simply through dynamic programming. We show that even when the prior data does not actually succeed at solving the new task, it can still be utilized for learning a better policy, by providing the agent with a broader understanding of the mechanics of its environment. We demonstrate the effectiveness of our approach by chaining together several behaviors seen in prior datasets for solving a new task, with our hardest experimental setting involving composing four robotic skills in a row: picking, placing, drawer opening, and grasping, where a +1/0 sparse reward is provided only on task completion. We train our policies in an end-to-end fashion, mapping high-dimensional image observations to low-level robot control commands, and present results in both simulated and real world domains. Additional materials and source code can be found on our project website: https://sites.google.com/view/cog-rl

12.4CVSep 21, 2020
TRECVID 2019: An Evaluation Campaign to Benchmark Video Activity Detection, Video Captioning and Matching, and Video Search & Retrieval

George Awad, Asad A. Butt, Keith Curtis et al.

The TREC Video Retrieval Evaluation (TRECVID) 2019 was a TREC-style video analysis and retrieval evaluation, the goal of which remains to promote progress in research and development of content-based exploitation and retrieval of information from digital video via open, metrics-based evaluation. Over the last nineteen years this effort has yielded a better understanding of how systems can effectively accomplish such processing and how one can reliably benchmark their performance. TRECVID has been funded by NIST (National Institute of Standards and Technology) and other US government agencies. In addition, many organizations and individuals worldwide contribute significant time and effort. TRECVID 2019 represented a continuation of four tasks from TRECVID 2018. In total, 27 teams from various research organizations worldwide completed one or more of the following four tasks: 1. Ad-hoc Video Search (AVS) 2. Instance Search (INS) 3. Activities in Extended Video (ActEV) 4. Video to Text Description (VTT) This paper is an introduction to the evaluation framework, tasks, data, and measures used in the workshop.

18.9LGAug 15, 2020
Cautious Adaptation For Reinforcement Learning in Safety-Critical Settings

Jesse Zhang, Brian Cheung, Chelsea Finn et al.

Reinforcement learning (RL) in real-world safety-critical target settings like urban driving is hazardous, imperiling the RL agent, other agents, and the environment. To overcome this difficulty, we propose a "safety-critical adaptation" task setting: an agent first trains in non-safety-critical "source" environments such as in a simulator, before it adapts to the target environment where failures carry heavy costs. We propose a solution approach, CARL, that builds on the intuition that prior experience in diverse environments equips an agent to estimate risk, which in turn enables relative safety through risk-averse, cautious adaptation. CARL first employs model-based RL to train a probabilistic model to capture uncertainty about transition dynamics and catastrophic states across varied source environments. Then, when exploring a new safety-critical environment with unknown dynamics, the CARL agent plans to avoid actions that could lead to catastrophic states. In experiments on car driving, cartpole balancing, half-cheetah locomotion, and robotic object manipulation, CARL successfully acquires cautious exploration behaviors, yielding higher rewards with fewer failures than strong RL adaptation baselines. Website at https://sites.google.com/berkeley.edu/carl.

0.9CVSep 30, 2019
Unsupervised Projection Networks for Generative Adversarial Networks

Daiyaan Arfeen, Jesse Zhang

We propose the use of unsupervised learning to train projection networks that project onto the latent space of an already trained generator. We apply our method to a trained StyleGAN, and use our projection network to perform image super-resolution and clustering of images into semantically identifiable groups.

19.6ROMay 17, 2019
REPLAB: A Reproducible Low-Cost Arm Benchmark Platform for Robotic Learning

Brian Yang, Jesse Zhang, Vitchyr Pong et al.

Standardized evaluation measures have aided in the progress of machine learning approaches in disciplines such as computer vision and machine translation. In this paper, we make the case that robotic learning would also benefit from benchmarking, and present the "REPLAB" platform for benchmarking vision-based manipulation tasks. REPLAB is a reproducible and self-contained hardware stack (robot arm, camera, and workspace) that costs about 2000 USD, occupies a cuboid of size 70x40x60 cm, and permits full assembly within a few hours. Through this low-cost, compact design, REPLAB aims to drive wide participation by lowering the barrier to entry into robotics and to enable easy scaling to many robots. We envision REPLAB as a framework for reproducible research across manipulation tasks, and as a step in this direction, we define a template for a grasping benchmark consisting of a task definition, evaluation protocol, performance measures, and a dataset of 92k grasp attempts. We implement, evaluate, and analyze several previously proposed grasping approaches to establish baselines for this benchmark. Finally, we also implement and evaluate a deep reinforcement learning approach for 3D reaching tasks on our REPLAB platform. Project page with assembly instructions, code, and videos: https://goo.gl/5F9dP4.