MVControl: Adding Conditional Control to Multi-view Diffusion for Controllable Text-to-3D GenerationZhiqi Li, Yiming Chen, Lingzhe Zhao et al.
We introduce MVControl, a novel neural network architecture that enhances existing pre-trained multi-view 2D diffusion models by incorporating additional input conditions, e.g. edge maps. Our approach enables the generation of controllable multi-view images and view-consistent 3D content. To achieve controllable multi-view image generation, we leverage MVDream as our base model, and train a new neural network module as additional plugin for end-to-end task-specific condition learning. To precisely control the shapes and views of generated images, we innovatively propose a new conditioning mechanism that predicts an embedding encapsulating the input spatial and view conditions, which is then injected to the network globally. Once MVControl is trained, score-distillation (SDS) loss based optimization can be performed to generate 3D content, in which process we propose to use a hybrid diffusion prior. The hybrid prior relies on a pre-trained Stable-Diffusion network and our trained MVControl for additional guidance. Extensive experiments demonstrate that our method achieves robust generalization and enables the controllable generation of high-quality 3D content. Code available at https://github.com/WU-CVGL/MVControl/.
8.4CVNov 27, 2023
ET3D: Efficient Text-to-3D Generation via Multi-View DistillationYiming Chen, Zhiqi Li, Peidong Liu
Recent breakthroughs in text-to-image generation has shown encouraging results via large generative models. Due to the scarcity of 3D assets, it is hardly to transfer the success of text-to-image generation to that of text-to-3D generation. Existing text-to-3D generation methods usually adopt the paradigm of DreamFusion, which conducts per-asset optimization by distilling a pretrained text-to-image diffusion model. The generation speed usually ranges from several minutes to tens of minutes per 3D asset, which degrades the user experience and also imposes a burden to the service providers due to the high computational budget. In this work, we present an efficient text-to-3D generation method, which requires only around 8 $ms$ to generate a 3D asset given the text prompt on a consumer graphic card. The main insight is that we exploit the images generated by a large pre-trained text-to-image diffusion model, to supervise the training of a text conditioned 3D generative adversarial network. Once the network is trained, we are able to efficiently generate a 3D asset via a single forward pass. Our method requires no 3D training data and provides an alternative approach for efficient text-to-3D generation by distilling pre-trained image diffusion models.
FoxNet: A Multi-face Alignment MethodYuxiang Wu, Zehua Cheng, Bin Huang et al.
Multi-face alignment aims to identify geometry structures of multiple faces in an image, and its performance is essential for the many practical tasks, such as face recognition, face tracking, and face animation. In this work, we present a fast bottom-up multi-face alignment approach, which can simultaneously localize multi-person facial landmarks with high precision.In more detail, our bottom-up architecture maps the landmarks to the high-dimensional space with which landmarks of all faces are represented. By clustering the features belonging to the same face, our approach can align the multi-person facial landmarks synchronously.Extensive experiments show that our method can achieve high performance in the multi-face landmark alignment task while our model is extremely fast. Moreover, we propose a new multi-face dataset to compare the speed and precision of bottom-up face alignment method with top-down methods. Our dataset is publicly available at https://github.com/AISAResearch/FoxNet
3.6CVOct 2, 2025
Clink! Chop! Thud! -- Learning Object Sounds from Real-World InteractionsMengyu Yang, Yiming Chen, Haozheng Pei et al.
Can a model distinguish between the sound of a spoon hitting a hardwood floor versus a carpeted one? Everyday object interactions produce sounds unique to the objects involved. We introduce the sounding object detection task to evaluate a model's ability to link these sounds to the objects directly involved. Inspired by human perception, our multimodal object-aware framework learns from in-the-wild egocentric videos. To encourage an object-centric approach, we first develop an automatic pipeline to compute segmentation masks of the objects involved to guide the model's focus during training towards the most informative regions of the interaction. A slot attention visual encoder is used to further enforce an object prior. We demonstrate state of the art performance on our new task along with existing multimodal action understanding tasks.
14.6LGMar 16, 2021
Learned Gradient Compression for Distributed Deep LearningLusine Abrahamyan, Yiming Chen, Giannis Bekoulis et al.
Training deep neural networks on large datasets containing high-dimensional data requires a large amount of computation. A solution to this problem is data-parallel distributed training, where a model is replicated into several computational nodes that have access to different chunks of the data. This approach, however, entails high communication rates and latency because of the computed gradients that need to be shared among nodes at every iteration. The problem becomes more pronounced in the case that there is wireless communication between the nodes (i.e. due to the limited network bandwidth). To address this problem, various compression methods have been proposed including sparsification, quantization, and entropy encoding of the gradients. Existing methods leverage the intra-node information redundancy, that is, they compress gradients at each node independently. In contrast, we advocate that the gradients across the nodes are correlated and propose methods to leverage this inter-node redundancy to improve compression efficiency. Depending on the node communication protocol (parameter server or ring-allreduce), we propose two instances of the LGC approach that we coin Learned Gradient Compression (LGC). Our methods exploit an autoencoder (i.e. trained during the first stages of the distributed training) to capture the common information that exists in the gradients of the distributed nodes. We have tested our LGC methods on the image classification and semantic segmentation tasks using different convolutional neural networks (ResNet50, ResNet101, PSPNet) and multiple datasets (ImageNet, Cifar10, CamVid). The ResNet101 model trained for image classification on Cifar10 achieved an accuracy of 93.57%, which is lower than the baseline distributed training with uncompressed gradients only by 0.18%.