87.0ROMay 28
Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot ManipulationKuangji Zuo, Gen Li, Bofan Lyu et al.
Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.
ROAug 9, 2023
NNPP: A Learning-Based Heuristic Model for Accelerating Optimal Path Planning on Uneven TerrainYiming Ji, Yang Liu, Guanghu Xie et al.
Intelligent autonomous path planning is essential for enhancing the exploration efficiency of mobile robots operating in uneven terrains like planetary surfaces and off-road environments.In this paper, we propose the NNPP model for computing the heuristic region, enabling foundation algorithms like Astar to find the optimal path solely within this reduced search space, effectively decreasing the search time. The NNPP model learns semantic information about start and goal locations, as well as map representations, from numerous pre-annotated optimal path demonstrations, and produces a probabilistic distribution over each pixel representing the likelihood of it belonging to an optimal path on the map. More specifically, the paper computes the traversal cost for each grid cell from the slope, roughness and elevation difference obtained from the digital elevation model. Subsequently, the start and goal locations are encoded using a Gaussian distribution and different location encoding parameters are analyzed for their effect on model performance. After training, the NNPP model is able to \textcolor{revision}{accelerate} path planning on novel maps.
CVMar 18, 2024
NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian SplattingYiming Ji, Yang Liu, Guanghu Xie et al.
We propose NEDS-SLAM, a dense semantic SLAM system based on 3D Gaussian representation, that enables robust 3D semantic mapping, accurate camera tracking, and high-quality rendering in real-time. In the system, we propose a Spatially Consistent Feature Fusion model to reduce the effect of erroneous estimates from pre-trained segmentation head on semantic reconstruction, achieving robust 3D semantic Gaussian mapping. Additionally, we employ a lightweight encoder-decoder to compress the high-dimensional semantic features into a compact 3D Gaussian representation, mitigating the burden of excessive memory consumption. Furthermore, we leverage the advantage of 3D Gaussian splatting, which enables efficient and differentiable novel view rendering, and propose a Virtual Camera View Pruning method to eliminate outlier gaussians, thereby effectively enhancing the quality of scene representations. Our NEDS-SLAM method demonstrates competitive performance over existing dense semantic SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in 3D dense semantic mapping.
CVOct 29, 2024
Diffusion as Reasoning: Enhancing Object Navigation via Diffusion Model Conditioned on LLM-based Object-Room KnowledgeYiming Ji, Kaijie Yun, Yang Liu et al.
The Object Navigation (ObjectNav) task aims to guide an agent to locate target objects in unseen environments using partial observations. Prior approaches have employed location prediction paradigms to achieve long-term goal reasoning, yet these methods often struggle to effectively integrate contextual relation reasoning. Alternatively, map completion-based paradigms predict long-term goals by generating semantic maps of unexplored areas. However, existing methods in this category fail to fully leverage known environmental information, resulting in suboptimal map quality that requires further improvement. In this work, we propose a novel approach to enhancing the ObjectNav task, by training a diffusion model to learn the statistical distribution patterns of objects in semantic maps, and using the map of the explored regions during navigation as the condition to generate the map of the unknown regions, thereby realizing the long-term goal reasoning of the target object, i.e., diffusion as reasoning (DAR). Meanwhile, we propose the Room Guidance method, which leverages commonsense knowledge derived from large language models (LLMs) to guide the diffusion model in generating room-aware object distributions. Based on the generated map in the unknown region, the agent sets the predicted location of the target as the goal and moves towards it. Experiments on Gibson and MP3D show the effectiveness of our method.
84.7CVApr 2
CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing ObjectsJingliang Li, Jindou Jia, Tuo An et al.
When told to "cut the apple," a robot must choose the knife over nearby scissors, despite both objects affording the same cutting function. In real-world scenes, multiple objects may share identical affordances, yet only one is appropriate under the given task context. We call such cases confusing pairs. However, existing 3D affordance methods largely sidestep this challenge by evaluating isolated single objects, often with explicit category names provided in the query. We formalize Multi-Object Affordance Grounding under Intent-Driven Instructions, a new 3D affordance setting that requires predicting a per-point affordance mask on the correct object within a cluttered multi-object point cloud, conditioned on implicit natural language intent. To study this problem, we construct CompassAD, the first benchmark centered on implicit intent in confusable multi-object scenes. It comprises 30 confusing object pairs spanning 16 affordance types, 6,422 scenes, and 88K+ query-answer pairs. Furthermore, we propose CompassNet, a framework that incorporates two dedicated modules tailored to this task. Instance-bounded Cross Injection (ICI) constrains language-geometry alignment within object boundaries to prevent cross-object semantic leakage. Bi-level Contrastive Refinement (BCR) enforces discrimination at both geometric-group and point levels, sharpening distinctions between target and confusable surfaces. Extensive experiments demonstrate state-of-the-art results on both seen and unseen queries, and deployment on a robotic manipulator confirms effective transfer to real-world grasping in confusing multi-object scenes.