Surviving Partial Rank Failures in Wide Expert-Parallel MoE InferenceXun Sun, Shaoyuan Chen, Pingchuan Ma et al.
Mixture-of-Experts (MoE) serving relies on wide expert parallelism (EP) to aggregate the memory capacity and bandwidth of many GPUs within one inference instance. This efficiency comes with a systems cost: every decoding step depends on token dispatch and combination across all active EP ranks, so even one rank failure can disrupt the entire service. Existing EP stacks handle such failures poorly because they treat membership as a fixed configuration established at initialization. The same rank set determines communicator state, expert placement, and the routing metadata baked into CUDA execution graphs, leaving the system with no way to shrink around a failure while keeping the instance valid. This paper argues that partial-failure tolerance should instead be formulated as a live EP validity problem. We present EEP, a communication and runtime substrate that represents membership as explicit, mutable runtime state. EEP repairs the specific state invalidated by a fault: it restores peer reachability without rebuilding the communication substrate, repairs lost expert coverage through a bandwidth-aware hierarchy, and reintegrates repaired ranks without forcing healthy ranks to recapture their CUDA graphs. We implement EEP in an EP serving stack integrated with SGLang and evaluate it under steady-state serving, failure recovery, and rank reintegration. The results show that explicit mutable membership preserves the steady-state fast path, staying within 4.4% of a fixed-membership DeepEP baseline under static serving, while turning a local rank fault from whole-instance downtime into two bounded interruptions. On a single-rank failure workload, EEP incurs an 11s recovery pause and an 8s reintegration pause, and restores throughput to within 95% of the pre-fault level within 52s, whereas a fixed-membership full-restart baseline remains unavailable until 348s.
11.2CVJun 28
NaLA: A 3D Native LLM Layout Agent for High-quality 3D Scene GenerationCheng Wan, Yongsen Mao, Wenzheng Wu et al.
Recently, Large Language Models (LLMs) have emerged as promising layout agents for 3D scene generation. Existing layout agents still suffer from implausible layout generation because most of them convert 3D assets and 3D layouts into textual descriptions as inputs and outputs, which involves severe information loss due to the modality gap between texts and 3D assets and 3D layouts. We propose NaLA, a native 3D LLM layout Agent for high-quality 3D scene generation by placing 3D assets in the scene. For the inputs, NaLA encodes 3D scene boundaries and 3D assets directly into the LLM, preserving fine-grained geometry and enabling explicit reasoning over relationships like collisions, surface supporting, and containment. To accurately output the positions and orientations of assets, NaLA adopts a coarse-to-fine prediction mechanism that first predicts discrete poses in an autoregressive manner and then refines the discrete poses with a continuous regression. Trained on diverse layout datasets, NaLA attains strong geometric perception and layout coherence. Experiments demonstrate that NaLA outperforms prior layout agents in both generation quality and inference efficiency, with comprehensive ablation studies to verify each component's effectiveness.
2.3PLSep 5, 2025
veScale: Consistent and Efficient Tensor Programming with Eager-Mode SPMDYoujie Li, Cheng Wan, Zhiqi Lin et al.
Large Language Models (LLMs) have scaled rapidly in size and complexity, requiring increasingly intricate parallelism for distributed training, such as 3D parallelism. This sophistication motivates a shift toward simpler, more debuggable programming paradigm like Single Program Multiple Data (SPMD). However, SPMD in eager execution introduces two key challenges: ensuring consistency with single-device execution and achieving high performance at scale. In this paper, we introduce veScale, an eager-mode training system that fully embraces SPMD paradigm to democratize distributed tensor programming. veScale addresses the prevalent issue of inconsistent results in systems like PyTorch by introducing a novel algorithm of distributed Random Number Generation (RNG) compatible with arbitrary sharded operators. veScale also significantly boosts training performance by reducing PyTorch primitive's overhead and improving communication efficiency. Evaluations show that veScale delivers up to 2.2x speedup over the state-of-the-art training systems, like TorchTitan, and cuts code complexity by 78.4%, while preserving single-device-equivalent results.