HCMar 6, 2023
Model Sketching: Centering Concepts in Early-Stage Machine Learning Model DesignMichelle S. Lam, Zixian Ma, Anne Li et al. · stanford
Machine learning practitioners often end up tunneling on low-level technical details like model architectures and performance metrics. Could early model development instead focus on high-level questions of which factors a model ought to pay attention to? Inspired by the practice of sketching in design, which distills ideas to their minimal representation, we introduce model sketching: a technical framework for iteratively and rapidly authoring functional approximations of a machine learning model's decision-making logic. Model sketching refocuses practitioner attention on composing high-level, human-understandable concepts that the model is expected to reason over (e.g., profanity, racism, or sarcasm in a content moderation task) using zero-shot concept instantiation. In an evaluation with 17 ML practitioners, model sketching reframed thinking from implementation to higher-level exploration, prompted iteration on a broader range of model designs, and helped identify gaps in the problem formulation$\unicode{x2014}$all in a fraction of the time ordinarily required to build a model.
HCJun 16, 2023
ReactGenie: A Development Framework for Complex Multimodal Interactions Using Large Language ModelsJackie Junrui Yang, Yingtian Shi, Yuhan Zhang et al.
By combining voice and touch interactions, multimodal interfaces can surpass the efficiency of either modality alone. Traditional multimodal frameworks require laborious developer work to support rich multimodal commands where the user's multimodal command involves possibly exponential combinations of actions/function invocations. This paper presents ReactGenie, a programming framework that better separates multimodal input from the computational model to enable developers to create efficient and capable multimodal interfaces with ease. ReactGenie translates multimodal user commands into NLPL (Natural Language Programming Language), a programming language we created, using a neural semantic parser based on large-language models. The ReactGenie runtime interprets the parsed NLPL and composes primitives in the computational model to implement complex user commands. As a result, ReactGenie allows easy implementation and unprecedented richness in commands for end-users of multimodal apps. Our evaluation showed that 12 developers can learn and build a nontrivial ReactGenie application in under 2.5 hours on average. In addition, compared with a traditional GUI, end-users can complete tasks faster and with less task load using ReactGenie apps.
59.7HCMar 29
Comparing Design Metaphors and User-Driven Metaphors for Interaction DesignBeleicia Bullock, James A. Landay, Michael S. Bernstein
Metaphors enable designers to communicate their ideal user experience for platforms. Yet, we often do not know if these design metaphors match users' actual experiences. In this work, we compare design and user metaphors across three different platforms: ChatGPT, Twitter, and YouTube. We build on prior methods to elicit 554 user metaphors, as well as ratings on how well each metaphor describes users' experiences. We then identify 21 design metaphors by analyzing each platform's historical web presence since their launch date. We find that design metaphors often do not match the metaphors that users use to describe their experiences. Even when design and user metaphors do match, the metaphors do not always resonate universally. Through these findings, we highlight how comparing design and user metaphors can help to evaluate and refine metaphors for user experience.
86.2HCMay 1
"What Are You Really Trying to Do?": Co-Creating Life Goals from Everyday Computer UseShardul Sapkota, Matthew Jörke, Zane Sabbagh et al.
Recent advances in user modeling make it feasible to conduct open-ended inference over a person's everyday computer use. Despite longstanding visions of systems that deeply understand our actions and the purposes they serve in our lives, existing systems only capture what a person is doing in the moment -- not why they are doing it -- limiting these systems to surface-level support. We introduce striving co-creation, a process for inferring broader life goals from unstructured observations of computer use. Grounded in Activity Theory and Emmons' personal strivings framework, our system progressively constructs a hierarchical representation of a person's activities. Crucially, strivings are difficult to fully resolve from observation alone, as the same action can be driven by many different goals. Our system therefore supports an editing interface that gives people agency over how they are understood by the system, feeding their corrections back into subsequent rounds of striving induction. In a week-long field deployment (N=14), we find that our co-creation process produces strivings that are representative of participants' long-term goals and gives them greater agency than baseline methods.
HCOct 16, 2025
Just-In-Time Objectives: A General Approach for Specialized AI InteractionsMichelle S. Lam, Omar Shaikh, Hallie Xu et al.
Large language models promise a broad set of functions, but when not given a specific objective, they default to milquetoast results such as drafting emails littered with cliches. We demonstrate that inferring the user's in-the-moment objective, then rapidly optimizing for that singular objective, enables LLMs to produce tools, interfaces, and responses that are more responsive and desired. We contribute an architecture for automatically inducing just-in-time objectives by passively observing user behavior, then steering downstream AI systems through generation and evaluation against this objective. Inducing just-in-time objectives (e.g., "Clarify the abstract's research contribution") enables automatic generation of tools, e.g., those that critique a draft based on relevant HCI methodologies, anticipate related researchers' reactions, or surface ambiguous terminology. In a series of experiments (N=14, N=205) on participants' own tasks, JIT objectives enable LLM outputs that achieve 66-86% win rates over typical LLMs, and in-person use sessions (N=17) confirm that JIT objectives produce specialized tools unique to each participant.
GROct 5, 2016
Towards a Drone Cinematographer: Guiding Quadrotor Cameras using Visual Composition PrinciplesNiels Joubert, Jane L. E, Dan B Goldman et al.
We present a system to capture video footage of human subjects in the real world. Our system leverages a quadrotor camera to automatically capture well-composed video of two subjects. Subjects are tracked in a large-scale outdoor environment using RTK GPS and IMU sensors. Then, given the tracked state of our subjects, our system automatically computes static shots based on well-established visual composition principles and canonical shots from cinematography literature. To transition between these static shots, we calculate feasible, safe, and visually pleasing transitions using a novel real-time trajectory planning algorithm. We evaluate the performance of our tracking system, and experimentally show that RTK GPS significantly outperforms conventional GPS in capturing a variety of canonical shots. Lastly, we demonstrate our system guiding a consumer quadrotor camera autonomously capturing footage of two subjects in a variety of use cases. This is the first end-to-end system that enables people to leverage the mobility of quadrotors, as well as the knowledge of expert filmmakers, to autonomously capture high-quality footage of people in the real world.