Wenjin Yang

h-index9
3papers
309citations

3 Papers

21.8CVJun 30
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Ting-Bing Xu, Jiacheng Sui, Zhe Gao et al.

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.

10.9HCJan 28, 2024
Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Yiming Gao, Feiyu Liu, Liang Wang et al.

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.

13.3IVNov 8, 2019
AIM 2019 Challenge on Image Demoireing: Methods and Results

Shanxin Yuan, Radu Timofte, Gregory Slabaugh et al.

This paper reviews the first-ever image demoireing challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ICCV 2019. This paper describes the challenge, and focuses on the proposed solutions and their results. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. A new dataset, called LCDMoire was created for this challenge, and consists of 10,200 synthetically generated image pairs (moire and clean ground truth). The challenge was divided into 2 tracks. Track 1 targeted fidelity, measuring the ability of demoire methods to obtain a moire-free image compared with the ground truth, while Track 2 examined the perceptual quality of demoire methods. The tracks had 60 and 39 registered participants, respectively. A total of eight teams competed in the final testing phase. The entries span the current the state-of-the-art in the image demoireing problem.