GLIPv2: Unifying Localization and Vision-Language UnderstandingHaotian Zhang, Pengchuan Zhang, Xiaowei Hu et al. · microsoft-research
We present GLIPv2, a grounded VL understanding model, that serves both localization tasks (e.g., object detection, instance segmentation) and Vision-Language (VL) understanding tasks (e.g., VQA, image captioning). GLIPv2 elegantly unifies localization pre-training and Vision-Language Pre-training (VLP) with three pre-training tasks: phrase grounding as a VL reformulation of the detection task, region-word contrastive learning as a novel region-word level contrastive learning task, and the masked language modeling. This unification not only simplifies the previous multi-stage VLP procedure but also achieves mutual benefits between localization and understanding tasks. Experimental results show that a single GLIPv2 model (all model weights are shared) achieves near SoTA performance on various localization and understanding tasks. The model also shows (1) strong zero-shot and few-shot adaption performance on open-vocabulary object detection tasks and (2) superior grounding capability on VL understanding tasks. Code will be released at https://github.com/microsoft/GLIP.
DIVOTrack: A Novel Dataset and Baseline Method for Cross-View Multi-Object Tracking in DIVerse Open ScenesShenghao Hao, Peiyuan Liu, Yibing Zhan et al.
Cross-view multi-object tracking aims to link objects between frames and camera views with substantial overlaps. Although cross-view multi-object tracking has received increased attention in recent years, existing datasets still have several issues, including 1) missing real-world scenarios, 2) lacking diverse scenes, 3) owning a limited number of tracks, 4) comprising only static cameras, and 5) lacking standard benchmarks, which hinder the investigation and comparison of cross-view tracking methods. To solve the aforementioned issues, we introduce DIVOTrack: a new cross-view multi-object tracking dataset for DIVerse Open scenes with dense tracking pedestrians in realistic and non-experimental environments. Our DIVOTrack has fifteen distinct scenarios and 953 cross-view tracks, surpassing all cross-view multi-object tracking datasets currently available. Furthermore, we provide a novel baseline cross-view tracking method with a unified joint detection and cross-view tracking framework named CrossMOT, which learns object detection, single-view association, and cross-view matching with an all-in-one embedding model. Finally, we present a summary of current methodologies and a set of standard benchmarks with our DIVOTrack to provide a fair comparison and conduct a comprehensive analysis of current approaches and our proposed CrossMOT. The dataset and code are available at https://github.com/shengyuhao/DIVOTrack.
Enhancing Multi-Camera People Tracking with Anchor-Guided Clustering and Spatio-Temporal Consistency ID Re-AssignmentHsiang-Wei Huang, Cheng-Yen Yang, Zhongyu Jiang et al.
Multi-camera multiple people tracking has become an increasingly important area of research due to the growing demand for accurate and efficient indoor people tracking systems, particularly in settings such as retail, healthcare centers, and transit hubs. We proposed a novel multi-camera multiple people tracking method that uses anchor-guided clustering for cross-camera re-identification and spatio-temporal consistency for geometry-based cross-camera ID reassigning. Our approach aims to improve the accuracy of tracking by identifying key features that are unique to every individual and utilizing the overlap of views between cameras to predict accurate trajectories without needing the actual camera parameters. The method has demonstrated robustness and effectiveness in handling both synthetic and real-world data. The proposed method is evaluated on CVPR AI City Challenge 2023 dataset, achieving IDF1 of 95.36% with the first-place ranking in the challenge. The code is available at: https://github.com/ipl-uw/AIC23_Track1_UWIPL_ETRI.
MovieChat: From Dense Token to Sparse Memory for Long Video UnderstandingEnxin Song, Wenhao Chai, Guanhong Wang et al.
Recently, integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet, existing systems can only handle videos with very few frames. For long videos, the computation complexity, memory cost, and long-term temporal connection impose additional challenges. Taking advantage of the Atkinson-Shiffrin memory model, with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism, we propose the MovieChat to overcome these challenges. MovieChat achieves state-of-the-art performance in long video understanding, along with the released MovieChat-1K benchmark with 1K long video and 14K manual annotations for validation of the effectiveness of our method.
8.1CVJul 7, 2022
GaitTAKE: Gait Recognition by Temporal Attention and Keypoint-guided EmbeddingHung-Min Hsu, Yizhou Wang, Cheng-Yen Yang et al. · nvidia, uw
Gait recognition, which refers to the recognition or identification of a person based on their body shape and walking styles, derived from video data captured from a distance, is widely used in crime prevention, forensic identification, and social security. However, to the best of our knowledge, most of the existing methods use appearance, posture and temporal feautures without considering a learned temporal attention mechanism for global and local information fusion. In this paper, we propose a novel gait recognition framework, called Temporal Attention and Keypoint-guided Embedding (GaitTAKE), which effectively fuses temporal-attention-based global and local appearance feature and temporal aggregated human pose feature. Experimental results show that our proposed method achieves a new SOTA in gait recognition with rank-1 accuracy of 98.0% (normal), 97.5% (bag) and 92.2% (coat) on the CASIA-B gait dataset; 90.4% accuracy on the OU-MVLP gait dataset.
13.5CVJul 18, 2024Code
RT-Pose: A 4D Radar Tensor-based 3D Human Pose Estimation and Localization BenchmarkYuan-Hao Ho, Jen-Hao Cheng, Sheng Yao Kuan et al.
Traditional methods for human localization and pose estimation (HPE), which mainly rely on RGB images as an input modality, confront substantial limitations in real-world applications due to privacy concerns. In contrast, radar-based HPE methods emerge as a promising alternative, characterized by distinctive attributes such as through-wall recognition and privacy-preserving, rendering the method more conducive to practical deployments. This paper presents a Radar Tensor-based human pose (RT-Pose) dataset and an open-source benchmarking framework. The RT-Pose dataset comprises 4D radar tensors, LiDAR point clouds, and RGB images, and is collected for a total of 72k frames across 240 sequences with six different complexity-level actions. The 4D radar tensor provides raw spatio-temporal information, differentiating it from other radar point cloud-based datasets. We develop an annotation process using RGB images and LiDAR point clouds to accurately label 3D human skeletons. In addition, we propose HRRadarPose, the first single-stage architecture that extracts the high-resolution representation of 4D radar tensors in 3D space to aid human keypoint estimation. HRRadarPose outperforms previous radar-based HPE work on the RT-Pose benchmark. The overall HRRadarPose performance on the RT-Pose dataset, as reflected in a mean per joint position error (MPJPE) of 9.91cm, indicates the persistent challenges in achieving accurate HPE in complex real-world scenarios. RT-Pose is available at https://huggingface.co/datasets/uwipl/RT-Pose.
HuPR: A Benchmark for Human Pose Estimation Using Millimeter Wave RadarShih-Po Lee, Niraj Prakash Kini, Wen-Hsiao Peng et al.
This paper introduces a novel human pose estimation benchmark, Human Pose with Millimeter Wave Radar (HuPR), that includes synchronized vision and radio signal components. This dataset is created using cross-calibrated mmWave radar sensors and a monocular RGB camera for cross-modality training of radar-based human pose estimation. There are two advantages of using mmWave radar to perform human pose estimation. First, it is robust to dark and low-light conditions. Second, it is not visually perceivable by humans and thus, can be widely applied to applications with privacy concerns, e.g., surveillance systems in patient rooms. In addition to the benchmark, we propose a cross-modality training framework that leverages the ground-truth 2D keypoints representing human body joints for training, which are systematically generated from the pre-trained 2D pose estimation network based on a monocular camera input image, avoiding laborious manual label annotation efforts. The framework consists of a new radar pre-processing method that better extracts the velocity information from radar data, Cross- and Self-Attention Module (CSAM), to fuse multi-scale radar features, and Pose Refinement Graph Convolutional Networks (PRGCN), to refine the predicted keypoint confidence heatmaps. Our intensive experiments on the HuPR benchmark show that the proposed scheme achieves better human pose estimation performance with only radar data, as compared to traditional pre-processing solutions and previous radio-frequency-based methods.
Back to Optimization: Diffusion-based Zero-Shot 3D Human Pose EstimationZhongyu Jiang, Zhuoran Zhou, Lei Li et al.
Learning-based methods have dominated the 3D human pose estimation (HPE) tasks with significantly better performance in most benchmarks than traditional optimization-based methods. Nonetheless, 3D HPE in the wild is still the biggest challenge for learning-based models, whether with 2D-3D lifting, image-to-3D, or diffusion-based methods, since the trained networks implicitly learn camera intrinsic parameters and domain-based 3D human pose distributions and estimate poses by statistical average. On the other hand, the optimization-based methods estimate results case-by-case, which can predict more diverse and sophisticated human poses in the wild. By combining the advantages of optimization-based and learning-based methods, we propose the \textbf{Ze}ro-shot \textbf{D}iffusion-based \textbf{O}ptimization (\textbf{ZeDO}) pipeline for 3D HPE to solve the problem of cross-domain and in-the-wild 3D HPE. Our multi-hypothesis \textit{\textbf{ZeDO}} achieves state-of-the-art (SOTA) performance on Human3.6M, with minMPJPE $51.4$mm, without training with any 2D-3D or image-3D pairs. Moreover, our single-hypothesis \textit{\textbf{ZeDO}} achieves SOTA performance on 3DPW dataset with PA-MPJPE $40.3$mm on cross-dataset evaluation, which even outperforms learning-based methods trained on 3DPW.
12.2CVNov 24, 2022
1st Workshop on Maritime Computer Vision (MaCVi) 2023: Challenge ResultsBenjamin Kiefer, Matej Kristan, Janez Perš et al.
The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose EstimationWenhao Chai, Zhongyu Jiang, Jenq-Neng Hwang et al.
When applying a pre-trained 2D-to-3D human pose lifting model to a target unseen dataset, large performance degradation is commonly encountered due to domain shift issues. We observe that the degradation is caused by two factors: 1) the large distribution gap over global positions of poses between the source and target datasets due to variant camera parameters and settings, and 2) the deficient diversity of local structures of poses in training. To this end, we combine \textbf{global adaptation} and \textbf{local generalization} in \textit{PoseDA}, a simple yet effective framework of unsupervised domain adaptation for 3D human pose estimation. Specifically, global adaptation aims to align global positions of poses from the source domain to the target domain with a proposed global position alignment (GPA) module. And local generalization is designed to enhance the diversity of 2D-3D pose mapping with a local pose augmentation (LPA) module. These modules bring significant performance improvement without introducing additional learnable parameters. In addition, we propose local pose augmentation (LPA) to enhance the diversity of 3D poses following an adversarial training scheme consisting of 1) a augmentation generator that generates the parameters of pre-defined pose transformations and 2) an anchor discriminator to ensure the reality and quality of the augmented data. Our approach can be applicable to almost all 2D-3D lifting models. \textit{PoseDA} achieves 61.3 mm of MPJPE on MPI-INF-3DHP under a cross-dataset evaluation setup, improving upon the previous state-of-the-art method by 10.2\%.
14.1CVJul 7, 2023
A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and DecisionZhonghan Zhao, Wenhao Chai, Shengyu Hao et al.
Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on three main aspects: algorithms, datasets and virtual environments, and challenges. Firstly, we discuss the hierarchical structure of deep learning algorithms in sports performance which includes perception, comprehension and decision while comparing their strengths and weaknesses. Secondly, we list widely used existing datasets in sports and highlight their characteristics and limitations. Finally, we summarize current challenges and point out future trends of deep learning in sports. Our survey provides valuable reference material for researchers interested in deep learning in sports applications.
7.3CVMay 22, 2022
Recent Advances in Embedding Methods for Multi-Object Tracking: A SurveyGaoang Wang, Mingli Song, Jenq-Neng Hwang
Multi-object tracking (MOT) aims to associate target objects across video frames in order to obtain entire moving trajectories. With the advancement of deep neural networks and the increasing demand for intelligent video analysis, MOT has gained significantly increased interest in the computer vision community. Embedding methods play an essential role in object location estimation and temporal identity association in MOT. Unlike other computer vision tasks, such as image classification, object detection, re-identification, and segmentation, embedding methods in MOT have large variations, and they have never been systematically analyzed and summarized. In this survey, we first conduct a comprehensive overview with in-depth analysis for embedding methods in MOT from seven different perspectives, including patch-level embedding, single-frame embedding, cross-frame joint embedding, correlation embedding, sequential embedding, tracklet embedding, and cross-track relational embedding. We further summarize the existing widely used MOT datasets and analyze the advantages of existing state-of-the-art methods according to their embedding strategies. Finally, some critical yet under-investigated areas and future research directions are discussed.
7.6CVJan 8, 2023
CameraPose: Weakly-Supervised Monocular 3D Human Pose Estimation by Leveraging In-the-wild 2D AnnotationsCheng-Yen Yang, Jiajia Luo, Lu Xia et al.
To improve the generalization of 3D human pose estimators, many existing deep learning based models focus on adding different augmentations to training poses. However, data augmentation techniques are limited to the "seen" pose combinations and hard to infer poses with rare "unseen" joint positions. To address this problem, we present CameraPose, a weakly-supervised framework for 3D human pose estimation from a single image, which can not only be applied on 2D-3D pose pairs but also on 2D alone annotations. By adding a camera parameter branch, any in-the-wild 2D annotations can be fed into our pipeline to boost the training diversity and the 3D poses can be implicitly learned by reprojecting back to 2D. Moreover, CameraPose introduces a refinement network module with confidence-guided loss to further improve the quality of noisy 2D keypoints extracted by 2D pose estimators. Experimental results demonstrate that the CameraPose brings in clear improvements on cross-scenario datasets. Notably, it outperforms the baseline method by 3mm on the most challenging dataset 3DPW. In addition, by combining our proposed refinement network module with existing 3D pose estimators, their performance can be improved in cross-scenario evaluation.
9.1CVAug 19, 2023
UniAP: Towards Universal Animal Perception in Vision via Few-shot LearningMeiqi Sun, Zhonghan Zhao, Wenhao Chai et al.
Animal visual perception is an important technique for automatically monitoring animal health, understanding animal behaviors, and assisting animal-related research. However, it is challenging to design a deep learning-based perception model that can freely adapt to different animals across various perception tasks, due to the varying poses of a large diversity of animals, lacking data on rare species, and the semantic inconsistency of different tasks. We introduce UniAP, a novel Universal Animal Perception model that leverages few-shot learning to enable cross-species perception among various visual tasks. Our proposed model takes support images and labels as prompt guidance for a query image. Images and labels are processed through a Transformer-based encoder and a lightweight label encoder, respectively. Then a matching module is designed for aggregating information between prompt guidance and the query image, followed by a multi-head label decoder to generate outputs for various tasks. By capitalizing on the shared visual characteristics among different animals and tasks, UniAP enables the transfer of knowledge from well-studied species to those with limited labeled data or even unseen species. We demonstrate the effectiveness of UniAP through comprehensive experiments in pose estimation, segmentation, and classification tasks on diverse animal species, showcasing its ability to generalize and adapt to new classes with minimal labeled examples.
5.0CVNov 17, 2023
Vision meets mmWave Radar: 3D Object Perception Benchmark for Autonomous DrivingYizhou Wang, Jen-Hao Cheng, Jui-Te Huang et al. · nvidia, uw
Sensor fusion is crucial for an accurate and robust perception system on autonomous vehicles. Most existing datasets and perception solutions focus on fusing cameras and LiDAR. However, the collaboration between camera and radar is significantly under-exploited. The incorporation of rich semantic information from the camera, and reliable 3D information from the radar can potentially achieve an efficient, cheap, and portable solution for 3D object perception tasks. It can also be robust to different lighting or all-weather driving scenarios due to the capability of mmWave radars. In this paper, we introduce the CRUW3D dataset, including 66K synchronized and well-calibrated camera, radar, and LiDAR frames in various driving scenarios. Unlike other large-scale autonomous driving datasets, our radar data is in the format of radio frequency (RF) tensors that contain not only 3D location information but also spatio-temporal semantic information. This kind of radar format can enable machine learning models to generate more reliable object perception results after interacting and fusing the information or features between the camera and radar.
3.7CVMar 10, 2022
The Overlooked Classifier in Human-Object Interaction RecognitionYing Jin, Yinpeng Chen, Lijuan Wang et al.
Human-Object Interaction (HOI) recognition is challenging due to two factors: (1) significant imbalance across classes and (2) requiring multiple labels per image. This paper shows that these two challenges can be effectively addressed by improving the classifier with the backbone architecture untouched. Firstly, we encode the semantic correlation among classes into the classification head by initializing the weights with language embeddings of HOIs. As a result, the performance is boosted significantly, especially for the few-shot subset. Secondly, we propose a new loss named LSE-Sign to enhance multi-label learning on a long-tailed dataset. Our simple yet effective method enables detection-free HOI classification, outperforming the state-of-the-arts that require object detection and human pose by a clear margin. Moreover, we transfer the classification model to instance-level HOI detection by connecting it with an off-the-shelf object detector. We achieve state-of-the-art without additional fine-tuning.
3.7CVMay 4, 2022
Unsupervised Domain Adaptation Learning for Hierarchical Infant Pose Recognition with Synthetic DataCheng-Yen Yang, Zhongyu Jiang, Shih-Yu Gu et al.
The Alberta Infant Motor Scale (AIMS) is a well-known assessment scheme that evaluates the gross motor development of infants by recording the number of specific poses achieved. With the aid of the image-based pose recognition model, the AIMS evaluation procedure can be shortened and automated, providing early diagnosis or indicator of potential developmental disorder. Due to limited public infant-related datasets, many works use the SMIL-based method to generate synthetic infant images for training. However, this domain mismatch between real and synthetic training samples often leads to performance degradation during inference. In this paper, we present a CNN-based model which takes any infant image as input and predicts the coarse and fine-level pose labels. The model consists of an image branch and a pose branch, which respectively generates the coarse-level logits facilitated by the unsupervised domain adaptation and the 3D keypoints using the HRNet with SMPLify optimization. Then the outputs of these branches will be sent into the hierarchical pose recognition module to estimate the fine-level pose labels. We also collect and label a new AIMS dataset, which contains 750 real and 4000 synthetic infants images with AIMS pose labels. Our experimental results show that the proposed method can significantly align the distribution of synthetic and real-world datasets, thus achieving accurate performance on fine-grained infant pose recognition.
6.8CVJun 29, 2023
MPM: A Unified 2D-3D Human Pose Representation via Masked Pose ModelingZhenyu Zhang, Wenhao Chai, Zhongyu Jiang et al.
Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we propose \mpm, a unified 2D-3D human pose representation framework via masked pose modeling. We treat 2D and 3D poses as two different modalities like vision and language and build a single-stream transformer-based architecture. We apply two pretext tasks, which are masked 2D pose modeling, and masked 3D pose modeling to pre-train our network and use full-supervision to perform further fine-tuning. A high masking ratio of $71.8~\%$ in total with a spatio-temporal mask sampling strategy leads to better relation modeling both in spatial and temporal domains. \mpm~can handle multiple tasks including 3D human pose estimation, 3D pose estimation from occluded 2D pose, and 3D pose completion in a \textbf{single} framework. We conduct extensive experiments and ablation studies on several widely used human pose datasets and achieve state-of-the-art performance on MPI-INF-3DHP.
2.6CVOct 20, 2022
Image-Text Retrieval with Binary and Continuous Label SupervisionZheng Li, Caili Guo, Zerun Feng et al.
Most image-text retrieval work adopts binary labels indicating whether a pair of image and text matches or not. Such a binary indicator covers only a limited subset of image-text semantic relations, which is insufficient to represent relevance degrees between images and texts described by continuous labels such as image captions. The visual-semantic embedding space obtained by learning binary labels is incoherent and cannot fully characterize the relevance degrees. In addition to the use of binary labels, this paper further incorporates continuous pseudo labels (generally approximated by text similarity between captions) to indicate the relevance degrees. To learn a coherent embedding space, we propose an image-text retrieval framework with Binary and Continuous Label Supervision (BCLS), where binary labels are used to guide the retrieval model to learn limited binary correlations, and continuous labels are complementary to the learning of image-text semantic relations. For the learning of binary labels, we improve the common Triplet ranking loss with Soft Negative mining (Triplet-SN) to improve convergence. For the learning of continuous labels, we design Kendall ranking loss inspired by Kendall rank correlation coefficient (Kendall), which improves the correlation between the similarity scores predicted by the retrieval model and the continuous labels. To mitigate the noise introduced by the continuous pseudo labels, we further design Sliding Window sampling and Hard Sample mining strategy (SW-HS) to alleviate the impact of noise and reduce the complexity of our framework to the same order of magnitude as the triplet ranking loss. Extensive experiments on two image-text retrieval benchmarks demonstrate that our method can improve the performance of state-of-the-art image-text retrieval models.
8.4CVNov 23, 2023
The 2nd Workshop on Maritime Computer Vision (MaCVi) 2024Benjamin Kiefer, Lojze Žust, Matej Kristan et al.
The 2nd Workshop on Maritime Computer Vision (MaCVi) 2024 addresses maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicles (USV). Three challenges categories are considered: (i) UAV-based Maritime Object Tracking with Re-identification, (ii) USV-based Maritime Obstacle Segmentation and Detection, (iii) USV-based Maritime Boat Tracking. The USV-based Maritime Obstacle Segmentation and Detection features three sub-challenges, including a new embedded challenge addressing efficicent inference on real-world embedded devices. This report offers a comprehensive overview of the findings from the challenges. We provide both statistical and qualitative analyses, evaluating trends from over 195 submissions. All datasets, evaluation code, and the leaderboard are available to the public at https://macvi.org/workshop/macvi24.
5.0CVApr 10, 2023
Multi-Object Tracking by Iteratively Associating Detections with Uniform Appearance for Trawl-Based Fishing Bycatch MonitoringCheng-Yen Yang, Alan Yu Shyang Tan, Melanie J. Underwood et al.
The aim of in-trawl catch monitoring for use in fishing operations is to detect, track and classify fish targets in real-time from video footage. Information gathered could be used to release unwanted bycatch in real-time. However, traditional multi-object tracking (MOT) methods have limitations, as they are developed for tracking vehicles or pedestrians with linear motions and diverse appearances, which are different from the scenarios such as livestock monitoring. Therefore, we propose a novel MOT method, built upon an existing observation-centric tracking algorithm, by adopting a new iterative association step to significantly boost the performance of tracking targets with a uniform appearance. The iterative association module is designed as an extendable component that can be merged into most existing tracking methods. Our method offers improved performance in tracking targets with uniform appearance and outperforms state-of-the-art techniques on our underwater fish datasets as well as the MOT17 dataset, without increasing latency nor sacrificing accuracy as measured by HOTA, MOTA, and IDF1 performance metrics.
2.6CVSep 28, 2022
Unified Loss of Pair Similarity Optimization for Vision-Language RetrievalZheng Li, Caili Guo, Xin Wang et al.
There are two popular loss functions used for vision-language retrieval, i.e., triplet loss and contrastive learning loss, both of them essentially minimize the difference between the similarities of negative pairs and positive pairs. More specifically, Triplet loss with Hard Negative mining (Triplet-HN), which is widely used in existing retrieval models to improve the discriminative ability, is easy to fall into local minima in training. On the other hand, Vision-Language Contrastive learning loss (VLC), which is widely used in the vision-language pre-training, has been shown to achieve significant performance gains on vision-language retrieval, but the performance of fine-tuning with VLC on small datasets is not satisfactory. This paper proposes a unified loss of pair similarity optimization for vision-language retrieval, providing a powerful tool for understanding existing loss functions. Our unified loss includes the hard sample mining strategy of VLC and introduces the margin used by the triplet loss for better similarity separation. It is shown that both Triplet-HN and VLC are special forms of our unified loss. Compared with the Triplet-HN, our unified loss has a fast convergence speed. Compared with the VLC, our unified loss is more discriminative and can provide better generalization in downstream fine-tuning tasks. Experiments on image-text and video-text retrieval benchmarks show that our unified loss can significantly improve the performance of the state-of-the-art retrieval models.
ToddlerAct: A Toddler Action Recognition Dataset for Gross Motor Development AssessmentHsiang-Wei Huang, Jiacheng Sun, Cheng-Yen Yang et al.
Assessing gross motor development in toddlers is crucial for understanding their physical development and identifying potential developmental delays or disorders. However, existing datasets for action recognition primarily focus on adults, lacking the diversity and specificity required for accurate assessment in toddlers. In this paper, we present ToddlerAct, a toddler gross motor action recognition dataset, aiming to facilitate research in early childhood development. The dataset consists of video recordings capturing a variety of gross motor activities commonly observed in toddlers aged under three years old. We describe the data collection process, annotation methodology, and dataset characteristics. Furthermore, we benchmarked multiple state-of-the-art methods including image-based and skeleton-based action recognition methods on our datasets. Our findings highlight the importance of domain-specific datasets for accurate assessment of gross motor development in toddlers and lay the foundation for future research in this critical area. Our dataset will be available at https://github.com/ipl-uw/ToddlerAct.
Observation Centric and Central Distance Recovery on Sports Player TrackingHsiang-Wei Huang, Cheng-Yen Yang, Jenq-Neng Hwang et al.
Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging even for the state-of-the-art tracking algorithm. Current motion-based tracking algorithms often use Kalman Filter to predict the motion of an object, however, its linear movement assumption can cause failure in tracking when the target is not moving linearly. And for multi-players tracking over the sports field, because the players in the same team are usually wearing the same color of jersey, making re-identification even harder both in the short term and long term in the tracking process. In this work, we proposed a motionbased tracking algorithm and three post-processing pipelines for three sports including basketball, football, and volleyball, we successfully handle the tracking of the non-linear movement of players on the sports fields. Experiments result on the testing set of ECCV DeeperAction Challenge SportsMOT Dataset demonstrate the effectiveness of our method, which achieves a HOTA of 73.968, ranking 3rd place on the 2022 Sportsmot workshop final leaderboard.
7.6CVJul 18, 2024
Boosting Online 3D Multi-Object Tracking through Camera-Radar Cross CheckSheng-Yao Kuan, Jen-Hao Cheng, Hsiang-Wei Huang et al.
In the domain of autonomous driving, the integration of multi-modal perception techniques based on data from diverse sensors has demonstrated substantial progress. Effectively surpassing the capabilities of state-of-the-art single-modality detectors through sensor fusion remains an active challenge. This work leverages the respective advantages of cameras in perspective view and radars in Bird's Eye View (BEV) to greatly enhance overall detection and tracking performance. Our approach, Camera-Radar Associated Fusion Tracking Booster (CRAFTBooster), represents a pioneering effort to enhance radar-camera fusion in the tracking stage, contributing to improved 3D MOT accuracy. The superior experimental results on the K-Radaar dataset, which exhibit 5-6% on IDF1 tracking performance gain, validate the potential of effective sensor fusion in advancing autonomous driving.
8.4CVNov 17, 2023
Efficient Domain Adaptation via Generative Prior for 3D Infant Pose EstimationZhuoran Zhou, Zhongyu Jiang, Wenhao Chai et al.
Although 3D human pose estimation has gained impressive development in recent years, only a few works focus on infants, that have different bone lengths and also have limited data. Directly applying adult pose estimation models typically achieves low performance in the infant domain and suffers from out-of-distribution issues. Moreover, the limitation of infant pose data collection also heavily constrains the efficiency of learning-based models to lift 2D poses to 3D. To deal with the issues of small datasets, domain adaptation and data augmentation are commonly used techniques. Following this paradigm, we take advantage of an optimization-based method that utilizes generative priors to predict 3D infant keypoints from 2D keypoints without the need of large training data. We further apply a guided diffusion model to domain adapt 3D adult pose to infant pose to supplement small datasets. Besides, we also prove that our method, ZeDO-i, could attain efficient domain adaptation, even if only a small number of data is given. Quantitatively, we claim that our model attains state-of-the-art MPJPE performance of 43.6 mm on the SyRIP dataset and 21.2 mm on the MINI-RGBD dataset.
3.9CVNov 24, 2023
UniHPE: Towards Unified Human Pose Estimation via Contrastive LearningZhongyu Jiang, Wenhao Chai, Lei Li et al.
In recent times, there has been a growing interest in developing effective perception techniques for combining information from multiple modalities. This involves aligning features obtained from diverse sources to enable more efficient training with larger datasets and constraints, as well as leveraging the wealth of information contained in each modality. 2D and 3D Human Pose Estimation (HPE) are two critical perceptual tasks in computer vision, which have numerous downstream applications, such as Action Recognition, Human-Computer Interaction, Object tracking, etc. Yet, there are limited instances where the correlation between Image and 2D/3D human pose has been clearly researched using a contrastive paradigm. In this paper, we propose UniHPE, a unified Human Pose Estimation pipeline, which aligns features from all three modalities, i.e., 2D human pose estimation, lifting-based and image-based 3D human pose estimation, in the same pipeline. To align more than two modalities at the same time, we propose a novel singular value based contrastive learning loss, which better aligns different modalities and further boosts the performance. In our evaluation, UniHPE achieves remarkable performance metrics: MPJPE $50.5$mm on the Human3.6M dataset and PAMPJPE $51.6$mm on the 3DPW dataset. Our proposed method holds immense potential to advance the field of computer vision and contribute to various applications.
9.6CVJul 26, 2024
ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian SplattingShen Chen, Jiale Zhou, Zhongyu Jiang et al.
The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling, texturing, and rendering of 3D objects. However, the rising demand for 3D assets in gaming and virtual reality (VR) has led to the creation of accessible image-to-3D technologies, allowing non-professionals to produce 3D content and decreasing dependence on expert input. Existing methods for 3D content generation struggle to simultaneously achieve detailed textures and strong geometric consistency. We introduce a novel 3D content creation framework, ScalingGaussian, which combines 3D and 2D diffusion models to achieve detailed textures and geometric consistency in generated 3D assets. Initially, a 3D diffusion model generates point clouds, which are then densified through a process of selecting local regions, introducing Gaussian noise, followed by using local density-weighted selection. To refine the 3D gaussians, we utilize a 2D diffusion model with Score Distillation Sampling (SDS) loss, guiding the 3D Gaussians to clone and split. Finally, the 3D Gaussians are converted into meshes, and the surface textures are optimized using Mean Square Error(MSE) and Gradient Profile Prior(GPP) losses. Our method addresses the common issue of sparse point clouds in 3D diffusion, resulting in improved geometric structure and detailed textures. Experiments on image-to-3D tasks demonstrate that our approach efficiently generates high-quality 3D assets.
7.6CVNov 6, 2023
Sea You Later: Metadata-Guided Long-Term Re-Identification for UAV-Based Multi-Object TrackingCheng-Yen Yang, Hsiang-Wei Huang, Zhongyu Jiang et al.
Re-identification (ReID) in multi-object tracking (MOT) for UAVs in maritime computer vision has been challenging for several reasons. More specifically, short-term re-identification (ReID) is difficult due to the nature of the characteristics of small targets and the sudden movement of the drone's gimbal. Long-term ReID suffers from the lack of useful appearance diversity. In response to these challenges, we present an adaptable motion-based MOT algorithm, called Metadata Guided MOT (MG-MOT). This algorithm effectively merges short-term tracking data into coherent long-term tracks, harnessing crucial metadata from UAVs, including GPS position, drone altitude, and camera orientations. Extensive experiments are conducted to validate the efficacy of our MOT algorithm. Utilizing the challenging SeaDroneSee tracking dataset, which encompasses the aforementioned scenarios, we achieve a much-improved performance in the latest edition of the UAV-based Maritime Object Tracking Challenge with a state-of-the-art HOTA of 69.5% and an IDF1 of 85.9% on the testing split.
9.1CVNov 2, 2023
CenterRadarNet: Joint 3D Object Detection and Tracking Framework using 4D FMCW RadarJen-Hao Cheng, Sheng-Yao Kuan, Hugo Latapie et al.
Robust perception is a vital component for ensuring safe autonomous and assisted driving. Automotive radar (77 to 81 GHz), which offers weather-resilient sensing, provides a complementary capability to the vision- or LiDAR-based autonomous driving systems. Raw radio-frequency (RF) radar tensors contain rich spatiotemporal semantics besides 3D location information. The majority of previous methods take in 3D (Doppler-range-azimuth) RF radar tensors, allowing prediction of an object's location, heading angle, and size in bird's-eye-view (BEV). However, they lack the ability to at the same time infer objects' size, orientation, and identity in the 3D space. To overcome this limitation, we propose an efficient joint architecture called CenterRadarNet, designed to facilitate high-resolution representation learning from 4D (Doppler-range-azimuth-elevation) radar data for 3D object detection and re-identification (re-ID) tasks. As a single-stage 3D object detector, CenterRadarNet directly infers the BEV object distribution confidence maps, corresponding 3D bounding box attributes, and appearance embedding for each pixel. Moreover, we build an online tracker utilizing the learned appearance embedding for re-ID. CenterRadarNet achieves the state-of-the-art result on the K-Radar 3D object detection benchmark. In addition, we present the first 3D object-tracking result using radar on the K-Radar dataset V2. In diverse driving scenarios, CenterRadarNet shows consistent, robust performance, emphasizing its wide applicability.
MovieChat+: Question-aware Sparse Memory for Long Video Question AnsweringEnxin Song, Wenhao Chai, Tian Ye et al.
Recently, integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet, existing methods either employ complex spatial-temporal modules or rely heavily on additional perception models to extract temporal features for video understanding, and they only perform well on short videos. For long videos, the computational complexity and memory costs associated with long-term temporal connections are significantly increased, posing additional challenges.Taking advantage of the Atkinson-Shiffrin memory model, with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism, we propose MovieChat to overcome these challenges. We lift pre-trained multi-modal large language models for understanding long videos without incorporating additional trainable temporal modules, employing a zero-shot approach. MovieChat achieves state-of-the-art performance in long video understanding, along with the released MovieChat-1K benchmark with 1K long video, 2K temporal grounding labels, and 14K manual annotations for validation of the effectiveness of our method. The code along with the dataset can be accessed via the following https://github.com/rese1f/MovieChat.
Human Motion Instruction TuningLei Li, Sen Jia, Jianhao Wang et al.
This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video or motion sequences, into language tokens, LLaMo retains motion in its native form for instruction tuning. This method preserves motion-specific details that are often diminished in tokenization, thereby improving the model's ability to interpret complex human behaviors. By processing both video and motion data alongside textual inputs, LLaMo enables a flexible, human-centric analysis. Experimental evaluations across high-complexity domains, including human behaviors and professional activities, indicate that LLaMo effectively captures domain-specific knowledge, enhancing comprehension and prediction in motion-intensive scenarios. We hope LLaMo offers a foundation for future multimodal AI systems with broad applications, from sports analytics to behavioral prediction. Our code and models are available on the project website: https://github.com/ILGLJ/LLaMo.
GTA: Global Tracklet Association for Multi-Object Tracking in SportsJiacheng Sun, Hsiang-Wei Huang, Cheng-Yen Yang et al.
Multi-object tracking in sports scenarios has become one of the focal points in computer vision, experiencing significant advancements through the integration of deep learning techniques. Despite these breakthroughs, challenges remain, such as accurately re-identifying players upon re-entry into the scene and minimizing ID switches. In this paper, we propose an appearance-based global tracklet association algorithm designed to enhance tracking performance by splitting tracklets containing multiple identities and connecting tracklets seemingly from the same identity. This method can serve as a plug-and-play refinement tool for any multi-object tracker to further boost their performance. The proposed method achieved a new state-of-the-art performance on the SportsMOT dataset with HOTA score of 81.04%. Similarly, on the SoccerNet dataset, our method enhanced multiple trackers' performance, consistently increasing the HOTA score from 79.41% to 83.11%. These significant and consistent improvements across different trackers and datasets underscore our proposed method's potential impact on the application of sports player tracking. We open-source our project codebase at https://github.com/sjc042/gta-link.git.
MonoTAKD: Teaching Assistant Knowledge Distillation for Monocular 3D Object DetectionHou-I Liu, Christine Wu, Jen-Hao Cheng et al.
Monocular 3D object detection (Mono3D) holds noteworthy promise for autonomous driving applications owing to the cost-effectiveness and rich visual context of monocular camera sensors. However, depth ambiguity poses a significant challenge, as it requires extracting precise 3D scene geometry from a single image, resulting in suboptimal performance when transferring knowledge from a LiDAR-based teacher model to a camera-based student model. To facilitate effective distillation, we introduce Monocular Teaching Assistant Knowledge Distillation (MonoTAKD), which proposes a camera-based teaching assistant (TA) model to transfer robust 3D visual knowledge to the student model, leveraging the smaller feature representation gap. Additionally, we define 3D spatial cues as residual features that capture the differences between the teacher and the TA models. We then leverage these cues to improve the student model's 3D perception capabilities. Experimental results show that our MonoTAKD achieves state-of-the-art performance on the KITTI3D dataset. Furthermore, we evaluate the performance on nuScenes and KITTI raw datasets to demonstrate the generalization of our model to multi-view 3D and unsupervised data settings. Our code is available at https://github.com/hoiliu-0801/MonoTAKD.
Graph Canvas for Controllable 3D Scene GenerationLibin Liu, Shen Chen, Sen Jia et al.
Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3D scene generation often rely heavily on predefined datasets, and struggle to adapt dynamically to changing spatial relationships. In this paper, we introduce GraphCanvas3D, a programmable, extensible, and adaptable framework for controllable 3D scene generation. Leveraging in-context learning, GraphCanvas3D enables dynamic adaptability without the need for retraining, supporting flexible and customizable scene creation. Our framework employs hierarchical, graph-driven scene descriptions, representing spatial elements as graph nodes and establishing coherent relationships among objects in 3D environments. Unlike conventional approaches, which are constrained in adaptability and often require predefined input masks or retraining for modifications, GraphCanvas3D allows for seamless object manipulation and scene adjustments on the fly. Additionally, GraphCanvas3D supports 4D scene generation, incorporating temporal dynamics to model changes over time. Experimental results and user studies demonstrate that GraphCanvas3D enhances usability, flexibility, and adaptability for scene generation. Our code and models are available on the project website: https://github.com/ILGLJ/Graph-Canvas.
ToSA: Token Merging with Spatial AwarenessHsiang-Wei Huang, Wenhao Chai, Kuang-Ming Chen et al.
Token merging has emerged as an effective strategy to accelerate Vision Transformers (ViT) by reducing computational costs. However, existing methods primarily rely on the visual token's feature similarity for token merging, overlooking the potential of integrating spatial information, which can serve as a reliable criterion for token merging in the early layers of ViT, where the visual tokens only possess weak visual information. In this paper, we propose ToSA, a novel token merging method that combines both semantic and spatial awareness to guide the token merging process. ToSA leverages the depth image as input to generate pseudo spatial tokens, which serve as auxiliary spatial information for the visual token merging process. With the introduced spatial awareness, ToSA achieves a more informed merging strategy that better preserves critical scene structure. Experimental results demonstrate that ToSA outperforms previous token merging methods across multiple benchmarks on visual and embodied question answering while largely reducing the runtime of the ViT, making it an efficient solution for ViT acceleration. The code will be available at: https://github.com/hsiangwei0903/ToSA
Grounded Language-Image Pre-trainingLiunian Harold Li, Pengchuan Zhang, Haotian Zhang et al.
This paper presents a grounded language-image pre-training (GLIP) model for learning object-level, language-aware, and semantic-rich visual representations. GLIP unifies object detection and phrase grounding for pre-training. The unification brings two benefits: 1) it allows GLIP to learn from both detection and grounding data to improve both tasks and bootstrap a good grounding model; 2) GLIP can leverage massive image-text pairs by generating grounding boxes in a self-training fashion, making the learned representation semantic-rich. In our experiments, we pre-train GLIP on 27M grounding data, including 3M human-annotated and 24M web-crawled image-text pairs. The learned representations demonstrate strong zero-shot and few-shot transferability to various object-level recognition tasks. 1) When directly evaluated on COCO and LVIS (without seeing any images in COCO during pre-training), GLIP achieves 49.8 AP and 26.9 AP, respectively, surpassing many supervised baselines. 2) After fine-tuned on COCO, GLIP achieves 60.8 AP on val and 61.5 AP on test-dev, surpassing prior SoTA. 3) When transferred to 13 downstream object detection tasks, a 1-shot GLIP rivals with a fully-supervised Dynamic Head. Code is released at https://github.com/microsoft/GLIP.
Track without Appearance: Learn Box and Tracklet Embedding with Local and Global Motion Patterns for Vehicle TrackingGaoang Wang, Renshu Gu, Zuozhu Liu et al.
Vehicle tracking is an essential task in the multi-object tracking (MOT) field. A distinct characteristic in vehicle tracking is that the trajectories of vehicles are fairly smooth in both the world coordinate and the image coordinate. Hence, models that capture motion consistencies are of high necessity. However, tracking with the standalone motion-based trackers is quite challenging because targets could get lost easily due to limited information, detection error and occlusion. Leveraging appearance information to assist object re-identification could resolve this challenge to some extent. However, doing so requires extra computation while appearance information is sensitive to occlusion as well. In this paper, we try to explore the significance of motion patterns for vehicle tracking without appearance information. We propose a novel approach that tackles the association issue for long-term tracking with the exclusive fully-exploited motion information. We address the tracklet embedding issue with the proposed reconstruct-to-embed strategy based on deep graph convolutional neural networks (GCN). Comprehensive experiments on the KITTI-car tracking dataset and UA-Detrac dataset show that the proposed method, though without appearance information, could achieve competitive performance with the state-of-the-art (SOTA) trackers. The source code will be available at https://github.com/GaoangW/LGMTracker.
ACE: Ally Complementary Experts for Solving Long-Tailed Recognition in One-ShotJiarui Cai, Yizhou Wang, Jenq-Neng Hwang
One-stage long-tailed recognition methods improve the overall performance in a "seesaw" manner, i.e., either sacrifice the head's accuracy for better tail classification or elevate the head's accuracy even higher but ignore the tail. Existing algorithms bypass such trade-off by a multi-stage training process: pre-training on imbalanced set and fine-tuning on balanced set. Though achieving promising performance, not only are they sensitive to the generalizability of the pre-trained model, but also not easily integrated into other computer vision tasks like detection and segmentation, where pre-training of classifiers solely is not applicable. In this paper, we propose a one-stage long-tailed recognition scheme, ally complementary experts (ACE), where the expert is the most knowledgeable specialist in a sub-set that dominates its training, and is complementary to other experts in the less-seen categories without being disturbed by what it has never seen. We design a distribution-adaptive optimizer to adjust the learning pace of each expert to avoid over-fitting. Without special bells and whistles, the vanilla ACE outperforms the current one-stage SOTA method by 3-10% on CIFAR10-LT, CIFAR100-LT, ImageNet-LT and iNaturalist datasets. It is also shown to be the first one to break the "seesaw" trade-off by improving the accuracy of the majority and minority categories simultaneously in only one stage. Code and trained models are at https://github.com/jrcai/ACE.
Automated Intracranial Artery Labeling using a Graph Neural Network and Hierarchical RefinementLi Chen, Thomas Hatsukami, Jenq-Neng Hwang et al.
Automatically labeling intracranial arteries (ICA) with their anatomical names is beneficial for feature extraction and detailed analysis of intracranial vascular structures. There are significant variations in the ICA due to natural and pathological causes, making it challenging for automated labeling. However, the existing public dataset for evaluation of anatomical labeling is limited. We construct a comprehensive dataset with 729 Magnetic Resonance Angiography scans and propose a Graph Neural Network (GNN) method to label arteries by classifying types of nodes and edges in an attributed relational graph. In addition, a hierarchical refinement framework is developed for further improving the GNN outputs to incorporate structural and relational knowledge about the ICA. Our method achieved a node labeling accuracy of 97.5%, and 63.8% of scans were correctly labeled for all Circle of Willis nodes, on a testing set of 105 scans with both healthy and diseased subjects. This is a significant improvement over available state-of-the-art methods. Automatic artery labeling is promising to minimize manual effort in characterizing the complicated ICA networks and provides valuable information for the identification of geometric risk factors of vascular disease. Our code and dataset are available at https://github.com/clatfd/GNN-ARTLABEL.
SAMURAI: Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware MemoryCheng-Yen Yang, Hsiang-Wei Huang, Wenhao Chai et al.
The Segment Anything Model 2 (SAM 2) has demonstrated strong performance in object segmentation tasks but faces challenges in visual object tracking, particularly when managing crowded scenes with fast-moving or self-occluding objects. Furthermore, the fixed-window memory approach in the original model does not consider the quality of memories selected to condition the image features for the next frame, leading to error propagation in videos. This paper introduces SAMURAI, an enhanced adaptation of SAM 2 specifically designed for visual object tracking. By incorporating temporal motion cues with the proposed motion-aware memory selection mechanism, SAMURAI effectively predicts object motion and refines mask selection, achieving robust, accurate tracking without the need for retraining or fine-tuning. SAMURAI operates in real-time and demonstrates strong zero-shot performance across diverse benchmark datasets, showcasing its ability to generalize without fine-tuning. In evaluations, SAMURAI achieves significant improvements in success rate and precision over existing trackers, with a 7.1% AUC gain on LaSOT$_{\text{ext}}$ and a 3.5% AO gain on GOT-10k. Moreover, it achieves competitive results compared to fully supervised methods on LaSOT, underscoring its robustness in complex tracking scenarios and its potential for real-world applications in dynamic environments.
9.4LGNov 1, 2025
Learning an Efficient Optimizer via Hybrid-Policy Sub-Trajectory BalanceYunchuan Guan, Yu Liu, Ke Zhou et al.
Recent advances in generative modeling enable neural networks to generate weights without relying on gradient-based optimization. However, current methods are limited by issues of over-coupling and long-horizon. The former tightly binds weight generation with task-specific objectives, thereby limiting the flexibility of the learned optimizer. The latter leads to inefficiency and low accuracy during inference, caused by the lack of local constraints. In this paper, we propose Lo-Hp, a decoupled two-stage weight generation framework that enhances flexibility through learning various optimization policies. It adopts a hybrid-policy sub-trajectory balance objective, which integrates on-policy and off-policy learning to capture local optimization policies. Theoretically, we demonstrate that learning solely local optimization policies can address the long-horizon issue while enhancing the generation of global optimal weights. In addition, we validate Lo-Hp's superior accuracy and inference efficiency in tasks that require frequent weight updates, such as transfer learning, few-shot learning, domain generalization, and large language model adaptation.
15.8CVMar 15, 2024
Contrastive Pre-Training with Multi-View Fusion for No-Reference Point Cloud Quality AssessmentZiyu Shan, Yujie Zhang, Qi Yang et al.
No-reference point cloud quality assessment (NR-PCQA) aims to automatically evaluate the perceptual quality of distorted point clouds without available reference, which have achieved tremendous improvements due to the utilization of deep neural networks. However, learning-based NR-PCQA methods suffer from the scarcity of labeled data and usually perform suboptimally in terms of generalization. To solve the problem, we propose a novel contrastive pre-training framework tailored for PCQA (CoPA), which enables the pre-trained model to learn quality-aware representations from unlabeled data. To obtain anchors in the representation space, we project point clouds with different distortions into images and randomly mix their local patches to form mixed images with multiple distortions. Utilizing the generated anchors, we constrain the pre-training process via a quality-aware contrastive loss following the philosophy that perceptual quality is closely related to both content and distortion. Furthermore, in the model fine-tuning stage, we propose a semantic-guided multi-view fusion module to effectively integrate the features of projected images from multiple perspectives. Extensive experiments show that our method outperforms the state-of-the-art PCQA methods on popular benchmarks. Further investigations demonstrate that CoPA can also benefit existing learning-based PCQA models.
16.8CVMar 27, 2024
VersaT2I: Improving Text-to-Image Models with Versatile RewardJianshu Guo, Wenhao Chai, Jie Deng et al.
Recent text-to-image (T2I) models have benefited from large-scale and high-quality data, demonstrating impressive performance. However, these T2I models still struggle to produce images that are aesthetically pleasing, geometrically accurate, faithful to text, and of good low-level quality. We present VersaT2I, a versatile training framework that can boost the performance with multiple rewards of any T2I model. We decompose the quality of the image into several aspects such as aesthetics, text-image alignment, geometry, low-level quality, etc. Then, for every quality aspect, we select high-quality images in this aspect generated by the model as the training set to finetune the T2I model using the Low-Rank Adaptation (LoRA). Furthermore, we introduce a gating function to combine multiple quality aspects, which can avoid conflicts between different quality aspects. Our method is easy to extend and does not require any manual annotation, reinforcement learning, or model architecture changes. Extensive experiments demonstrate that VersaT2I outperforms the baseline methods across various quality criteria.
18.2CVDec 2, 2024
3DSceneEditor: Controllable 3D Scene Editing with Gaussian SplattingZiyang Yan, Lei Li, Yihua Shao et al.
The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in generative AI, including text-to-3D and image-to-3D methods, have dramatically reduced the complexity and cost of this process. However, current techniques for editing complex 3D scenes continue to rely on generally interactive multi-step, 2D-to-3D projection methods and diffusion-based techniques, which often lack precision in control and hamper real-time performance. In this work, we propose 3DSceneEditor, a fully 3D-based paradigm for real-time, precise editing of intricate 3D scenes using Gaussian Splatting. Unlike conventional methods, 3DSceneEditor operates through a streamlined 3D pipeline, enabling direct manipulation of Gaussians for efficient, high-quality edits based on input prompts.The proposed framework (i) integrates a pre-trained instance segmentation model for semantic labeling; (ii) employs a zero-shot grounding approach with CLIP to align target objects with user prompts; and (iii) applies scene modifications, such as object addition, repositioning, recoloring, replacing, and deletion directly on Gaussians. Extensive experimental results show that 3DSceneEditor achieves superior editing precision and speed with respect to current SOTA 3D scene editing approaches, establishing a new benchmark for efficient and interactive 3D scene customization.
TEMPURA: Temporal Event Masked Prediction and Understanding for Reasoning in ActionJen-Hao Cheng, Vivian Wang, Huayu Wang et al.
Understanding causal event relationships and achieving fine-grained temporal grounding in videos remain challenging for vision-language models. Existing methods either compress video tokens to reduce temporal resolution, or treat videos as unsegmented streams, which obscures fine-grained event boundaries and limits the modeling of causal dependencies. We propose TEMPURA (Temporal Event Masked Prediction and Understanding for Reasoning in Action), a two-stage training framework that enhances video temporal understanding. TEMPURA first applies masked event prediction reasoning to reconstruct missing events and generate step-by-step causal explanations from dense event annotations, drawing inspiration from effective infilling techniques. TEMPURA then learns to perform video segmentation and dense captioning to decompose videos into non-overlapping events with detailed, timestamp-aligned descriptions. We train TEMPURA on VER, a large-scale dataset curated by us that comprises 1M training instances and 500K videos with temporally aligned event descriptions and structured reasoning steps. Experiments on temporal grounding and highlight detection benchmarks demonstrate that TEMPURA outperforms strong baseline models, confirming that integrating causal reasoning with fine-grained temporal segmentation leads to improved video understanding.
20.4CVFeb 25, 2025
Bayesian Optimization for Controlled Image Editing via LLMsChengkun Cai, Haoliang Liu, Xu Zhao et al.
In the rapidly evolving field of image generation, achieving precise control over generated content and maintaining semantic consistency remain significant limitations, particularly concerning grounding techniques and the necessity for model fine-tuning. To address these challenges, we propose BayesGenie, an off-the-shelf approach that integrates Large Language Models (LLMs) with Bayesian Optimization to facilitate precise and user-friendly image editing. Our method enables users to modify images through natural language descriptions without manual area marking, while preserving the original image's semantic integrity. Unlike existing techniques that require extensive pre-training or fine-tuning, our approach demonstrates remarkable adaptability across various LLMs through its model-agnostic design. BayesGenie employs an adapted Bayesian optimization strategy to automatically refine the inference process parameters, achieving high-precision image editing with minimal user intervention. Through extensive experiments across diverse scenarios, we demonstrate that our framework significantly outperforms existing methods in both editing accuracy and semantic preservation, as validated using different LLMs including Claude3 and GPT-4.
11.3CVMar 16, 2024
MambaMOT: State-Space Model as Motion Predictor for Multi-Object TrackingHsiang-Wei Huang, Cheng-Yen Yang, Wenhao Chai et al.
In the field of multi-object tracking (MOT), traditional methods often rely on the Kalman filter for motion prediction, leveraging its strengths in linear motion scenarios. However, the inherent limitations of these methods become evident when confronted with complex, nonlinear motions and occlusions prevalent in dynamic environments like sports and dance. This paper explores the possibilities of replacing the Kalman filter with a learning-based motion model that effectively enhances tracking accuracy and adaptability beyond the constraints of Kalman filter-based tracker. In this paper, our proposed method MambaMOT and MambaMOT+, demonstrate advanced performance on challenging MOT datasets such as DanceTrack and SportsMOT, showcasing their ability to handle intricate, non-linear motion patterns and frequent occlusions more effectively than traditional methods.
19.5AIFeb 25, 2025
ChatMotion: A Multimodal Multi-Agent for Human Motion AnalysisLei Li, Sen Jia, Jianhao Wang et al.
Advancements in Multimodal Large Language Models (MLLMs) have improved human motion understanding. However, these models remain constrained by their "instruct-only" nature, lacking interactivity and adaptability for diverse analytical perspectives. To address these challenges, we introduce ChatMotion, a multimodal multi-agent framework for human motion analysis. ChatMotion dynamically interprets user intent, decomposes complex tasks into meta-tasks, and activates specialized function modules for motion comprehension. It integrates multiple specialized modules, such as the MotionCore, to analyze human motion from various perspectives. Extensive experiments demonstrate ChatMotion's precision, adaptability, and user engagement for human motion understanding.
8.5IVApr 15, 2024
EVAN: Evolutional Video Streaming Adaptation via Neural RepresentationMufan Liu, Le Yang, Yiling Xu et al.
Adaptive bitrate (ABR) using conventional codecs cannot further modify the bitrate once a decision has been made, exhibiting limited adaptation capability. This may result in either overly conservative or overly aggressive bitrate selection, which could cause either inefficient utilization of the network bandwidth or frequent re-buffering, respectively. Neural representation for video (NeRV), which embeds the video content into neural network weights, allows video reconstruction with incomplete models. Specifically, the recovery of one frame can be achieved without relying on the decoding of adjacent frames. NeRV has the potential to provide high video reconstruction quality and, more importantly, pave the way for developing more flexible ABR strategies for video transmission. In this work, a new framework, named Evolutional Video streaming Adaptation via Neural representation (EVAN), which can adaptively transmit NeRV models based on soft actor-critic (SAC) reinforcement learning, is proposed. EVAN is trained with a more exploitative strategy and utilizes progressive playback to avoid re-buffering. Experiments showed that EVAN can outperform existing ABRs with 50% reduction in re-buffering and achieve nearly 20% .