HCOct 16, 2025
An Active Inference Model of Mouse Point-and-Click BehaviourMarkus Klar, Sebastian Stein, Fraser Paterson et al.
We explore the use of Active Inference (AIF) as a computational user model for spatial pointing, a key problem in Human-Computer Interaction (HCI). We present an AIF agent with continuous state, action, and observation spaces, performing one-dimensional mouse pointing and clicking. We use a simple underlying dynamic system to model the mouse cursor dynamics with realistic perceptual delay. In contrast to previous optimal feedback control-based models, the agent's actions are selected by minimizing Expected Free Energy, solely based on preference distributions over percepts, such as observing clicking a button correctly. Our results show that the agent creates plausible pointing movements and clicks when the cursor is over the target, with similar end-point variance to human users. In contrast to other models of pointing, we incorporate fully probabilistic, predictive delay compensation into the agent. The agent shows distinct behaviour for differing target difficulties without the need to retune system parameters, as done in other approaches. We discuss the simulation results and emphasize the challenges in identifying the correct configuration of an AIF agent interacting with continuous systems.
HCOct 1, 2021
Optimal Feedback Control for Modeling Human-Computer InteractionFlorian Fischer, Arthur Fleig, Markus Klar et al.
Optimal feedback control (OFC) is a theory from the motor control literature that explains how humans move their body to achieve a certain goal, e.g., pointing with the finger. OFC is based on the assumption that humans aim to control their body optimally, within the constraints imposed by body, environment, and task. In this paper, we explain how this theory can be applied to understanding Human-Computer Interaction (HCI) in the case of pointing. We propose that the human body and computer dynamics can be interpreted as a single dynamical system. The system state is controlled by the user via muscle control signals, and estimated from observations. Between-trial variability arises from signal-dependent control noise and observation noise. We compare four different models from optimal control theory and evaluate to what degree these models can replicate movements in the case of mouse pointing. We introduce a procedure to identify parameters that best explain observed user behavior. To support HCI researchers in simulating, analyzing, and optimizing interaction movements, we provide the Python toolbox OFC4HCI. We conclude that OFC presents a powerful framework for HCI to understand and simulate motion of the human body and of the interface on a moment by moment basis.
QMNov 13, 2020
Reinforcement Learning Control of a Biomechanical Model of the Upper ExtremityFlorian Fischer, Miroslav Bachinski, Markus Klar et al.
Among the infinite number of possible movements that can be produced, humans are commonly assumed to choose those that optimize criteria such as minimizing movement time, subject to certain movement constraints like signal-dependent and constant motor noise. While so far these assumptions have only been evaluated for simplified point-mass or planar models, we address the question of whether they can predict reaching movements in a full skeletal model of the human upper extremity. We learn a control policy using a motor babbling approach as implemented in reinforcement learning, using aimed movements of the tip of the right index finger towards randomly placed 3D targets of varying size. We use a state-of-the-art biomechanical model, which includes seven actuated degrees of freedom. To deal with the curse of dimensionality, we use a simplified second-order muscle model, acting at each degree of freedom instead of individual muscles. The results confirm that the assumptions of signal-dependent and constant motor noise, together with the objective of movement time minimization, are sufficient for a state-of-the-art skeletal model of the human upper extremity to reproduce complex phenomena of human movement, in particular Fitts' Law and the 2/3 Power Law. This result supports the notion that control of the complex human biomechanical system can plausibly be determined by a set of simple assumptions and can easily be learned.
HCFeb 26, 2020
An Optimal Control Model of Mouse Pointing Using the LQRFlorian Fischer, Arthur Fleig, Markus Klar et al.
In this paper we explore the Linear-Quadratic Regulator (LQR) to model movement of the mouse pointer. We propose a model in which users are assumed to behave optimally with respect to a certain cost function. Users try to minimize the distance of the mouse pointer to the target smoothly and with minimal effort, by simultaneously minimizing the jerk of the movement. We identify parameters of our model from a dataset of reciprocal pointing with the mouse. We compare our model to the classical minimum-jerk and second-order lag models on data from 12 users with a total of 7702 movements. Our results show that our approach explains the data significantly better than either of these previous models.