GridMM: Grid Memory Map for Vision-and-Language NavigationZihan Wang, Xiangyang Li, Jiahao Yang et al.
Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. To represent the previously visited environment, most approaches for VLN implement memory using recurrent states, topological maps, or top-down semantic maps. In contrast to these approaches, we build the top-down egocentric and dynamically growing Grid Memory Map (i.e., GridMM) to structure the visited environment. From a global perspective, historical observations are projected into a unified grid map in a top-down view, which can better represent the spatial relations of the environment. From a local perspective, we further propose an instruction relevance aggregation method to capture fine-grained visual clues in each grid region. Extensive experiments are conducted on both the REVERIE, R2R, SOON datasets in the discrete environments, and the R2R-CE dataset in the continuous environments, showing the superiority of our proposed method.
KERM: Knowledge Enhanced Reasoning for Vision-and-Language NavigationXiangyang Li, Zihan Wang, Jiahao Yang et al.
Vision-and-language navigation (VLN) is the task to enable an embodied agent to navigate to a remote location following the natural language instruction in real scenes. Most of the previous approaches utilize the entire features or object-centric features to represent navigable candidates. However, these representations are not efficient enough for an agent to perform actions to arrive the target location. As knowledge provides crucial information which is complementary to visible content, in this paper, we propose a Knowledge Enhanced Reasoning Model (KERM) to leverage knowledge to improve agent navigation ability. Specifically, we first retrieve facts (i.e., knowledge described by language descriptions) for the navigation views based on local regions from the constructed knowledge base. The retrieved facts range from properties of a single object (e.g., color, shape) to relationships between objects (e.g., action, spatial position), providing crucial information for VLN. We further present the KERM which contains the purification, fact-aware interaction, and instruction-guided aggregation modules to integrate visual, history, instruction, and fact features. The proposed KERM can automatically select and gather crucial and relevant cues, obtaining more accurate action prediction. Experimental results on the REVERIE, R2R, and SOON datasets demonstrate the effectiveness of the proposed method.
14.7CVMar 12Code
SVLL: Staged Vision-Language Learning for Physically Grounded Embodied Task PlanningYuyuan Yang, Junkun Hong, Hongrong Wang et al.
Embodied task planning demands vision-language models to generate action sequences that are both visually grounded and causally coherent over time. However, existing training paradigms face a critical trade-off: joint end-to-end training often leads to premature temporal binding, while standard reinforcement learning methods suffer from optimization instability. To bridge this gap, we present Staged Vision-Language Learning (SVLL), a unified three-stage framework for robust, physically-grounded embodied planning. In the first two stages, SVLL decouples spatial grounding from temporal reasoning, establishing robust visual dependency before introducing sequential action history. In the final stage, we identify a key limitation of standard Direct Preference Optimization (DPO), its purely relative nature -- optimizing only the preference gap between winning and losing trajectories while neglecting absolute likelihood constraints on optimal path, often yields unsafe or hallucinated behaviors. To address this, we further introduce Bias-DPO, a novel alignment objective that injects an inductive bias toward expert trajectories by explicitly maximizing likelihood on ground-truth actions while penalizing overconfident hallucinations. By anchoring the policy to the expert manifold and mitigating causal misalignment, SVLL, powered by Bias-DPO, ensures strict adherence to environmental affordances and effectively suppresses physically impossible shortcuts. Finally, extensive experiments on the interactive AI2-THOR benchmark and real-world robotic deployments demonstrate that SVLL outperforms both state-of-the-art open-source (e.g., Qwen2.5-VL-7B) and closed-source models (e.g., GPT-4o, Gemini-2.0-flash) in task success rate, while significantly reducing physical constraint violations.
Detecting Machine-Generated Texts by Multi-Population Aware Optimization for Maximum Mean DiscrepancyShuhai Zhang, Yiliao Song, Jiahao Yang et al.
Large language models (LLMs) such as ChatGPT have exhibited remarkable performance in generating human-like texts. However, machine-generated texts (MGTs) may carry critical risks, such as plagiarism issues, misleading information, or hallucination issues. Therefore, it is very urgent and important to detect MGTs in many situations. Unfortunately, it is challenging to distinguish MGTs and human-written texts because the distributional discrepancy between them is often very subtle due to the remarkable performance of LLMs. In this paper, we seek to exploit \textit{maximum mean discrepancy} (MMD) to address this issue in the sense that MMD can well identify distributional discrepancies. However, directly training a detector with MMD using diverse MGTs will incur a significantly increased variance of MMD since MGTs may contain \textit{multiple text populations} due to various LLMs. This will severely impair MMD's ability to measure the difference between two samples. To tackle this, we propose a novel \textit{multi-population} aware optimization method for MMD called MMD-MP, which can \textit{avoid variance increases} and thus improve the stability to measure the distributional discrepancy. Relying on MMD-MP, we develop two methods for paragraph-based and sentence-based detection, respectively. Extensive experiments on various LLMs, \eg, GPT2 and ChatGPT, show superior detection performance of our MMD-MP. The source code is available at \url{https://github.com/ZSHsh98/MMD-MP}.
Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language NavigationZihan Wang, Xiangyang Li, Jiahao Yang et al.
Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. At each navigation step, the agent selects from possible candidate locations and then makes the move. For better navigation planning, the lookahead exploration strategy aims to effectively evaluate the agent's next action by accurately anticipating the future environment of candidate locations. To this end, some existing works predict RGB images for future environments, while this strategy suffers from image distortion and high computational cost. To address these issues, we propose the pre-trained hierarchical neural radiance representation model (HNR) to produce multi-level semantic features for future environments, which are more robust and efficient than pixel-wise RGB reconstruction. Furthermore, with the predicted future environmental representations, our lookahead VLN model is able to construct the navigable future path tree and select the optimal path via efficient parallel evaluation. Extensive experiments on the VLN-CE datasets confirm the effectiveness of our method.
2.6LGDec 11, 2024
Adversarial Purification by Consistency-aware Latent Space Optimization on Data ManifoldsShuhai Zhang, Jiahao Yang, Hui Luo et al.
Deep neural networks (DNNs) are vulnerable to adversarial samples crafted by adding imperceptible perturbations to clean data, potentially leading to incorrect and dangerous predictions. Adversarial purification has been an effective means to improve DNNs robustness by removing these perturbations before feeding the data into the model. However, it faces significant challenges in preserving key structural and semantic information of data, as the imperceptible nature of adversarial perturbations makes it hard to avoid over-correcting, which can destroy important information and degrade model performance. In this paper, we break away from traditional adversarial purification methods by focusing on the clean data manifold. To this end, we reveal that samples generated by a well-trained generative model are close to clean ones but far from adversarial ones. Leveraging this insight, we propose Consistency Model-based Adversarial Purification (CMAP), which optimizes vectors within the latent space of a pre-trained consistency model to generate samples for restoring clean data. Specifically, 1) we propose a \textit{Perceptual consistency restoration} mechanism by minimizing the discrepancy between generated samples and input samples in both pixel and perceptual spaces. 2) To maintain the optimized latent vectors within the valid data manifold, we introduce a \textit{Latent distribution consistency constraint} strategy to align generated samples with the clean data distribution. 3) We also apply a \textit{Latent vector consistency prediction} scheme via an ensemble approach to enhance prediction reliability. CMAP fundamentally addresses adversarial perturbations at their source, providing a robust purification. Extensive experiments on CIFAR-10 and ImageNet-100 show that our CMAP significantly enhances robustness against strong adversarial attacks while preserving high natural accuracy.
Sim-to-Real Transfer via 3D Feature Fields for Vision-and-Language NavigationZihan Wang, Xiangyang Li, Jiahao Yang et al.
Vision-and-language navigation (VLN) enables the agent to navigate to a remote location in 3D environments following the natural language instruction. In this field, the agent is usually trained and evaluated in the navigation simulators, lacking effective approaches for sim-to-real transfer. The VLN agents with only a monocular camera exhibit extremely limited performance, while the mainstream VLN models trained with panoramic observation, perform better but are difficult to deploy on most monocular robots. For this case, we propose a sim-to-real transfer approach to endow the monocular robots with panoramic traversability perception and panoramic semantic understanding, thus smoothly transferring the high-performance panoramic VLN models to the common monocular robots. In this work, the semantic traversable map is proposed to predict agent-centric navigable waypoints, and the novel view representations of these navigable waypoints are predicted through the 3D feature fields. These methods broaden the limited field of view of the monocular robots and significantly improve navigation performance in the real world. Our VLN system outperforms previous SOTA monocular VLN methods in R2R-CE and RxR-CE benchmarks within the simulation environments and is also validated in real-world environments, providing a practical and high-performance solution for real-world VLN.
Detecting Adversarial Data by Probing Multiple Perturbations Using Expected Perturbation ScoreShuhai Zhang, Feng Liu, Jiahao Yang et al.
Adversarial detection aims to determine whether a given sample is an adversarial one based on the discrepancy between natural and adversarial distributions. Unfortunately, estimating or comparing two data distributions is extremely difficult, especially in high-dimension spaces. Recently, the gradient of log probability density (a.k.a., score) w.r.t. the sample is used as an alternative statistic to compute. However, we find that the score is sensitive in identifying adversarial samples due to insufficient information with one sample only. In this paper, we propose a new statistic called expected perturbation score (EPS), which is essentially the expected score of a sample after various perturbations. Specifically, to obtain adequate information regarding one sample, we perturb it by adding various noises to capture its multi-view observations. We theoretically prove that EPS is a proper statistic to compute the discrepancy between two samples under mild conditions. In practice, we can use a pre-trained diffusion model to estimate EPS for each sample. Last, we propose an EPS-based adversarial detection (EPS-AD) method, in which we develop EPS-based maximum mean discrepancy (MMD) as a metric to measure the discrepancy between the test sample and natural samples. We also prove that the EPS-based MMD between natural and adversarial samples is larger than that among natural samples. Extensive experiments show the superior adversarial detection performance of our EPS-AD.