GEO-PHJan 15, 2023
Quantum-inspired tensor network for Earth scienceSoronzonbold Otgonbaatar, Dieter Kranzlmüller
Deep Learning (DL) is one of many successful methodologies to extract informative patterns and insights from ever increasing noisy large-scale datasets (in our case, satellite images). However, DL models consist of a few thousand to millions of training parameters, and these training parameters require tremendous amount of electrical power for extracting informative patterns from noisy large-scale datasets (e.g., computationally expensive). Hence, we employ a quantum-inspired tensor network for compressing trainable parameters of physics-informed neural networks (PINNs) in Earth science. PINNs are DL models penalized by enforcing the law of physics; in particular, the law of physics is embedded in DL models. In addition, we apply tensor decomposition to HyperSpectral Images (HSIs) to improve their spectral resolution. A quantum-inspired tensor network is also the native formulation to efficiently represent and train quantum machine learning models on big datasets on GPU tensor cores. Furthermore, the key contribution of this paper is twofold: (I) we reduced a number of trainable parameters of PINNs by using a quantum-inspired tensor network, and (II) we improved the spectral resolution of remotely-sensed images by employing tensor decomposition. As a benchmark PDE, we solved Burger's equation. As practical satellite data, we employed HSIs of Indian Pine, USA and of Pavia University, Italy.
ROAug 12, 2022
Dynamic Sensor Matching based on Geomagnetic Inertial NavigationSimone Müller, Dieter Kranzlmüller
Optical sensors can capture dynamic environments and derive depth information in near real-time. The quality of these digital reconstructions is determined by factors like illumination, surface and texture conditions, sensing speed and other sensor characteristics as well as the sensor-object relations. Improvements can be obtained by using dynamically collected data from multiple sensors. However, matching the data from multiple sensors requires a shared world coordinate system. We present a concept for transferring multi-sensor data into a commonly referenced world coordinate system: the earth's magnetic field. The steady presence of our planetary magnetic field provides a reliable world coordinate system, which can serve as a reference for a position-defined reconstruction of dynamic environments. Our approach is evaluated using magnetic field sensors of the ZED 2 stereo camera from Stereolabs, which provides orientation relative to the North Pole similar to a compass. With the help of inertial measurement unit informations, each camera's position data can be transferred into the unified world coordinate system. Our evaluation reveals the level of quality possible using the earth magnetic field and allows a basis for dynamic and real-time-based applications of optical multi-sensors for environment detection.
59.3QUANT-PHMay 25
Evaluating System-Level Fidelity with Peaked Random CircuitsMartin Brieger, Florian Krötz, Minh Chung et al.
Quantum computing is transitioning from experimental prototypes to commercially available turnkey systems, making architecture-agnostic performance metrics essential for cross-platform comparison. Peaked Random Circuits (PRCs) have recently been proposed as a viable path to demonstrate quantum advantage on NISQ devices: a quantum processor can reliably detect a single, peaked output state amid background noise, yet the circuits' characteristics render classical simulation infeasible. In this paper, we repurpose PRCs as a system-level fidelity benchmark. By successively running a matrix of PRCs with varying qubit counts and circuit depths, we quantify a system's ability to identify the deterministic peak despite cumulative noise, gate errors, and connectivity constraints. We apply the benchmark on IQM's superconducting and AQT's trapped-ion architectures. Our results show that PRCs provide a high-precision metric comparable to Quantum Volume while exhibiting greater sensitivity to interference effects. Consequently, PRCs enable a robust framework for assessing the computational reliability of NISQ hardware across platforms.
CVJul 24, 2024
AI-based Density RecognitionSimone Müller, Daniel Kolb, Matthias Müller et al.
Learning-based analysis of images is commonly used in the fields of mobility and robotics for safe environmental motion and interaction. This requires not only object recognition but also the assignment of certain properties to them. With the help of this information, causally related actions can be adapted to different circumstances. Such logical interactions can be optimized by recognizing object-assigned properties. Density as a physical property offers the possibility to recognize how heavy an object is, which material it is made of, which forces are at work, and consequently which influence it has on its environment. Our approach introduces an AI-based concept for assigning physical properties to objects through the use of associated images. Based on synthesized data, we derive specific patterns from 2D images using a neural network to extract further information such as volume, material, or density. Accordingly, we discuss the possibilities of property-based feature extraction to improve causally related logics.
ROOct 29, 2024
4D-based Robot Navigation Using Relativistic Image ProcessingSimone Müller, Dieter Kranzlmüller
Machine perception is an important prerequisite for safe interaction and locomotion in dynamic environments. This requires not only the timely perception of surrounding geometries and distances but also the ability to react to changing situations through predefined, learned but also reusable skill endings of a robot so that physical damage or bodily harm can be avoided. In this context, 4D perception offers the possibility of predicting one's own position and changes in the environment over time. In this paper, we present a 4D-based approach to robot navigation using relativistic image processing. Relativistic image processing handles the temporal-related sensor information in a tensor model within a constructive 4D space. 4D-based navigation expands the causal understanding and the resulting interaction radius of a robot through the use of visual and sensory 4D information.
DCMay 28, 2023
Towards Confidential Computing: A Secure Cloud Architecture for Big Data Analytics and AINaweiluo Zhou, Florent Dufour, Vinzent Bode et al.
Cloud computing provisions computer resources at a cost-effective way based on demand. Therefore it has become a viable solution for big data analytics and artificial intelligence which have been widely adopted in various domain science. Data security in certain fields such as biomedical research remains a major concern when moving their workflows to cloud, because cloud environments are generally outsourced which are more exposed to risks. We present a secure cloud architecture and describes how it enables workflow packaging and scheduling while keeping its data, logic and computation secure in transit, in use and at rest.
DCMar 4, 2021
Pandemic Drugs at Pandemic Speed: Infrastructure for Accelerating COVID-19 Drug Discovery with Hybrid Machine Learning- and Physics-based Simulations on High Performance ComputersAgastya P. Bhati, Shunzhou Wan, Dario Alfè et al.
The race to meet the challenges of the global pandemic has served as a reminder that the existing drug discovery process is expensive, inefficient and slow. There is a major bottleneck screening the vast number of potential small molecules to shortlist lead compounds for antiviral drug development. New opportunities to accelerate drug discovery lie at the interface between machine learning methods, in this case developed for linear accelerators, and physics-based methods. The two in silico methods, each have their own advantages and limitations which, interestingly, complement each other. Here, we present an innovative infrastructural development that combines both approaches to accelerate drug discovery. The scale of the potential resulting workflow is such that it is dependent on supercomputing to achieve extremely high throughput. We have demonstrated the viability of this workflow for the study of inhibitors for four COVID-19 target proteins and our ability to perform the required large-scale calculations to identify lead antiviral compounds through repurposing on a variety of supercomputers.
IROct 16, 2019
Using Supervised Learning to Classify Metadata of Research Data by Discipline of ResearchTobias Weber, Dieter Kranzlmüller, Michael Fromm et al.
Automated classification of metadata of research data by their discipline(s) of research can be used in scientometric research, by repository service providers, and in the context of research data aggregation services. Openly available metadata of the DataCite index for research data were used to compile a large training and evaluation set comprised of 609,524 records, which is published alongside this paper. These data allow to reproducibly assess classification approaches, such as tree-based models and neural networks. According to our experiments with 20 base classes (multi-label classification), multi-layer perceptron models perform best with a f1-macro score of 0.760 closely followed by Long Short-Term Memory models (f1-macro score of 0.755). A possible application of the trained classification models is the quantitative analysis of trends towards interdisciplinarity of digital scholarly output or the characterization of growth patterns of research data, stratified by discipline of research. Both applications perform at scale with the proposed models which are available for re-use.
HCJul 15, 2014
VR-Stepper: A Do-It-Yourself Game Interface For Locomotion In Virtual EnvironmentsDenys J. C. Matthies, Felix M. Manke, Franz Müller et al.
Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in a scene by simply pressing a button, even if this kind of interaction is not very suitable. In order to create a more intuitive and natural interaction, diverse projects try to tackle the problem of locomotion in VEs by trying to enable a natural walking movement, which is also supposed to increase the level of immersion. Existing solutions such as treadmills are still expensive and need additional fixation of the body. In this paper, we describe a simple and inexpensive way to build a useful locomotion interface using a conventional sports stepper and an Arduino. This device enables control in a VE by walking-in-place and without the need for any additional fixation gadgets. We conducted a user study with 10 participants to evaluate the impression on the joy and ease of use, immersion and reliability in comparison to other interfaces used for locomotion, such as the Wii Balance Board and a Wand Joystick. We found out that the stepper is experienced slightly better in terms of immersion and joy of use. Furthermore, found that pressing buttons on a Joystick was perceived to be more reliable.